Legendary: Difference between revisions

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[[File:TLJ Legendary Difficulty (Reach).png|thumb|right|The ''Halo: Reach'' version.]]
[[File:TLJ Legendary Difficulty (Reach).png|thumb|right|The ''Halo: Reach'' version.]]
===General differences===
===General differences===
*In ''Halo Reach'' enemy AI and amount will be scaled according to the number of players (i.e. the more players there are, the more enemies there are and the intelligent the enemy AI is); therefore it will not necessarily be easier to complete a mission on Legendary with more players.
*In ''Halo Reach'', enemy AI and amount will be scaled according to the number of players (i.e. the more players there are, the more enemies there are and the more intelligent each enemy AI is).
*Plasma projectiles travel faster than other difficulties. Shade turrets can fire faster than physically possible by the player.
*Plasma projectiles travel faster than other difficulties.
*Shade turrets fire and turn several times faster than physically possible by the player.
*[[Sangheili General|Elite Generals]] appear more often, usually wielding Covenant heavy weapons.
*[[Sangheili General|Elite Generals]] appear more often, usually wielding Covenant heavy weapons.
*[[Sangheili Minor|Elite Minors]] seldom appear, less than five are encountered in the entire campaign, with the exception of banshee pilots.
*Similar to Elite Minors, very few [[Kig-Yar_Minor|Jackal Minors]] appear through the whole campaign.


===Specific differences===
===Specific differences===