M7 SMG: Difference between revisions

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*In ''Halo 2'', when the player wields a single M7, the SMG's the stock is extended. when the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animation, whether the weapon is being dual-wielded or not.
*In ''Halo 2'', when the player wields a single M7, the SMG's the stock is extended. when the M7 is dual-wielded, the stock is collapsed. In ''Halo 3'', the stock remains locked halfway in both the first-person and third-person animation, whether the weapon is being dual-wielded or not.
*In ''Halo Wars'' and ''The Babysitter'', the M7 SMGs used by [[Douglas-042]], [[Alice-130]], and [[Taylor H. Miles|Dutch]] eject shell casings, despite the M7 typically using caseless rounds. This is because they are using a model designed to fire cased ammunition.<ref name="HBO"/>
*In ''Halo Wars'' and ''The Babysitter'', the M7 SMGs used by [[Douglas-042]], [[Alice-130]], and [[Taylor H. Miles|Dutch]] eject shell casings, despite the M7 typically using caseless rounds. This is because they are using a model designed to fire cased ammunition.<ref name="HBO"/>
*The Halo Encyclopedia states that, amoung it's flaws, the M7 is prone to jamming. This is unlikely, as the weapon fires caseless ammunition, meaning no case is ejected from the gun, which is where most weapons jam. However, the circular ramp that loads in the rounds is a possible area for a jam, as double-feeding or a misfire could occur quite easily in a mechanism like that.
*The Halo Encyclopedia states that, among its flaws, the M7 is prone to jamming. This is unlikely, as the weapon fires caseless ammunition, meaning no case is ejected from the gun, which is where most weapons jam. However, the circular ramp that loads in the rounds is a possible area for a jam, as double-feeding or a misfire could occur quite easily in a mechanism like that.


==Gallery==
==Gallery==
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