List of REQ cards/Loadout Weapons: Difference between revisions

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Weapons that can be spawned regardless of how many REQ points the player has.
Weapons that can be spawned regardless of how many REQ points the player has.
{| class="wikitable" style="margin:2px auto; font-size:small; text-align:center; background:#FFFFFF"
{| class="wikitable" style="margin:2px auto; font-size:81%; text-align:center; background:#FFFFFF"
|-
|-
!Image
!Image
!Name
!Name
!Rarity
!Rarity
!Energy Cost
!Description
!Description
|-
|-
|[[File:REQ Card - Magnum.png|120px]]
|[[File:REQ Assault Rifle.jpg|100px]]
| '''[[M6H magnum|Magnum]]'''
|'''Assault Rifle'''
|Common
|Common
| style="text-align:left;" |(''E3 build card, may be subject to changes'')
|1
''Large-caliber UNSC sidearm. Most effective with Smart-Link.''
|''Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.''
(This is a starter card, meaning everyone starts out with this card unlocked)
|-
|-
|[[File:REQ Battle.png|120px]]
|[[File:REQ AR with Long Barrel.jpg|100px]]
| '''[[BR85HB battle rifle|Battle Rifle]]'''
|'''Assault Rifle'''
with Long Barrel
|Common
|Common
| style="text-align:left;" |''Battle Rifle with Recon Sight. Standard-issue burst-fire rifle that can excel at any engagement range''
|
|''Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range.''
|-
|-
|[[File:REQ_Loadout_Weapon_AR_Laser.png|120px]]
|[[File:REQ Loadout Weapon AR Laser.png|100px]]
| '''[[MA5D assault rifle|Assault Rifle (with Laser Targeter)]]'''
|'''Assault Rifle'''
with Laser Targeter
|Common
|Common
| style="text-align:left;" |''Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laster Targeter increases weapon accuracy.''
|
|''Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy.''
|-
|-
|[[File:REQ_Loadout_Weapon_Recon_AR_Bayonet.png|120px]]
|[[File:REQ AR with Silencer.jpg|100px]]
| '''[[MA5D assault rifle|Recon AR (with Energy Bayonet)]]'''
|'''Assault Rifle'''
with Silencer
|Common
|Common
| style="text-align:left;" |''Assault Rifle with Recon Sight and Energy bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.''
|
|''Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|-
|[[File:REQ_Loadout_Weapon_BR_Long_Barrel.png|120px]]
|[[File:REQ AR with Stabilizers.jpg|100px]]
| '''[[BR85HB battle rifle|Battle Rifle (with Long Barrel)]]'''
|'''Assault Rifle'''
with Stabilizers
|Common
|Common
| style="text-align:left;" |''Battle Rifle with Recon Sight and Long Barrel. Standard-issue burst-fire rifle that can excel at any engagement range. Long Barrel increases effective range.''
|
|''Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil.''
|-
|-
|[[File:REQ Card - Longshot AR.png|120px]]
|[[File:REQ AR with Energy Bayonet.jpg|100px]]
|'''[[MA5D assault rifle|Longshot AR (with Kinetic Bolts)]]'''
|'''Assault Rifle'''
with Energy Bayonet
|Common
|
|''Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range.''
|-
|[[File:REQ AR with Kinetic Bolts.jpg|100px]]
|'''Assault Rifle'''
with Kinetic Bolts
|Common
|
|''Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles.''
|-
|[[File:REQ RAR.jpg|100px]]
|'''Recon AR'''
|Common
|
|''Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements.''
|-
|[[File:REQ RAR with Long Barrel.jpg|100px]]
|'''Recon AR'''
with Long Barrel
|Common
|
|''Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range.''
|-
|[[File:REQ RAR with Laser.jpg|100px]]
|'''Recon AR'''
with Laser Targeter
|Common
|
|''Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy.''
|-
|[[File:REQ RAR with Silencer.jpg|100px]]
|'''Recon AR'''
with Silencer
|Common
|
|''Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|[[File:REQ RAR with Stablizers.jpg|100px]]
|'''Recon AR'''
with Stabilizers
|Common
|
|''Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil.''
|-
|[[File:REQ Loadout Weapon Recon AR Bayonet.png|100px]]
|'''Recon AR'''
with Energy Bayonet
|Common
|
|''Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range.''
|-
|[[File:REQ RAR with Kinetic Bolts.jpg|100px]]
|'''Recon AR'''
with Kinetic Bolts
|Common
|
|''Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles.''
|-
|[[File:REQ LAR.jpg|100px]]
|'''Longshot AR'''
|Uncommon
|Uncommon
| style="text-align:left;" | ''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
|
|''Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression.''
|-
|-
|[[File:REQ_Loadout_Weapon_Longshot_BR_Kinetic.png|120px]]
|[[File:REQ LAR with Long Barrel.jpg|100px]]
|'''[[BR85HB battle rifle|Longshot BR (with Kinetic Bolts)]]'''
|'''Longshot AR'''
with Long Barrel
|Uncommon
|Uncommon
| style="text-align:left;" | ''Battle Rifle with Longshot Sight and Kinetic Bolts. Marksman configuration preferred by many Requiem veterans. Kinetic Bolts aument knockback and damage against vehicles.''
|
|''Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range.''
|-
|-
|[[File:REQ Card - SMG with Silencer.png|120px]]
|[[File:REQ LAR with Laser.jpg|100px]]
| '''[[M7 SMG|SMG (with Silencer)]]'''
|'''Longshot AR'''
with Laser Targeter
|Uncommon
|Uncommon
| style="text-align:left;" |
|
|''Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy.''
|-
|-
|[[File:REQ_Loadout_Weapon_Projection_SMG_Stabilating.png|120px]]
|[[File:REQ LAR with Silencer.jpg|100px]]
| '''[[M7 SMG|Projection SMG (with Stabilization Jets)]]'''
|'''Longshot AR'''
with Silencer
|Uncommon
|Uncommon
| style="text-align:left;" | ''SMG with Projection Sight and Stabilization Jets. SWAT configuration used by UNSC military police and UEG forces. Stabilization Jets help control recoil.''
|
|''Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing.''
|-
|-
|[[File:REQ Card - DMR.png|120px]]
|[[File:REQ LAR with Stabilizers.jpg|100px]]
| '''[[M395 DMR|DMR]]'''
|'''Longshot AR'''
|Ultra Rare
with Stabilizers
| style="text-align:left;" |(''E3 build card, may be subject to changes'')
|Uncommon
''Semi-automatic marksman rifle firing a powerful projectile. Deadly at long range when using Smart-Link.''
|
|''Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil.''
|-
|[[File:REQ LAR with Energy Bayonet.jpg|100px]]
|'''Longshot AR'''
with Energy Bayonet
|Uncommon
|
|''Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range.''
|-
|[[File:REQ LAR with Kinetic Bolts.jpg|100px]]
|'''Longshot AR'''
with Kinetic Bolts
|Uncommon
|
|''Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles.''
|}
|}
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