M7 SMG: Difference between revisions

386 bytes added ,  14 years ago
→‎Multiplayer: Crap, forgot about Halo 3.
(addition per MOS.)
(→‎Multiplayer: Crap, forgot about Halo 3.)
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*If stuck with an M7, stay in close quarters, and do not venture out where an enemy player has the option of taking you down with longer range weapons.  
*If stuck with an M7, stay in close quarters, and do not venture out where an enemy player has the option of taking you down with longer range weapons.  
*While duel-wielding a M7 and a [[M6C]] might sound tactically useful, a player should not consider it unless comfortable with it. The mixing of a full auto and a semi-auto weapon can be confusing and the chances of mistakes are greater.
*While duel-wielding a M7 and a [[M6C]] might sound tactically useful, a player should not consider it unless comfortable with it. The mixing of a full auto and a semi-auto weapon can be confusing and the chances of mistakes are greater.
*The M7 in [[Halo 3]] is far more effective then its Halo 2 counterpart, and makes a great combo when pared with the [[BR55HB SR Battle Rifle]]
*Duel-Wielding the M7 with either the [[Plasma Rifle]] or the [[Spiker]] is a favorite combo among players. To maximize the lethality, try firing the Plasma Rifle first following up with a short burst from the M7 to ensure no ammo is wasted.


==Changes from [[Halo 2]] to [[Halo 3]]==
==Changes from [[Halo 2]] to [[Halo 3]]==
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