Heretic Unggoy: Difference between revisions

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==Summary==  
==Summary==  
The Heretic Grunts followed their [[Heretic Elite|Elite counterparts]] in the rebellion against [[the Covenant]]'s [[High Council]]. They started as members of an artifact retrieval group led by the [[Elite]] [[Sesa 'Refumee]]. When he and his [[Elite]]s chose to rebel against the High Council, the [[Grunt]]s followed them. They do what they can to stand out from the rest of the Covenant, especially other Grunts.
The Heretic Grunts followed their [[Heretic Elite|Elite counterparts]] in the rebellion against [[the Covenant]]'s [[High Council]]. They started as members of an artifact retrieval group led by the [[Elite]] [[Sesa 'Refumee]]. When he and his [[Elite]]s chose to rebel against the High Council, the [[Grunt]]s followed them. They do what they can to stand out from the rest of the Covenant, especially other Grunts.


==Appearance==  
==Appearance==  
These Grunts have different methane tubes than their non-heretic counterparts. They have just two round tubes, instead of the pointed-pyramid shape (and the occasional curved-Pyramid shaped ones, only seen in [[Halo 1]]). Another feature of the Heretic Grunt armor is a small mouthbreather that exposes a Grunt's teeth.  
These Grunts have different methane tubes than their non-heretic counterparts. They have just two round tubes, instead of the pointed-pyramid shape (and the occasional curved-Pyramid shaped ones, only seen in [[Halo 1]]). Another feature of the Heretic Grunt armor is a small mouthbreather that exposes a Grunt's teeth.  


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==Combat==  
==Combat==  
Heretic Grunts fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during [[Easy]] difficulty. Though they may say "They got our Elite, run!" or "Run Away!", a Heretic Grunt will stand its ground. The only exception to this rule is when a Heretic Grunt is stuck with a [[Plasma Grenade]], needles, or otherwise knows it will soon die.
Heretic Grunts fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during [[Easy]] difficulty. Though they may say "They got our Elite, run!" or "Run Away!", a Heretic Grunt will stand its ground. The only exception to this rule is when a Heretic Grunt is stuck with a [[Plasma Grenade]], needles, or otherwise knows it will soon die.


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They are also far harder to kill than the average [[Unggoy]]. Any Heretic Grunt can take as much damage as a [[Major Grunt]]. They do not come in ranks, and all have the same life and intelligence as each other. The only difference in difficulty facing them is the [[weapons]] they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Grunt. In combat, loyalist grunts will usually be encountered in groups of four or ''more'', where as the Heretic grunts are normally in smaller groups, of about four or ''less''.
They are also far harder to kill than the average [[Unggoy]]. Any Heretic Grunt can take as much damage as a [[Major Grunt]]. They do not come in ranks, and all have the same life and intelligence as each other. The only difference in difficulty facing them is the [[weapons]] they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Grunt. In combat, loyalist grunts will usually be encountered in groups of four or ''more'', where as the Heretic grunts are normally in smaller groups, of about four or ''less''.


==Trivia==
==Related Links==  
 
This picture is a Bungie.net profile picture[[Image:Heretic_dance.gif|left|thumb|75px|He-re-tic! He-re-tic!]]
 
==Related links==  
 
*[[Heretic Leader]]
*[[Heretic Leader]]
*[[Heretic Elite]]
*[[Heretic Elite]]
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