High Ground: Difference between revisions

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Halopedia does not condone cheating of the camping variety.
(Halopedia does not condone cheating of the camping variety.)
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==Strategies==
==Strategies==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section-->
*A good defensive tactic for Territory 5 is to get a [[Shotgun]], and then pick up the Active Camo (default). Quickly go to Territory 5, jump into the pipe, and wait. When someone comes to try to take the Territory, [[melee]] them or shoot them with the Shotgun. When your Active Camo wears off, either wait for another teammate with Active Camo to replace you, or re-obtain it when it respawns.
*A good place to hide is behind the Laser Tower; there is a small opening in the wall with a stone ledge, where players can simply jump over and camp with the [[Spartan Laser]], [[SRS99D-S2 AM|Sniper Rifle]], or [[M41 SSR MAV/AW|Rocket Launcher]].
*A good place to hide is behind the Laser Tower; there is a small opening in the wall with a stone ledge, where players can simply jump over and camp with the [[Spartan Laser]], [[SRS99D-S2 AM|Sniper Rifle]], or [[M41 SSR MAV/AW|Rocket Launcher]].
*The many carbines on this map could be a substitute for the BR. Do so because there are only 3 BRs on this map, and they're all on the offensive side.
*The many carbines on this map could be a substitute for the BR. Do so because there are only 3 BRs on this map, and they're all on the offensive side.
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*Ghosts can splatter enemies in the base, but it has limited use when the enemy team goes inside the base.
*Ghosts can splatter enemies in the base, but it has limited use when the enemy team goes inside the base.
*Be sure to eliminate the Laser before charging with a Mongoose or Ghost. The laser is the biggest hazard to vehicles.
*Be sure to eliminate the Laser before charging with a Mongoose or Ghost. The laser is the biggest hazard to vehicles.
*The high areas can make a huge vantage point, you can easily hijack a Ghost from the top.
*The high areas can make a huge vantage point and you can easily hijack a Ghost from the top.
*In SWAT, the defending team should take control of the sniper tower. It is a good position to see the entire field of play. Duck every so often to avoid providing opponents with easy headshots.
*In SWAT, the defending team should take control of the sniper tower. It is a good position to see the entire field of play. Duck every so often to avoid providing opponents with easy headshots.
*The Spartan laser user can watch the Camo cave and the Rockets until they are taken.
*The player with the rockets should go after the sniper or the player with the objective. Let the laser player handle the vehicles.
*The player with the rockets should go after the sniper or the player with the objective. Let the laser player handle the vehicles.
*The turret can easily mow down attackers advancing up the middle, but watch out for a sniper.
*The turret can easily mow down attackers advancing up the middle, but watch out for a sniper.
*There is a lot of vegetation further down the base, a sniper can hide here and see defenders, but the defenders will most likely not see the sniper.
*There is a lot of vegetation further down the base, a sniper can hide here and see defenders, but the defenders will most likely not see the sniper.
*On the beach, there are several trees one can jump on and hide among the branches. Several of these overlook the base and other parts of the map, so this is a pretty good sniper position. The one problem is that you cannot see the ground under you very well, but the advantage to this is your opponents have the same view of you, so it's generally easy to go unnoticed.
*On the beach, there are several trees one can jump on and hide among the branches. Several of these overlook the base and other parts of the map, so this is a pretty good sniper position. The one problem is that you cannot see the ground under you very well, but the advantage to this is your opponents have the same view of you, so it's generally easy to go unnoticed.
*The rocket wall is where most enemies except the sniper will likely venture in hopes to obtain the rockets and SMGs when they appear and retreat, throw grenades in the cave to kill them in their so-called safe zone.
*The rocket wall is where most enemies (except the sniper) will likely venture in hopes to obtain the rockets and SMGs when they appear and retreat, throw grenades in the cave to kill them in their so-called "safe zone".
*If someone is in the tower with the Spartan Laser, and you have a Rocket Launcher, if you fire with good aim, your rocket can destroy the tower's Fusion Coils and kill anyone inside of it.
*If someone is in the tower with the Spartan Laser, and you have a Rocket Launcher, if you fire with good aim, your rocket can destroy the tower's Fusion Coils and kill anyone inside of it.
*Throw a grenade in the Camo cave and get a teammate to ambush anyone trying to take the camo from behind.
*Throw a grenade in the Camo cave and get a teammate to ambush anyone trying to take the camo from behind.
*On top of the tower, there is a ceiling made of some sort of fence. Players can reach this ceiling by [[Crouch Jumping|crouch jumping]] or by using a Grav Lift. This can be a good sniper-spot.
*On top of the tower, there is a ceiling made of some sort of fence. Players can reach this ceiling by [[Crouch Jumping|crouch jumping]] or by using a Grav Lift. This can be a good sniper-spot.
*The tight areas of the base can cause difficulties for the Ghost, it is easy to board one here. If you are in a Ghost, be sure your team has control of the base. The splatter targets are the ones charging up the hill.
*The tight areas of the base can cause difficulties for the Ghost, as it is easy to board one here. If you are in a Ghost, be sure your team has control of the base. The best splatter targets are the ones charging up the hill.
*Attackers with a bomb will most likely take the camo and crawl through the pipe. Toss grenades to flush them out, have another player watch the other end with the laser to prevent the carrier from escaping.
*Attackers with a bomb will most likely take the camo and crawl through the pipe. Toss grenades to flush them out and then kill them.
*Bringing the turret on the catwalks in the back can soften up potential targets for teammates to finish off.
*Bringing the turret on the catwalks in the back can soften up potential targets for teammates to finish off.
*On [[Shotty Snipers]], it is sometimes a good idea to wait in the middle of the pipe with your Sniper Rifle out, and watch your [[Motion Tracker]]. When you see someone coming close to you, snipe them -- they will most likely have their Shotgun out.
*On [[Shotty Snipers]], it is sometimes a good idea to wait in the middle of the pipe with your Sniper Rifle out, and watch your [[Motion Tracker]]. When you see someone coming close to you, snipe them -- they will most likely have their Shotgun out.
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*If you use forge, the defensive team can add lots of MG positions on the wall, in the bunker, and near the beach, thus forcing the offensive team into cover. Pretty much, the beach can become a Omaha Beach and/or Iwo Jima.
*If you use forge, the defensive team can add lots of MG positions on the wall, in the bunker, and near the beach, thus forcing the offensive team into cover. Pretty much, the beach can become a Omaha Beach and/or Iwo Jima.
*On forge mode, turn into the monitor and hide in the ocean. When somebody comes by (using your radar) turn back into a human/elite and kill them.
*On forge mode, turn into the monitor and hide in the ocean. When somebody comes by (using your radar) turn back into a human/elite and kill them.
*A good tactic is one person get the sniper the other person get an oversheild and a shotgun and protect the sniper.


==Trivia==
==Trivia==
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