Kig-Yar Sniper: Difference between revisions

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{{Era|HCW|Post}}
{{Era|Covenant|Human|UNSC|HCW|Post}}
{{references}}
{{Unit infobox|variant=Cov
{{Unit infobox|variant=Cov
|name=Sniper
|name=Sniper
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|authority=
|authority=
|branch=
|branch=
|mission=Long range combat, support
|mission=Long-range combat, support
|role=Reconnaissance, assassination  
|role=Reconnaissance, assassination  
|size=
|size=
|armament=*[[Type-25 plasma pistol]] (side arm)
|armament=*[[Type-25 plasma pistol]]
*[[Type-27 beam rifle]]
*[[Type-27 beam rifle]]
*[[Type-31 needle rifle]]
*[[Type-31 needle rifle]]
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*[[Type-55 storm rifle]]
*[[Type-55 storm rifle]]
|equipment=*[[Kig-Yar targeting headgear|Targeting headgear]]
|equipment=*[[Kig-Yar targeting headgear|Targeting headgear]]
*[[Active camouflage]]<ref>'''[[Spartan Ops]]''', ''Episode 6, Chapter 4: "Search and Destroy"''</ref>
*[[Type-3 active camouflage]]<ref name="s1e6">'''[[Spartan Ops]]''', [[Scattered/Search and Destroy|S1E6 ''Search and Destroy'']]</ref>
|affiliation= [[Covenant]] <br> [[Jul 'Mdama's Covenant faction]] <br> [[Vata 'Gajat's mercenary group]]
|affiliation=[[Covenant]] <br> [[Jul 'Mdama's Covenant faction]] <br> [[Vata 'Gajat's mercenary group]]
|notable=
|notable=
}}
}}
{{Quote|The only thing worse than Jackals are Jackals with sniper rifles!|Anonymous Marine during the [[Battle of Mombasa]]<ref>'''[[Halo 2]]''', campaign level, ''[[Outskirts]]''</ref>}}
{{Quote|The only thing worse than Jackals are Jackals with sniper rifles!|Anonymous Marine during the [[Battle of Mombasa]]<ref>'''[[Halo 2]]''', campaign level, ''[[Outskirts]]''</ref>}}


'''Sniper''' is a specialized [[Kig-Yar]] [[Kig-Yar#Rank structure|rank]]. They are highly skilled marksmen, though they are not deployed as often as their infantry comrades. Unlike most Kig-Yar, snipers rarely make use of [[Kig-Yar point defense gauntlet|personal energy shields]].<ref> '''Halo Encyclopedia''', pages 146-147 </ref><ref> '''Halo: The Essential Visual Guide''', page 100 </ref><ref name="H4 Interactive Guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref><ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), page 52</ref>
'''Sniper''' is a specialized [[Kig-Yar]] [[Kig-Yar#Rank structure|rank]] in the [[Covenant military]], relatively high in the Kig-Yar rank hierarchy. They are highly skilled marksmen, though they are not deployed as often as their infantry comrades. Unlike most Kig-Yar, Snipers rarely make use of [[Kig-Yar point defense gauntlet|personal energy shields]].<ref>'''[[Halo Encyclopedia]]''', ''pages 146-147''</ref><ref>'''[[Halo: The Essential Visual Guide]]''', ''page 100''</ref><ref name="H4 Interactive Guide">[http://www.halowaypoint.com/en-US/halo4guide '''Halo 4 Interactive Guide''']</ref><ref>'''Halo 4 Prima Official Game Guide''' (Collector's Edition), ''page 52''</ref>


