Longest: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|name=Longest
|name=Longest
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|location=Forerunner structure
|location=Forerunner structure
|terrain=2-leveled building
|terrain=2-leveled building
|symmetry=
|symmetry=Symmetrical
|playernumber=2-8
|playernumber=2-8
|gametypes=*[[Slayer]]
|gametypes=
*[[Oddball]]
*[[Slayer]]
*[[Capture the Flag]]
|pagegamelabel=CE
|pagegamelabel=CE
}}
}}
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'''''Longest''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''.
'''''Longest''''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]''.


==Summary==
The map was later remade as the map ''[[Elongation (Level)|Elongation]]'', for ''[[Halo 2]]''. The map itself is designed for close-quarters combat due to its layout. It, in fact, resembles that of the ''[[Halo 3]]'' map, [[Epitaph]].
It consists of two long hallways with a base at either end. It's great for Grenade Sniping. There have been observations that the style of room is used in the level [[343 Guilty Spark (Level)|343 Guilty Spark]], and that it commonly bears the same weapons and strategic placing. The map was later remade as the map ''[[Elongation (Level)|Elongation]]'', for ''[[Halo 2]]''. The map itself is designed for close-quarters combat due to its layout. It, in fact, resembles that of the ''[[Halo 3]]'' map, [[Epitaph]].
 
==Layout==
It consists of two long hallways with a base at either end. It's great for Grenade Sniping. There have been observations that the style of room is used in the level [[343 Guilty Spark (Level)|343 Guilty Spark]], and that it commonly bears the same weapons and strategic placing.


==Strategies==
==Strategies==
[[File:Longest.jpg|A map layout of Longest.|thumb|left]]
[[File:Longest.jpg|A map layout of Longest.|thumb|left]]
*The map has two ramps on each side of the map which leads up to a spot where you can jump to a catwalk that runs along the interior wall. The first platform you find will either have an [[Active Camouflage]] or an [[Overshield]], depending on which base is at your back. A good strategy is to keep your distance when it's crowded and pull out a [[M6D magnum|Pistol]]. Fire single shots to make head shots easier, holding the trigger on the pistol decreases its accuracy, and the same goes for any other weapon.  
*The map has two ramps on each side of the map, which leads up to a spot where you can jump to a catwalk that runs along the interior wall. The first platform you find will either have an [[Active Camouflage]] or an [[Overshield]], depending on which base is at your back. A good strategy is to keep your distance when it's crowded and pull out a [[M6D magnum|Pistol]]. Fire single shots to make headshots easier. Holding the trigger on the pistol decreases its accuracy, and the same goes for any other weapon.  
*Longest was also one of the best levels to do [[King of the Hill]], as people who were able to get 16 people and 4 Xboxes together discovered.
*Longest was also one of the best levels to do [[King of the Hill]], as people who were able to get 16 people and 4 Xboxes together discovered.
*On Halo PC, the most popular match type for this map was [[Capture the Flag|CTF]] with rockets only. Usually, only one ''really'' good player could capture the flag and return it. The [[M41 SPNKR|rocket]] variation causes huge amounts of chaos and lag.
*On Halo PC, the most popular match type for this map was [[Capture the Flag|CTF]] with rockets only. Usually, only one ''really'' good player could capture the flag and return it. The [[M41 SPNKR|rocket]] variation causes huge amounts of chaos and lag.
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*This map is a favorite for the use of Shotgun weapon set, perhaps only second to [[Chiron TL-34]], sharing its concept with the Halo 2 successor map, Elongation which is analogous in shape.
*This map is a favorite for the use of Shotgun weapon set, perhaps only second to [[Chiron TL-34]], sharing its concept with the Halo 2 successor map, Elongation which is analogous in shape.
*While standing at opposing ends of the hall, a player can get nearly every angle of the map. Try standing at the back of the map with your Pistol, zoomed in and looking down the corridors. Watch out for players jumping through the holes in the walls and crossing corridors.
*While standing at opposing ends of the hall, a player can get nearly every angle of the map. Try standing at the back of the map with your Pistol, zoomed in and looking down the corridors. Watch out for players jumping through the holes in the walls and crossing corridors.
*A good tactic is to hide in the holes on ground floor with a [[M90 shotgun|shotgun]], usually with a teammate to cover your back, but this trick does not work because people tend to jump before passing the hole on ground floor.
*A good tactic is to hide in the holes on the ground floor with a [[M90 shotgun|shotgun]], usually with a teammate to cover your back, but this trick does not work because people tend to jump before passing the hole on the ground floor.
*Another tactic would be to hide in one of the holes with a shotgun and a sniper (with or without playing the gametype) and snipe unsuspecting players that are in your sight. This also works better if you have a teammate to guard you.
*Another tactic would be to hide in one of the holes with a shotgun and a sniper (with or without playing the gametype) and snipe unsuspecting players that are in your sight. This also works better if you have a teammate to guard you.


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