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*Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''' [[W:C:StarWars:Lightsaber|lightsabers]], described as such by [[W:C:StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]]. | *Luke Smith's comment: "It's not overpowered, it's an elegant weapon from a more civilized age," is a reference to ''Star Wars''' [[W:C:StarWars:Lightsaber|lightsabers]], described as such by [[W:C:StarWars:Obi-Wan Kenobi|Obi-Wan Kenobi]]. | ||
*In ''[[The Package]]'', the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, [[Dual Wielding|dual wielded]] with an [[M7/Caseless Submachine Gun|SMG]]. | *In ''[[The Package]]'', the Spartan Laser is shown to be able to deflect an energy sword and is, in that instance, [[Dual Wielding|dual wielded]] with an [[M7/Caseless Submachine Gun|SMG]]. | ||
*In ''The Package'', after [[Frederic-104]] fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser has only expended 10% of its power with each shot. However, in ''Halo 3'' and ''Halo 3: ODST'' and ''Halo: Reach'', the Spartan Laser uses 20% and 25% of its battery with each shot respectively. | *In ''The Package'', after [[Frederic-104]] fires his Spartan Laser twice, his HUD shows its battery has 80% of its power left, meaning his Spartan Laser has only expended 10% of its power with each shot. However, in ''Halo 3'' and ''Halo 3: ODST'' and ''Halo: Reach'', the Spartan Laser uses 20% and 25% of its battery with each shot respectively. It is possible that this is a mistake. | ||
*When the player picks up a Spartan Laser that has a battery percentage that does not divide by 20 evenly, he will be able to fire a 20% powered laser and another shot after that with the remaining charge. | *When the player picks up a Spartan Laser that has a battery percentage that does not divide by 20 evenly, he will be able to fire a 20% powered laser and another shot after that with the remaining charge. | ||
*As with all battery weapons, a weapon with low power that is dropped on the ground when its AI operator is killed will be assigned a random power level between 60% and 70%. | *As with all battery weapons, a weapon with low power that is dropped on the ground when its AI operator is killed will be assigned a random power level between 60% and 70%. |
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