==Description==
==Description==
Exceptionally skilled in precision shooting, Kig-Yar snipers wield [[Type-50 Sniper Rifle System|particle beam rifles]] or [[Type-51 Carbine|Covenant carbines]] to great effect, eliminating long-range targets that are often hidden from sight. They act as counterparts to [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marine]] sharpshooters.
Kig-Yar Snipers are generally tasked with roles revolving around long-range combat, sniper support, scouting, and assassinations. Kig-Yar Snipers have served in the [[Covenant military]] for centuries. The role of Kig-Yar Snipers has been viewed as critical to achieve success in most groundside engagements. Only battle-hardened veteran Kig-Yar are chosen to become a part of the Sniper class.<ref>[http://www.bungie.net/Stats/GameStatsCampaignHalo3.aspx?gameid=20779 '''Bungie.net:''' ''Stats'']</ref> All Kig-Yar are born gifted with extraordinarily acute senses of sight, hearing, and smell, making them adept as scouts and snipers in the Covenant military.<ref name="H4 Interactive Guide"/> The Kig-Yar's natural ability and skill at stealth makes them efficient hunters.<ref name="enc154">'''Halo Encyclopedia''', ''pages 154-155'' (2011 edition)</ref> Exceptionally skilled in precision shooting, Kig-Yar snipers wield [[Type-50 particle beam rifle]]s or [[Type-51 carbine]] to great effect, eliminating long-range targets that are often hidden from sight.<ref name="H4 Interactive Guide"/> Kig-Yar Snipers were often used as lookouts posted on patrol or on sniper perches around Covenant installations and military bases. These lookout positions would be rotated multiple times a day between several Kig-Yar.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters (short story)|Headhunters]]", ''pages 165-167''</ref> They act as counterparts to [[United Nations Space Command|UNSC]] [[UNSC Marine Corps|Marine]] sharpshooters.
 
Following the [[Human-Covenant War]], Kig-Yar Snipers continue to serve in [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|reformed Covenant faction]], holding largely the same position they once did in the Covenant military. The rank of Sniper is above the rank of [[Kig-Yar Heavy]],<ref>'''Spartan Ops''', [[Artifact (Spartan Ops)/Pelican Down|S1E2 ''Pelican Down'']]</ref> yet seemingly below the [[Sangheili]] rank of [[Sangheili Storm|Storm]].<ref>'''Spartan Ops''', [[Artifact (Spartan Ops)/Hacksaw|S1E2 ''Hacksaw'']]</ref> Some Kig-Yar Snipers also served as mercenaries in [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]].<ref>'''[[Halo: Escalation]]''', ''[[Halo: Escalation Issue 1|Issue #1]]''</ref>
 
==Equipment==
The Sniper class is protected by a moderate amount of armor. They are largely distinguished among their Kig-Yar brethren by their [[Kig-Yar targeting headgear|ocular enhancement helmet]]—targeting headgear that is smart-linked to their weapon of choice, which provides the Kig-Yar Sniper with targeting capabilities including an enhanced zoom that allows the Sniper to target hostiles at extreme distances.<ref name="H4 Interactive Guide"/><ref name="enc154"/> The helmet comes in at least two varieties; one is mostly used by the [[Covenant]], while the other is most commonly associated with the Snipers that serve [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant faction|Covenant faction]].<ref>'''[[Halo 3]]'''</ref><ref name="h4">'''Halo 4'''</ref> Some Kig-Yar Snipers in 'Mdama's Covenant are equipped with [[Type-3 active camouflage]] armor plug-ins for additional stealth.<ref name="s1e6"/> The armor donned by the Kig-Yar Sniper class was slightly more protective and covering than the armor worn by lower-ranking Kig-Yar—in both the original Covenant and 'Mdama's faction. Some Snipers wear colored armor to blend in with their surroundings.<ref>'''Halo 4''', campaign level, ''[[Infinity (Halo 4 level)|Infinity]]''</ref><ref>'''Halo 4''', campaign level, ''[[Requiem (level)|Requiem]]''</ref> Unlike most Kig-Yar, Snipers did not equip themselves with [[Kig-Yar point defense gauntlet|personal energy shields]].<ref name="enc154"/>
 
