M6 Spartan Laser: Difference between revisions

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The M6 G/GNR was developed as part of [[Project GUNGNIR]], a program designed to provide supplementary matériel for the [[SPARTAN Program]], hence the "SPARTAN Laser" moniker.<ref>[http://halo.xbox.com/en-us#/intel/featured/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint:''' ''MJOLNIR 2'']</ref><ref>'''[[Halo: Reach]]''', GUNGNIR Armory description''</ref> The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon used by the UNSC. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. The laser is capable of penetrating several enemies or vehicles, and has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles. It enters an approxiamtely two-second-long standby sequence between shots while it cools.<ref>[http://halo3.com halo3.com]</ref>
The M6 G/GNR was developed as part of [[Project GUNGNIR]], a program designed to provide supplementary matériel for the [[SPARTAN Program]], hence the "SPARTAN Laser" moniker.<ref>[http://halo.xbox.com/en-us#/intel/featured/video/the-mjolnir-project-2/46e89c1a-f619-41e2-ad7f-ab65c61ca2df '''Halo Waypoint:''' ''MJOLNIR 2'']</ref><ref>'''[[Halo: Reach]]''', GUNGNIR Armory description''</ref> The M6 G/GNR is a man-portable, shoulder-fired, directed energy weapon used by the UNSC. When the trigger is pulled, a red targeting laser is painted on-target accompanied by an audible whine as the weapon cycles up. The Spartan Laser will then charge for approximately three seconds before discharging the main laser. As the Spartan Laser charges, the charging tone gets noticeably louder and increases in pitch up until the laser is fired. The firing sequence can be aborted without discharging the battery as long as the weapon is not actually fired; for example, if the target moves out of sight or the operator needs to displace. The laser is capable of penetrating several enemies or vehicles, and has a small blast radius, injuring targets within two meters of the point of impact and toppling light vehicles. It enters an approxiamtely two-second-long standby sequence between shots while it cools.<ref>[http://halo3.com halo3.com]</ref>


The Spartan Laser is the most expensive small arm known to be produced by the UNSC. It costs 218,000.00 [[Credit|cR]], more than the cost of four fully armed Warthogs, 134 MA5B assault rifles, or over 7,266 M9 fragmentation grenades. Also, the spartan laser and the machne gun turret(in halo reach) are the only UNSC weapons that are known to overheat.
The Spartan Laser is the most expensive small arm known to be produced by the UNSC. It costs 218,000.00 [[Credit|cR]], more than the cost of four fully armed Warthogs, 134 MA5B assault rifles, or over 7,266 M9 fragmentation grenades. Also, the spartan laser and the machine gun turret(in halo reach) are the only UNSC weapons that are known to overheat.


==Operation==
==Operation==
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