M6G magnum: Difference between revisions

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*It is incorrectly labeled in the ''Halo 3'' instruction manual as holding 12 rounds per magazine, instead of the actual 8.
*It is incorrectly labeled in the ''Halo 3'' instruction manual as holding 12 rounds per magazine, instead of the actual 8.
*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo 3'', when a full magazine is emptied, the slide of the M6G does not lock back to wait for another fresh magazine to be inserted.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites however, use an animation similar to that used by both species in ''Halo 3''.
*In ''Halo: Reach'', Spartans wielding M6Gs use a nearly identical melee animation to the M6D pistol in ''Halo: Combat Evolved''. Elites, however, use an animation similar to that used by both species in ''Halo 3''.
*The M6G features unusable attachments in both games in which it appears. The scope is unusable in ''Halo 3'' for gameplay balance, while the flashlight is unusable in ''Halo: Reach'' due to the introduction of night vision equipment.
*The M6G features unusable attachments in both games in which it appears. The scope is unusable in ''Halo 3'' for gameplay balance, while the flashlight is unusable in ''Halo: Reach'' due to the introduction of night vision equipment.
*John-117 wields an M6G in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the M6G's model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced.
*John-117 wields an M6G in the cover art of ''[[Halo: Combat Evolved Anniversary]]'' in lieu of the M6D, which is featured in the game. The cover art was designed while the M6G's model was being used as a placeholder for the M6D during the development of the game and was not changed when the pistol's in-game model was replaced.
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