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==Changes from the final release of ''Halo Wars''== | ==Changes from the final release of ''Halo Wars''== | ||
[[File:HW E307 Scarab.png|thumb | [[File:HW E307 Scarab.png|thumb|The Type-47A Scarab in the demo.]] | ||
{{Quote|Last year, it was a lot of the PC RTS still in transition to the console. We've built it from the ground up to be a console RTS, and figuring out how to have the same fun in an RTS game has taken a lot of iteration, and we're actually really happy with the result now. [The 2008 build is] more ability focused than it was last year -- you'd see a lot more special abilities, and the overall gameplay is slanted very much to combat while still retaining a lot of the core RTS balance between combat and economy. It's what Ensemble's known for so we brought that over, but it's done completely differently.|Dave Pottinger, looking back on the E3 2007 demo build.{{Ref/Reuse|1UP2008}}}} | {{Quote|Last year, it was a lot of the PC RTS still in transition to the console. We've built it from the ground up to be a console RTS, and figuring out how to have the same fun in an RTS game has taken a lot of iteration, and we're actually really happy with the result now. [The 2008 build is] more ability focused than it was last year -- you'd see a lot more special abilities, and the overall gameplay is slanted very much to combat while still retaining a lot of the core RTS balance between combat and economy. It's what Ensemble's known for so we brought that over, but it's done completely differently.|Dave Pottinger, looking back on the E3 2007 demo build.{{Ref/Reuse|1UP2008}}}} | ||
The E3 2007 stage demo showcases a radically different game than what eventually released in [[2009]] - later remarked upon by Pottinger as "'' a lot of the PC RTS still in transition to the console''".{{Ref/Site|Id=1UP2008|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3168633|Site=1UP|Page=Halo Wars Exclusive Pre-E3 Interview|D=22|M=5|Y=2011}} When put together, the demo represented one of the first times the art team was able to put all of their work together for a presentation, and helped future development by identifying weaker areas in the visual design.{{Ref/Site|URL=http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx|Site=Official Halo Wars Community Site|Page=Lance Hoke Question & Answer|D=14|M=3|Y=2008}} The game has a noticeably muddier visual tone, and showcases a number of [[Cut Halo Wars units|units]] and [[Cut Halo Wars buildings|buildings]] that never made the final release. One of the most radical of these is the inclusion of the {{Pattern|Protos|Scarab}}; the Scarab design featured prominently in ''[[Halo 2]]''. By the final release, this Scarab was cut entirely and replaced with the [[Deutoros-pattern Scarab|Type-47B]] model that made its debut in ''[[Halo 3]]''. Other units seen in the demo and related promotional imagery that would later be cut from the final release include the Elite Rangers and Brute Tank. | The E3 2007 stage demo showcases a radically different game than what eventually released in [[2009]] - later remarked upon by Pottinger as "'' a lot of the PC RTS still in transition to the console''".{{Ref/Site|Id=1UP2008|URL=http://www.1up.com/do/previewPage?pager.offset=0&cId=3168633|Site=1UP|Page=Halo Wars Exclusive Pre-E3 Interview|D=22|M=5|Y=2011}} When put together, the demo represented one of the first times the art team was able to put all of their work together for a presentation, and helped future development by identifying weaker areas in the visual design.{{Ref/Site|URL=http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx|Site=Official Halo Wars Community Site|Page=Lance Hoke Question & Answer|D=14|M=3|Y=2008}} The game has a noticeably muddier visual tone, and showcases a number of [[Cut Halo Wars units|units]] and [[Cut Halo Wars buildings|buildings]] that never made the final release. One of the most radical of these is the inclusion of the {{Pattern|Protos|Scarab}}; the Scarab design featured prominently in ''[[Halo 2]]''. By the final release, this Scarab was cut entirely and replaced with the [[Deutoros-pattern Scarab|Type-47B]] model that made its debut in ''[[Halo 3]]''. Other units seen in the demo and related promotional imagery that would later be cut from the final release include the Elite Rangers and Brute Tank. |