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*It is possible to play on an unofficial difficulty, known as ''[[Halo_3_Skulls#Mythic|Mythic]];'' this is playing on [[Legendary]] with the [[Mythic skull|Mythic Skull]] enabled. Some will take this further and play with all of the skulls. Mythic on Legendary will make even head shots from snipers have little effect, sometimes even Grunts survive them. | *It is possible to play on an unofficial difficulty, known as ''[[Halo_3_Skulls#Mythic|Mythic]];'' this is playing on [[Legendary]] with the [[Mythic skull|Mythic Skull]] enabled. Some will take this further and play with all of the skulls. Mythic on Legendary will make even head shots from snipers have little effect, sometimes even Grunts survive them. | ||
*''Halo 2'' is the only game in the Halo trilogy without a special ending when completed on Legendary. | *''Halo 2'' is the only game in the Halo trilogy without a special ending when completed on Legendary. | ||
*In [[Halo 3: ODST|''Halo 3: ODST'']], the [[Sangheili|Elite]] skull and the [[Combat Knives]] on the Legendary logo | *In [[Halo 3: ODST|''Halo 3: ODST'']], the [[Sangheili|Elite]] skull and the [[Combat Knives]] on the Legendary logo are replaced by two [[M7S Caseless Submachine Gun|silenced SMGs]] and a [[human]] skull. This is to reinforce the human emphasis in ''ODST'' | ||
*In Halo 3, the Elite skulls on the Legendary symbol differ in shading with each level, with [[Arrival (level)|Arrival]] being lighter than the rest and [[The Covenant (Level)|The Covenant]] and [[Cortana (level)|Cortana]] being darker than the rest. This is most easily seen in the bottom left section of the symbol. | *In Halo 3, the Elite skulls on the Legendary symbol differ in shading with each level, with [[Arrival (level)|Arrival]] being lighter than the rest and [[The Covenant (Level)|The Covenant]] and [[Cortana (level)|Cortana]] being darker than the rest. This is most easily seen in the bottom left section of the symbol. | ||
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