Legendary: Difference between revisions

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*Both players have "linked lives". That is, when one of the players dies, both are sent back to the last checkpoint regardless of whether or not only one of them died (Possibly to prevent players from easily reaching the status of beating Legendary on their profile or to enhance it with the general knowledge of the above statement). This effect is similar to enabling the [[Halo 2 skulls#Iron|Iron Skull]].
*Both players have "linked lives". That is, when one of the players dies, both are sent back to the last checkpoint regardless of whether or not only one of them died (Possibly to prevent players from easily reaching the status of beating Legendary on their profile or to enhance it with the general knowledge of the above statement). This effect is similar to enabling the [[Halo 2 skulls#Iron|Iron Skull]].
*Enemy fire or munitions have a faster velocity.
*Enemy fire or munitions have a faster velocity.
*Enemies will tend to use more powerful weapons earlier in the game or more often, such as [[Sangheili Ultra|Ultras]] and [[Sangheili Zealot|Zealots]] with [[Type-1 energy sword|Energy Swords]], [[Unggoy|Grunts]] with [[Pez'tk-pattern fuel rod gun|Fuel Rod Guns]] and [[Type-33 needler|Needlers]], and finally [[Jiralhanae|Brutes]] with [[Type-25 Brute Shot|Brute Shots]].
*Enemies will tend to use more powerful weapons earlier in the game or more often, such as [[Sangheili Ultra|Ultras]] and [[Sangheili Zealot|Zealots]] with [[Type-1 energy sword|Energy Swords]], [[Unggoy]] with [[Pez'tk-pattern fuel rod gun|Fuel Rod Guns]] and [[Type-33 needler|Needlers]], and finally [[Jiralhanae]] with [[Type-25 Brute Shot|Brute Shots]].
*Flood Combat Forms will frequently wield Shotguns and Rocket Launchers. A shot from a Shotgun at mid-range can kill you instantly. There are more Infection Forms present, and they will instantly revive any Combat Form if their corpses are intact.
*Flood Combat Forms will frequently wield Shotguns and Rocket Launchers. A shot from a Shotgun at mid-range can kill you instantly. There are more Infection Forms present, and they will instantly revive any Combat Form if their corpses are intact.
*Enemies will tend to stick together, and not follow the player too far from their spawn point, making it very difficult to ambush them.
*Enemies will tend to stick together, and not follow the player too far from their spawn point, making it very difficult to ambush them.
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*Enemies normally have upgraded weapons. For example, Brutes that usually had [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]s would now carry [[Vostu-pattern carbine|Carbines]] or have the deadly Brute Shot equipped.
*Enemies normally have upgraded weapons. For example, Brutes that usually had [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]s would now carry [[Vostu-pattern carbine|Carbines]] or have the deadly Brute Shot equipped.
*Enemies will often notice the player sooner and prove to be more alert.
*Enemies will often notice the player sooner and prove to be more alert.
*[[Kig-Yar Sniper|Jackal Snipers]] will appear more often than on any other difficulty. They can kill the player with only one shot regardless of where it hits. Players should think twice before sticking themselves out into the open.
*[[Kig-Yar Snipers]] will appear more often than on any other difficulty. They can kill the player with only one shot regardless of where it hits. Players should think twice before sticking themselves out into the open.
*Stealth Elites appear more often and travel in groups of two to four, usually with one or two dual-wielding Plasma Rifles and the others using Energy Swords.
*Stealth Elites appear more often and travel in groups of two to four, usually with one or two dual-wielding Plasma Rifles and the others using Energy Swords.
*Almost all Elite Combat Forms have shields.
*Almost all Elite Combat Forms have shields.
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