Invasion: Difference between revisions

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[[File:Halo- Reach Multiplayer Invasion.jpg|right|thumb|300px|A group of players in Invasion in the ''[[Halo: Reach Multiplayer Beta]]''.]]
[[File:Halo- Reach Multiplayer Invasion.jpg|right|thumb|300px|A group of players in Invasion in the ''[[Halo: Reach Multiplayer Beta]]''.]]
Invasion is a team-based gametype and can be described as a large vehicular-based firefight.<ref name="1UP"/> The default Invasion gametype is broken into three phases; successfully completing an objective in one phase will unlock the next phase. If the Spartans can hold out during any one phase, the game is over and they score a victory. As a result, UNSC [[Longswords]] will fly overhead and clear the zone with a tactical strike, rendering any and all data stored on the core completely destroyed. Should the Elites be in control of the current objective, the game will go into Sudden Death mode where respawning is disabled.
Invasion is a team-based gametype and can be described as a large vehicular-based firefight.{{Ref/Reuse|1UP}} The default Invasion gametype is broken into three phases; successfully completing an objective in one phase will unlock the next phase. If the Spartans can hold out during any one phase, the game is over and they score a victory. As a result, UNSC [[Longswords]] will fly overhead and clear the zone with a tactical strike, rendering any and all data stored on the core completely destroyed. Should the Elites be in control of the current objective, the game will go into Sudden Death mode where respawning is disabled.


The game begins on Phase 1, where only one portion of the map and no vehicles are available. As the game continues, more Phases unlock meaning there will be more objectives to be completed, vehicles will become available, and more Loadouts will become available as well. When carrying the data core, the carrier's movement will be hindered by the package, similar to that when carrying support weapons in ''Halo 3'', and will be left defenseless and vulnerable to the Spartans.
The game begins on Phase 1, where only one portion of the map and no vehicles are available. As the game continues, more Phases unlock meaning there will be more objectives to be completed, vehicles will become available, and more Loadouts will become available as well. When carrying the data core, the carrier's movement will be hindered by the package, similar to that when carrying support weapons in ''Halo 3'', and will be left defenseless and vulnerable to the Spartans.


[[Invasion Slayer]] is a 6 vs 6, [[Spartan]]s-vs-[[Elite]]s slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game.<ref name="slayer"/> Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time.<ref name="slayer"/>
[[Invasion Slayer]] is a 6 vs 6, [[Spartan]]s-vs-[[Elite]]s slayer variant where players will eliminate the opposing team in order to score points; obtaining a total of 100 kills will end the game.{{Ref/Reuse|slayer}} Similar to the default Invasion gametype, the slayer gametype will be regulated through Phases which can be unlocked by either acquiring a specific amount of kills or surpassing a specific time.{{Ref/Reuse|slayer}}


Players will not be able to choose which multiplayer model/teams they want to play in Matchmaking; the system will automatically assign the player to play as either a SPARTAN or an Elite.<ref name="invaders">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_042310 '''Bungie.net''': ''Bungie Weekly Update: 4/23/10'']</ref>
Players will not be able to choose which multiplayer model/teams they want to play in Matchmaking; the system will automatically assign the player to play as either a SPARTAN or an Elite.<ref name="invaders">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_042310 '''Bungie.net''': ''Bungie Weekly Update: 4/23/10'']</ref>
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;'''Invasion Slayer'''
;'''Invasion Slayer'''
Phase 1 is the first phase of the Invasion Slayer gametype and ends once the scoring reaches 25 kills or the timing reaches four minutes.<ref name="slayer"/> The next phase will be unlocked if any of these markers are surpassed.
Phase 1 is the first phase of the Invasion Slayer gametype and ends once the scoring reaches 25 kills or the timing reaches four minutes.{{Ref/Reuse|slayer}} The next phase will be unlocked if any of these markers are surpassed.


===Phase 2===
===Phase 2===
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;'''Invasion Slayer'''
;'''Invasion Slayer'''
Phase 2 is the next phase of the Invasion Slayer gametype and ends once the scoring reaches 50 kills or the time limit reaches eight minutes.<ref name="slayer"/> The next phase will be unlocked if any of these markers are surpassed.
Phase 2 is the next phase of the Invasion Slayer gametype and ends once the scoring reaches 50 kills or the time limit reaches eight minutes.{{Ref/Reuse|slayer}} The next phase will be unlocked if any of these markers are surpassed.


===Phase 3===
===Phase 3===
;'''Default'''
;'''Default'''
In Phase 3, the attackers must retrieve the data core and deliver it back to the Phantom or Pelican hovering onto the scaffolding near the ridge. Elites will have four loadouts. Spartans will have four equally powerful choices.<ref name="invaders"/> Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank (''Boneyard'') or a Falcon (''Breakpoint'' and ''Spire''). The attackers win when they successfully deliver the data core to the Phantom, also ending the game. If the Elites fail to capture the data core after four minutes, the round ends with the Phantom being destroyed by Longswords.
In Phase 3, the attackers must retrieve the data core and deliver it back to the Phantom or Pelican hovering onto the scaffolding near the ridge. Elites will have four loadouts. Spartans will have four equally powerful choices.{{Ref/Reuse|invaders}} Elites will unlock a Banshee in this phase, and Spartans unlock a Scorpion Tank (''Boneyard'') or a Falcon (''Breakpoint'' and ''Spire''). The attackers win when they successfully deliver the data core to the Phantom, also ending the game. If the Elites fail to capture the data core after four minutes, the round ends with the Phantom being destroyed by Longswords.


;'''Invasion Slayer'''
;'''Invasion Slayer'''
Phase 3 is the final phase of the Invasion Slayer gametype and ends once the scoring reaches 100 or the match's time limit runs out.<ref name="slayer"/> Surpassing either of these markers will officially end the game.<ref name="slayer"/> There are also several areas to capture, once captured reinforcements will be dropped to your base. The higher your score the better the reinforcement.
Phase 3 is the final phase of the Invasion Slayer gametype and ends once the scoring reaches 100 or the match's time limit runs out.{{Ref/Reuse|slayer}} Surpassing either of these markers will officially end the game.{{Ref/Reuse|slayer}} There are also several areas to capture, once captured reinforcements will be dropped to your base. The higher your score the better the reinforcement.


==Reversed==
==Reversed==