Kig-Yar Snipers in service with the [[Covenant military]] were armed with a variety of weapons. For long range combat positions, Snipers were generally armed with [[Type-31 needle rifle]]s, [[Type-50 particle beam rifle]]s, and [[Type-52 focus rifle]]. For medium range encounters, Kig-Yar would be armed with [[Type-51 carbine]]s. In the event of a close-quarter encounter, Snipers equipped [[Type-25 plasma pistol]] as a sidearm. Kig-Yar Snipers that are serving in Jul 'Mdama's reformed Covenant faction are mostly armed with [[Type-27 beam rifle]]s and occasionally [[Type-55 storm rifle]]s, in addition to the Covenant carbine. Some Snipers in the remnant faction are also equipped with [[Type-50 concussion rifle]]s.<ref name="h4"/>


==Gameplay==
==Gameplay==
Generally, Kig-Yar snipers are considered as support units to the Covenant forces when engaging an enemy. With their superior accuracy, the Kig-Yar snipers can eliminate any enemy from a distance with their long range weaponry. They are known to snipe from hard to reach places such as ledges, cliffs, rooftops, [[deployable lookout tower]]s, and occasionally large branches on trees which provide them a wide view of the battleground, and more importantly, conceal their location. Their positions are often easily revealed when they fire their weapons.
Generally, Kig-Yar snipers are considered as support units to the Covenant forces when engaging an enemy. With their superior accuracy, the Kig-Yar snipers can eliminate any enemy from a distance with their long range weaponry. They are known to snipe from hard to reach places such as ledges, cliffs, rooftops, [[deployable lookout tower]]s, and occasionally large branches on trees which provide them a wide view of the battleground, and more importantly, conceal their location. Their positions are often easily revealed when they fire their weapons.


Kig-Yar snipers often wear headpieces which emit a faint purple glow. This glow can be seen from a distance, thus giving away the sniper's position. On lower difficulties, Kig-Yar snipers are commonly seen with Covenant carbines, though snipers armed with beam rifles will still be encountered, albeit less frequently. On higher difficulties, they are more commonly seen to wield the beam rifle. In ''[[Halo 2]]'', a single beam rifle shot on the [[Legendary]] difficulty will kill the player, regardless of the hit location. In ''[[Halo: Reach]]'', Jackal snipers wield [[Type-31 Rifle|needle rifles]] and [[Type-52 Special Applications Rifle|focus rifles]] instead of carbines and beam rifles, preventing them from achieving one-hit kills. In ''[[Halo 4]]'', snipers are nearly always seen with [[Type-27 Special Application Sniper Rifle|beam rifles]], with [[Kig-Yar Ranger|Jackal Rangers]] being the primary wielders of carbines, some snipers also wield [[Type-55 Directed Energy Rifle/Advanced|storm rifles]].
Kig-Yar snipers often wear headpieces which emit a faint purple glow. This glow can be seen from a distance, thus giving away the sniper's position. On lower difficulties, Kig-Yar snipers are commonly seen with Covenant carbines, though snipers armed with beam rifles will still be encountered, albeit less frequently. On higher difficulties, they are more commonly seen to wield the beam rifle. In ''[[Halo 2]]'', a single beam rifle shot on the [[Legendary]] difficulty will kill the player, regardless of the hit location. In ''[[Halo: Reach]]'', Jackal snipers wield [[Type-31 needle rifle|needle rifles]] and [[Type-52 focus rifle|focus rifles]] instead of carbines and beam rifles, preventing them from achieving one-hit kills. In ''[[Halo 4]]'', snipers are nearly always seen with [[Type-27 beam rifle|beam rifles]], with [[Kig-Yar Ranger|Jackal Rangers]] being the primary wielders of carbines, some snipers also wield [[Type-55 storm rifle|storm rifles]].


