Jiralhanae Captain Major: Difference between revisions

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==Equipment==
==Equipment==
The [[Jiralhanae power armor|power armor]] of a Jiralhanae Captain Major is bright gold armor, and sometimes has red markings and less armor on their bottom half, which isn't gold, but steel, making them easily recognizable.<ref>'''[[Halo: Reach]]''', ''gameplay''</ref> The power armor of a Jiralhanae Captain Major is significantly more stronger than that of lower-ranking Jiralhanae.<ref name="HE144"/> They most commonly use the [[Type-25 Brute Shot]], but they often use other weapons such as [[Type-51 plasma repeater|plasma repeaters]], [[Type-50 concussion rifle|concussion rifles]], [[Type-25 spiker|spikers]], [[Type-31 needle rifle|needle rifles]], and even [[Type-2 gravity hammer|gravity hammer]]s.
The [[Jiralhanae power armor|power armor]] of a Jiralhanae Captain Major is bright gold armor, and sometimes has red markings and less armor on their bottom half, which isn't gold, but steel, making them easily recognizable.<ref>'''[[Halo: Reach]]''', ''gameplay''</ref> The power armor of a Jiralhanae Captain Major is significantly more stronger than that of lower-ranking Jiralhanae.<ref name="HE144"/> They most commonly use the [[Type-25 Brute shot]], but they often use other weapons such as [[Type-51 plasma repeater|plasma repeaters]], [[Type-50 concussion rifle|concussion rifles]], [[Type-25 spiker|spikers]], [[Type-31 needle rifle|needle rifles]], and even [[Type-2 gravity hammer|gravity hammer]]s.


==Gameplay==
==Gameplay==
[[File:1210473952 Brutecaptain.jpg|thumb|left|A Captain Major on [[Installation 00]].]]
[[File:1210473952 Brutecaptain.jpg|thumb|left|A Captain Major on [[Installation 00]].]]
Jiralhanae Captain Majors are most commonly seen sending Jackals, Grunts, or lower-ranked Brutes into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with.
Jiralhanae Captain Majors are most commonly seen sending Kig-Yar, Unggoy or lower-ranked Jiralhanae into the heat of battle, while they stay back and fire ceaselessly from long range with whatever they are armed with.


Their armor can take more damage than others, and with the [[Halo 3 Skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultras]]. Apparently they increase the morale of their troops (if one is killed, all nearby Grunts will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Type-47 Scarab|Scarab]] walkers.
Their armor can take more damage than others, and with the [[Halo 3 Skulls|Mythic]] or [[Tilt]] skulls activated, they can survive a [[Type-1 plasma grenade|plasma grenade]] or [[Type-2 spike grenade|spike grenade]] stick (on higher difficulties). On higher difficulties, it takes two [[SRS99D-S2 AM sniper rifle|sniper rifle]] or [[Type-50 particle beam rifle|particle beam rifle]] shots to destroy their power armor and a third shot to the torso or head to kill them. In terms of strength, battlefield adaptability and rarity, Captain Majors are similar to [[Sangheili]] [[Sangheili Ultra|Ultra]]s. Apparently they increase the morale of their troops (if one is killed, all nearby Unggoy will flee). They usually use [[Type-25 Brute shot|Brute shot]]s, and when under attack will deploy their piece of [[equipment]], usually a [[bubble shield]]. In ''Halo 3'' they can be seen commanding troops on the [[Type-47 Scarab|Scarab]] walkers.


Players facing a Brute Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Brute to pause long enough for the player to kill him with additional melee attacks.
Players facing a Jiralhanae Captain Major are advised to grenade the subordinates to death, then either long-range [[headshot]] or get up close and [[melee]] the Captain Major to death. Using long range weapons gives the player a chance to dodge the ceaseless fire from the Captain Major, and meleeing will cause the Jiralhanae to pause long enough for the player to kill him with additional melee attacks.


Brute Captain Majors often employ the use of a [[flare]], [[deployable cover]], or [[bubble shield]]. When the brute deploys a Bubble shield, the player is advised to seek close range weapons such as a [[M90 shotgun]] and assault the bubble shield. Do this by running as close to the Brutes as possible so that they do not use their weapons against you. Instead they will try to melee you. If you are quick enough, you can dodge the Brute's melee and shoot/melee them in the back, or side.
Jiralhanae Captain Majors often employ the use of a [[flare]], [[deployable cover]], or [[bubble shield]]. When the Jiralhanae deploys a bubble shield, the player is advised to seek close range weapons such as a [[M90 shotgun]] and assault the bubble shield. Do this by running as close to the Jiralhanae as possible so that they do not use their weapons against you. Instead they will try to melee you. If you are quick enough, you can dodge the Jiralhanae's melee and shoot/melee them in the back, or side.
When the Captain Major deploys a flare, the player is advised to either take cover until the Flare is burnt out, or to use the flare to their advantage, using their motion sensor to seek out enemies who are likewise blinded. If he deploys a deployable cover, although rarely, the player should use grenades, or long to short range weaponry to take it out.
When the Captain Major deploys a flare, the player is advised to either take cover until the Flare is burnt out, or to use the flare to their advantage, using their motion sensor to seek out enemies who are likewise blinded. If he deploys a deployable cover, although rarely, the player should use grenades, or long to short range weaponry to take it out.


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