Jiralhanae: Difference between revisions

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{{Main|Glitches}}
{{Main|Glitches}}
*In ''Halo 2'', if a berserk Brute charges into a group of fixed objects it will continue its charging animation, but it will remain where it is.
*In ''Halo 2'', if a berserk Brute charges into a group of fixed objects it will continue its charging animation, but it will remain where it is.
*In ''Halo 3'', if any Brute becomes infected by the Flood it will turn into a [[Flood combat form#Jiralhanae (Brute) Form|Flood-infected Brute Minor]] due to graphical restraints, due to the time constraints. However, if the player triggers a loading point that removes the Flood from the level while a infection form has begun the infection process, the Flood Infection Form will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.{{Citation needed}}
*In ''Halo 3'', if any Brute becomes infected by the Flood it will turn into a [[Flood combat form#Jiralhanae (Brute) Form|Flood-infected Brute Minor]] due to graphical restraints, and to time constraints. However, if the player triggers a loading point that removes the Flood from the level while a infection form has begun the infection process, the Flood Infection Form will be deleted, the infection process will be stopped yet the transformation will simultaneously complete. This will result in infected Brutes who are allied with the Flood while retaining berserking, appearance, and hijacking abilities. The only noticeable Flood features are signs of Flood infection growing on their back.{{Citation needed}}
*In ''Halo 3'', if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in ''Halo 3: ODST'' - if a chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
*In ''Halo 3'', if a Brute Chieftain with a plasma cannon goes berserk, the weapon disappears. When a Brute chieftain is killed, the plasma cannon reappears by its body. This is because the weapon has no "putting away" animation. However, this was fixed in ''Halo 3: ODST'' - if a chieftain goes berserk, the plasma cannon will hang across his back just like a normal two-handed weapon.
*In [[Halo 3: ODST]], if you look closely, a Brute with a [[Brute Plasma Rifle]] will appear to reload the weapon after using it for awhile, by reaching toward his left calf and seems to be doing the reload animation for a [[Spiker Rifle]]. This is not possible however, because the rifle is run by a plasma battery.
*In [[Halo 3: ODST]], if you look closely, a Brute with a [[Brute Plasma Rifle]] will appear to reload the weapon after using it for awhile, by reaching toward his left calf and seems to be doing the reload animation for a [[Spiker Rifle]]. This is not possible however, because the rifle is run by a plasma battery.