The most efficient and effective way to eliminate Kig-Yar snipers is by using a long-range weaponry such as the [[Sniper Rifle System 99D-S2 Anti-Matériel|sniper rifle]], [[BR55HB SR Battle Rifle|battle rifle]], Covenant carbine, beam rifle, [[Z-250 Directed Energy Engagement Weapon|lightrifle]], or [[Z-750 Special Application Sniper Rifle|binary rifle]] and by firing from afar without having them discovering the player's location. Sidearms with mounted scopes such as the [[M6C/SOCOM]] are also exceptional in killing them, provided that the player aims at the head. Medium-range weaponry such as the [[Type-25 Directed Energy Rifle|plasma rifle]], the [[M7/Caseless Submachine Gun|SMG]], and the [[MA5C Individual Combat Weapon System|assault rifle]] can suppress the sniper, allowing the player to finish them off with a quick [[melee]]. Also if you get close enough to a sniper and it sees you, it may drop its rifle and flee. Snipers in ''Halo 4'' will almost never flee from melee combat, instead firing their weapon at close range.
The most efficient and effective way to eliminate Kig-Yar snipers is by using a long-range weaponry such as the [[SRS99D-S2 AM sniper rifle|sniper rifle]], [[BR55HB battle rifle|battle rifle]], Covenant carbine, beam rifle, [[Z-250 lightrifle|lightrifle]], or [[Z-750 binary rifle|binary rifle]] and by firing from afar without having them discovering the player's location. Sidearms with mounted scopes such as the [[M6C/SOCOM]] are also exceptional in killing them, provided that the player aims at the head. Medium-range weaponry such as the [[Type-25 plasma rifle|plasma rifle]], the [[M7 SMG|SMG]], and the [[MA5C assault rifle|assault rifle]] can suppress the sniper, allowing the player to finish them off with a quick [[melee]]. Also if you get close enough to a sniper and it sees you, it may drop its rifle and flee. Snipers in ''Halo 4'' will almost never flee from melee combat, instead firing their weapon at close range.


