Making Halo 4: A Hero Awakens: Difference between revisions

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*'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]."  
*'''Kiki Wolfkill''': "How do we make sure the sights, and the sounds, and the things that we're feeling as a player inhabiting [[MJOLNIR Powered Assault Armor/Mark VI|that suit]] really come through more clearly. You know, technology has really allowed us to do that with much higher fidelity than back in the [[Halo: Combat Evolved|CE days]]."  


*'''Armando Troisi''': "As we design these things, we put together the best plan, and it totally touches the actors, it lacks humanity."
*'''Armando Troisi''': "As we design these things, we put together the best plan, and until it actually touches an actor, it lacks humanity."


*'''[[Bryce Cochrane]]''': "Having the ability to work with the actors on stage, capturing their face, body, and voice at the same time, really gives us the opportunity to create an immersive experience for the actors."
*'''[[Bryce Cochrane]]''': "Having the ability to work with the actors on stage, capturing their face, body, and voice at the same time, really gives us the opportunity to create an immersive experience for the actors."
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*'''Frank O'Connor''': "And so the objects they are acting around, and the people they are acting with, against, through, and toward are there in the scene with them. And it makes a huge difference."
*'''Frank O'Connor''': "And so the objects they are acting around, and the people they are acting with, against, through, and toward are there in the scene with them. And it makes a huge difference."


*'''Clive Burdon''': "We sent out a break down for characters and how we wanted them want to feel, we end up getting eight or ninety submissions back."
*'''Clive Burdon''': "We sent out a break down for characters and how we wanted them to feel, we end up getting eight or ninety submissions back."


*'''Josh Holmes''': "Casting for the Master Chief is tough. You need a performer that has a really rough countenance in him, and yet he has to, within confinement in his suit, be able to relate and relay emotion."
*'''Josh Holmes''': "Casting for the Master Chief is tough. You need a performer that has a really raw physicality to him, and yet he has to, within confinement in his suit, be able to relate and relay emotion."


*'''Bruce Thomas''': "I like to express myself. I freely do it. I whol ly do it. I enjoy it. And so, pulling back on all of those instincts is what required to play him."
*'''Bruce Thomas''': "I like to express myself. I freely do it. I whol ly do it. I enjoy it. And so, pulling back on all of those instincts is what required to play him."
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*'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years."  
*'''Kenneth Scott''': "Above all, he still needs to connect to the player, we still need to understand him as being that character — somebody who's been very loved for the last ten years."  


*'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana. She's the most human that character we have in the story. She's struggling with her own mortality. That's something everybody struggles with. That's the most, y'know, human it gets. Everyone has to figure out what it means to die."
*'''Brien Goodrich''': "The irony here, right, is that we have a character who is not human at all and Cortana. She's the most human character that we have in the story. She's struggling with her own mortality. That's something everybody struggles with. That's the most, y'know, human it gets. Everyone has to figure out what it means to die."


*'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her."
*'''Kiki Wolfkill''': "She's strong, she's convicted. She herself is going through a really difficult time in understanding the things that are happening to her."
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*'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem."
*'''Bryce Cochrane''': "She's really the heart of the game and the heart of Master Chief. And explains what's going on and why it's a problem."


*'''Kenneth Scott''': "Cortana is certainly our biggest human connection I think would be inside the story.
*'''Kenneth Scott''': "Cortana is certainly our biggest human connection, I think, with the story.


*'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head."
*'''Matthew Aldrige''': "How could we see these subtle details on her facial structure. So this is the baseline we started from for Cortana, and then we go through and tweak and modify. Having all these different elements moving throughout her makes her feel alive constantly. We wanted to make it to where you could have code flow lines starting from every digit from her toes to her hands, and then be able to flow all the way up into her head."
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