M6G magnum: Difference between revisions

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The M6G is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located above the trigger on the body of the pistol on both sides, must be switched up or off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger on the body, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in ''[[Halo 3]]'', this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than “[[Halo 3]]” reload would be all that is required.
The M6G is semi-automatic and fires using the short recoil principle. This means that the trigger needs to be pulled after every shot for the next round to be fired. Because it is semi-automatic, the gun will cock itself after every shot due to recoil and will continue to do so until the magazine is empty. The recoil comes from the gases of the rounds fired. The gases force the slide, located on the top of the gun, backward. The slide not only absorbs the force of the gases but it also uses the force to eject spent casings out of the ejection port and load new rounds into the chamber. It also re-cocks the gun. Of course, before the first round can be fired, the round must be chambered. This is done by first, inserting a magazine with ammunition into the grip of the weapon (where most semi-auto pistol mags are inserted today) and second by pulling the slide back completely and letting it launch forward, chambering a round on the way. There is a small, red rectangular box on the flat back of the slide that protrudes out slightly when the weapon is cocked. Once this is done, the safety, located above the trigger on the body of the pistol on both sides, must be switched up or off or the weapon will not fire. Once all the rounds have been spent, the slide catch, a rectangular lever located above the trigger on the body, is forced upward and “catches” the slide by a little notch. To reload, the empty magazine must be removed and this is done by using the magazine release button which is located on the grip. Once the empty mag is out, a fresh one can be inserted. Once the fresh mag is inserted, the slide catch is pressed downward and the slide chambers a round (in ''[[Halo 3]]'', this reload is cut down to a simple ejection of one mag and an insertion of another, disregarding the slide catch portion of the reload. This was probably to cut down on reload time for multiplayer). If there is still a round in the chamber when reloading, than “[[Halo 3]]” reload would be all that is required.


[[Image:M6G Pistol One Handed.jpg|thumb|right|150px|The M6G is one of largest caliber weapons issued by the [[UNSC]].]]
[[Image:M6G Pistol One Handed.jpg|thumb|right|150px|The M6G is one of largest caliber weapons issued by the [[United Nations Space Command|UNSC]].]]


The M6G is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.70cm (10.5 in) and possesses a barrel with traditional rifling that is 11.7cm (4.6 in), improving accuracy by spinning the bullet. It has a chrome silver color and operates like most modern day pistols. It also has rear sights (does not possess front sights due to the laser sight). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon features a laser sight (not usable in [[Halo 3]]). It also has a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion. It also possesses company writing like modern day pistols do.
The M6G is a very basic pistol when it comes to technology. It is a rather large handgun, having an overall length of 26.70cm (10.5 in) and possesses a barrel with traditional rifling that is 11.7cm (4.6 in), improving accuracy by spinning the bullet. It has a chrome silver color and operates like most modern day pistols. It also has rear sights (does not possess front sights due to the laser sight). The control lever serves as a safety (and most likely a decocking lever). If it is also a decocking lever this would most likely be done by pushing down on the lever past the safety point. This weapon features a laser sight (not usable in [[Halo 3]]). It also has a large trigger guard, which helps prevent the user from dropping it and a chrome barrel which helps prevent corrosion. It also possesses company writing like modern day pistols do.
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