== Trivia ==
== Trivia ==
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*In a [[Bungie]] interview, they stated that Jackal snipers in ''Halo 2'' were too dangerous and too accurate. To balance the gameplay, Bungie made the Jackals' aim less accurate in ''Halo 3'' than it was in ''Halo 2''.{{citation needed}}
*In a [[Bungie]] interview, they stated that Jackal snipers in ''Halo 2'' were too dangerous and too accurate. To balance the gameplay, Bungie made the Jackals' aim less accurate in ''Halo 3'' than it was in ''Halo 2''.{{citation needed}}
*In ''Halo 2'', the Jackal snipers do not wear helmets, instead wearing a silver combat suit.
*In ''Halo 2'', the Jackal snipers do not wear helmets, instead wearing a silver combat suit.
*It is stated on the Bungie site that only battle hardened veterans are selected to become Jackal snipers. This could suggest that as well as being a special type of rank, sniper is an elevated rank either for Jackal Majors, or that the rank exists between Minor and Major. However, their duties do not tend to involve commanding other troops.
*It is stated on the Bungie site that only battle hardened veterans are selected to become Jackal Snipers. This could suggest that as well as being a special type of rank, Sniper is an elevated rank either for [[Kig-Yar Major|Jackal Major]]s, or that the rank exists between [[Kig-Yar Minor|Minor]] and Major. However, their duties do not tend to involve commanding other troops.
*In ''[[Halo Wars]]'', an upgrade for Jackal anti-infantry units replaces their weapons with particle beam rifles, implying that ''all'' Jackals can become snipers. In addition, these Jackals do not lose the ability to wear the Jackals' trademark [[Kig-Yar point defense gauntlet|energy shield gauntlets]].
*In ''[[Halo Wars]]'', an upgrade for Jackal anti-infantry units replaces their weapons with particle beam rifles, implying that ''all'' Jackals can become snipers. In addition, these Jackals do not lose the ability to wear the Jackals' trademark [[Kig-Yar point defense gauntlet|energy shield gauntlets]].
*During the level ''[[Sierra 117]]'' in ''Halo 3'', when the difficulty is set to Legendary, the Kig-yar on the ridge that are equipped with carbines on [[Easy]], [[Normal]], and [[Heroic]], will instead be equipped with much more accurate and more powerful beam rifles.
*During the level ''[[Sierra 117]]'' in ''Halo 3'', when the difficulty is set to Legendary, the Kig-yar on the ridge that are equipped with carbines on [[Easy]], [[Normal]], and [[Heroic]], will instead be equipped with much more accurate and more powerful beam rifles.
*Kig-yar Snipers appear as hazards on many Firefight maps, such as ''Halo 3: ODST's'' level [[Crater]] (the day version), and in ''Halo: Reach'' on the maps [[Waterfront]] and [[Unearthed]].
*Kig-Yar Snipers appear as hazards on many Firefight maps, such as ''Halo 3: ODST's'' level [[Crater]] (the day version), and in ''Halo: Reach'' on the maps [[Waterfront]] and [[Unearthed]].
*In ''Halo 4'' Jackal snipers can be coloured red, orange, blue/grey or green in colour, in the missions Infinity and Requiem green snipers can blend in with the vegetation if a player is inattentive.
*In ''Halo 4'', Jackal Snipers can be coloured red, orange, blue/grey, or green in colour. In the missions [[Infinity (Halo 4 level)|Infinity]] and [[Requiem (level)|Requiem]], green snipers can blend in with the vegetation if a player is inattentive.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:H2-JackalSniper.png|In-game view of a Jackal Sniper in ''Halo 2''.
File:H2-JackalSniper.png|In-game view of a Jackal Sniper in ''Halo 2''.
File:Jackal_Sniper.JPG|Kig-yar snipers as they appear in ''Halo 2''.
File:Jackal_Sniper.JPG|Kig-Yar Snipers as they appear in ''Halo 2''.
File:JackalSniper.png|Full-body portrait of a Kig-Yar Sniper in ''Halo 3''.
File:JackalSniper.png|Full-body portrait of a Kig-Yar Sniper in ''Halo 3''.
File:1218738807 Sniper Jackel2.jpg|A close-up of the Jackal sniper's head gear.
File:1218738807 Sniper Jackel2.jpg|A close-up of the Jackal sniper's head gear.
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File:Headhunters - Jungle.png|A Kig-Yar Sniper on a scouting outpost on an [[Unidentified moon (Headhunters)|unnamed moon]].
File:Headhunters - Jungle.png|A Kig-Yar Sniper on a scouting outpost on an [[Unidentified moon (Headhunters)|unnamed moon]].
File:H4FUD-JackalSniper-NeedleRifle.jpg|A Kig-Yar Sniper wielding a [[Type-31 Rifle|Type-31 Needle Rifle]] during the [[Fall of Circinius IV]].
File:H4FUD-JackalSniper-NeedleRifle.jpg|A Kig-Yar Sniper wielding a [[Type-31 Rifle|Type-31 Needle Rifle]] during the [[Fall of Circinius IV]].
File:H4 profile - JackalSniper.png|A [[Jul 'Mdama's Covenant faction|Covenant remnant]] Jackal Sniper using the [[Type-27 Special Application Sniper Rifle|Beam rifle]] in ''Halo 4''.
File:SO Pelican Down - KigYar.png|A Sniper commanding another Sniper and a [[Kig-Yar Heavy]].
File:SO Pelican Down - KigYar.png|A Sniper commanding another Sniper and a [[Kig-Yar Heavy]].
File:SO Hacksaw - Sniper.png|A Sniper taking aim.
File:SO Hacksaw - Sniper.png|A Sniper taking aim.
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*''[[Halo 3: ODST]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
*''[[Halo Legends]]''
**''[[The Package]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Dirt]]''
**''[[Dirt]]''
**''[[Headhunters (short story)|Headhunters]]'' {{C|Motion comic only}}
**''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4: Forward Unto Dawn]]''
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