Invisible wall: Difference between revisions

120 bytes added ,  14 years ago
(Added note about the "quirky" delayed barriers.)
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''Halo 3'' uses several common techniques. In addition to normal invisible walls, most maps in the game have invisible ceilings -- a single flat plane placed above the entire level, blocking all movement. Some maps use "repelling walls" -- walls that not only block the player's movement, but also push the player away from him. An example of such a wall can be found in the [[Multiplayer]] map [[Last Resort]], by attempting to fly on top of the large structure above the "Camp Froman" area.
''Halo 3'' uses several common techniques. In addition to normal invisible walls, most maps in the game have invisible ceilings -- a single flat plane placed above the entire level, blocking all movement. Some maps use "repelling walls" -- walls that not only block the player's movement, but also push the player away from him. An example of such a wall can be found in the [[Multiplayer]] map [[Last Resort]], by attempting to fly on top of the large structure above the "Camp Froman" area.


In ''Halo 3'', some invisible walls, including the invisible ceiling on the Multiplayer map [[Ghost Town]], can be bypassed by corpses. When editing map variants in Forge, it is possible to spawn items and forcibly push them past invisible boundaries, though such items are nearly always deleted once the editor "lets go" of them.
In ''Halo 3'', some invisible walls, including the invisible ceiling on the Multiplayer map [[Ghost Town]], can be bypassed by corpses. When editing map variants in Forge, it is possible to spawn items and forcibly push them past invisible boundaries, though such items are nearly always deleted once the editor "lets go" of them. Although if saved while "holding" one of these items, the item will be present in that area next time you load the map.


==Use in Glitches==
==Use in Glitches==
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