Human-Covenant War: Difference between revisions

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===SPARTAN-III (2531)===
===SPARTAN-III (2531)===
{{Main|SPARTAN-III Program}}
{{Main|SPARTAN-III Program}}
Despite the well-publicized victory at Harvest, the UNSC was already on the way to losing the war. A number of colonies had already been glassed by the Covenant or abandoned, including [[Eridanus II]], [[Dwarka]], [[Bliss]], [[Madrigal]], [[Asmara]] and [[Chi Ceti IV]].<ref>'''Halo: Reach''', ''[[Data pads|Data pad 14]]''</ref> The UNSC's sole hope apparently lay with the SPARTAN-II Program. However, there were never enough Spartans to decisively turn the tide of the war in favor of humanity. Recognizing this, the [[Office of Naval Intelligence]] authorized the creation of the [[SPARTAN-III Program]]. The brainchild of [[Colonel]] [[James Ackerson]], these Spartans would be trained with a greater emphasis on stealth and teamwork, and would be sent on missions against high-priority targets that would be impossible even for elite units.<ref>'''Halo: Ghosts of Onyx''', ''pages 43-46''</ref>
Despite the well-publicized victory at Harvest, the UNSC was already on the way to losing the war. A number of colonies had already been glassed by the Covenant or abandoned, including [[Eridanus II]], [[Dwarka]], [[Bliss]], [[Madrigal]], [[Asmara]] and [[Biko]]. The UNSC's sole hope apparently lay with the SPARTAN-II Program. However, there were never enough Spartans to decisively turn the tide of the war in favor of humanity. Recognizing this, the [[Office of Naval Intelligence]] authorized the creation of the [[SPARTAN-III Program]]. The brainchild of [[Colonel]] [[James Ackerson]], these Spartans would be trained with a greater emphasis on stealth and teamwork, and would be sent on missions against high-priority targets that would be impossible even for elite units.<ref>'''Halo: Ghosts of Onyx''', ''pages 43-46''</ref>


===Crisis (2534-2535)===
===Crisis (2534-2535)===
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