High Ground: Difference between revisions

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*"Red vs. Blue" as well as "This Spartan Life" held "transition" episodes on this map, or at least made a reference to the map. These references are used in order to make a smooth transition from Halo 2 to Halo 3.
*"Red vs. Blue" as well as "This Spartan Life" held "transition" episodes on this map, or at least made a reference to the map. These references are used in order to make a smooth transition from Halo 2 to Halo 3.
*The original build of High ground was supposed to have AI gunners on the cliffs on both sides shooting at players approaching the base.
*The original build of High ground was supposed to have AI gunners on the cliffs on both sides shooting at players approaching the base.
*The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" a acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.  
*The Radio inside the fort where the flag spawns transmits three different Morse Code messages. When translated they are "Frogblast the ventcore" a reference to Bungie's classic FPS Marathon, "sababwl" an acronym found on the Halo Soundtrack which was a quote from Bungie's Martin O'Donnell back when the original Halo was about to be released, the acronym stands for "shiny and bumpy and bursting with love!" and "Don't make us kick your ass" a classic Bungie saying.  
*The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
*The Radio inside the fort where the flag spawns also transmits a musical piece from the original Halo entitled "Under Cover of Night".
*A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. By first opening the gate and placing fusion cores where the gate is (stacking, preferably) and putting propane tanks around that in an oval style. Setting the run time to maximum and coming back in another game(any gametype where the gate is closed at the start of a round) with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[http://www.bungie.net/Forums/posts.aspx?postID=13512146 ]
*A glitch can be exploited in Forge if a player opens the gate and places Fusion Cores where the gate is. By first opening the gate and placing fusion cores where the gate is (stacking, preferably) and putting propane tanks around that in an oval style. Setting the run time to maximum and coming back in another game(any gametype where the gate is closed at the start of a round) with the same saved map will result in the cores continuously exploding, making progress through the gate impossible. A Forge map has been created for this, known as the Wall of Hell[http://www.bungie.net/Forums/posts.aspx?postID=13512146 ]