Hydrostatic gel: Difference between revisions

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*There is an emergency exhaust port in the armor that releases Hydrostatic gel when the suit becomes too hot to prevent the wearer from being boiled alive.
*There is an emergency exhaust port in the armor that releases Hydrostatic gel when the suit becomes too hot to prevent the wearer from being boiled alive.
*In Halo: First Strike, Frederic-104 ordered Red Team to over pressurize their Hydrostatic Gel layers just before impact. It is also stated that doing this was risking nitrogen embolisms, but this was the only way to make a "soft" landing.
*In Halo: First Strike, Frederic-104 ordered Red Team to over pressurize their Hydrostatic Gel layers just before impact. It is also stated that doing this was risking nitrogen embolisms, but this was the only way to make a "soft" landing.
*One possible reason that in Halo CE that you take fall damage is that the MJOLNIR Mark V doesn't have sensors detecting falls, therefore providing a constant amount of Hydrostatic Pressure, in which case, the [[Spartan-II]] inside would have to absorb the remaining damage. In [[Halo 2]] and [[Halo 3]], the Master Chief is equipped with the MJOLNIR Mark VI, which monitors movement and falls, and then increases or decreases Hydrostatic Gel Pressure accordingly.
*One possible reason that in Halo CE that you take fall damage is that the MJOLNIR Mark V doesn't have sensors detecting falls, therefore providing a constant amount of Hydrostatic Pressure, in which case, the [[Spartan-II]] inside would have to absorb the remaining damage. In [[Halo 2]] and [[Halo 3]], the Master Chief is equipped with the MJOLNIR Mark VI, which monitors movement and falls, and then increases or decreases Hydrostatic Gel Pressure accordingly, or it could just be a gameplay measure.


== Sources ==
== Sources ==