Halo Wars: Difference between revisions

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==Summary==
==Summary==
[[Image:HWSPARTAN.PNG|thumb|right|A SPARTAN from [[SPARTAN Group Omega]] sporting an early concept design of the Mark IV armor in the Halo Wars announcement trailer.]]
[[Image:HWSPARTAN.PNG|thumb|right|A SPARTAN from [[SPARTAN Group Omega]] sporting an early concept design of the Mark IV armor in the ''Halo Wars'' announcement trailer.]]
[[Image:HwaIMG-9055-control.jpg|thumb|right|The control scheme in Halo Wars.]]
[[Image:HwaIMG-9055-control.jpg|thumb|right|The control scheme in ''Halo Wars''.]]


In '''Halo Wars''', players can command armies of both familiar, and new [[UNSC]] units during its first encounters against the [[Covenant]], a coalition of alien races that threatens to eradicate all of mankind. Halo Wars will immerse gamers in an early period of the ''Halo'' Universe, allowing them to experience events 21 years prior to ''[[Halo: Combat Evolved]]''.
In '''''Halo Wars''''', players can command armies of both familiar, and new [[UNSC]] units during its first encounters against the [[Covenant]], a coalition of alien races that threatens to eradicate all of mankind. Halo Wars will immerse gamers in an early period of the ''Halo'' Universe, allowing them to experience events 21 years prior to ''[[Halo: Combat Evolved]]''.


With the guidance of the [[AI]] [[Serina]], the player leads UNSC soldiers and vehicles against classic Covenant foes, such as [[Grunts]], [[Elites]], [[Ghosts]], and [[Banshees]]. Each group has its own strengths and abilities in battle. Strategic-minded players who react well under pressure will emerge victorious over their foes.
With the guidance of the [[AI]] [[Serina]], the player leads UNSC soldiers and vehicles against classic Covenant foes, such as [[Grunts]], [[Elites]], [[Ghosts]], and [[Banshees]]. Each group has its own strengths and abilities in battle. Strategic-minded players who react well under pressure will emerge victorious over their foes.


Halo Wars can be played online on Xbox Live and through the single-player or co-op campaign. Additionally, up to 6 players can play 3 versus 3 over Xbox Live. Published by Microsoft Game Studios, Halo Wars is a title exclusive to the Xbox 360. Despite speculation of a version for the PC, [[Ensemble]] and [[Microsoft]] have repeatedly said that no such plans have been made or even considered for it. It has been confirmed that the [[Covenant]] will be a playable race only in skirmish mode.
''Halo Wars'' can be played online on Xbox Live and through the single-player or co-op campaign. Additionally, up to 6 players can play 3 versus 3 over Xbox Live. Published by Microsoft Game Studios, ''Halo Wars'' is a title exclusive to the Xbox 360. Despite speculation of a version for the PC, [[Ensemble]] and [[Microsoft]] have repeatedly said that no such plans have been made or even considered for it. It has been confirmed that the [[Covenant]] will be a playable race only in skirmish mode.


Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director Stephen Rippy flying to Prague for the orchestral and choral parts and to Seattle for the piano and mixing.<ref>http://www.halowars.com/news/articles/archive/2008/03/27/Halo-Wars-Monthly-Update-03.27.08.aspx ''Halo Wars'' Monthly Update 03/27/08</ref> At this point in time, they are working on in-game units and how they interact with each other.<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine].</ref> Alpha testing has also begun, with testers having been reported as playing the game over Xbox Live. <ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>
Ensemble Studios began recording the music for the game in March 2008, with Ensemble's Music and Sound Director Stephen Rippy flying to Prague for the orchestral and choral parts and to Seattle for the piano and mixing.<ref>http://www.halowars.com/news/articles/archive/2008/03/27/Halo-Wars-Monthly-Update-03.27.08.aspx ''Halo Wars'' Monthly Update 03/27/08</ref> At this point in time, they are working on in-game units and how they interact with each other.<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Divine].</ref> Alpha testing has also begun, with testers having been reported as playing the game over Xbox Live. <ref>http://www.xbox360fanboy.com/2008/04/18/halo-wars-alpha-spotted-on-xbox-live/</ref>


The game was featured at the 2008 E3 event, held in July. It was shown on G4's E3 08 LIVE as a hands on demo.<ref name = "Next Gen">2008-05-07, [http://www.next-gen.biz/index.php?option=com_content&task=view&id=11227&Itemid=59&limit=1&limitstart=2 Next-Gen’s 30 Most Anticipated Games of E3]. ''Joe Keiser''. Accessed on 2008-13-07</ref> Some newer off-screen demos were released, showing how controls are made up and how battles proceed.<ref>http://xbox360.ign.com/dor/objects/857436/halo-wars/videos/3halowars_beatingmission_100908.html</ref>
The game was featured at the 2008 E3 event, held in July. It was shown on G4's E3 08 LIVE as a hands on demo.<ref name = "Next Gen">2008-05-07, [http://www.next-gen.biz/index.php?option=com_content&task=view&id=11227&Itemid=59&limit=1&limitstart=2 Next-Gen’s 30 Most Anticipated Games of E3]. ''Joe Keiser''. Accessed on 2008-13-07</ref> Some newer off-screen demos were released, showing how controls are made up and how battles proceed.<ref>http://xbox360.ign.com/dor/objects/857436/halo-wars/videos/3halowars_beatingmission_100908.html</ref>
Bungie has teamed with Ensemble Studios to confirm that the Halo Wars Limited Edition will include an extra disc with the [[Mythic Map Pack]] on it for Halo 3.
Bungie has teamed with Ensemble Studios to confirm that the ''Halo Wars: Limited Edition'' will include an extra disc with the [[Mythic Map Pack]] on it for ''Halo 3''.


==Plot==
==Plot==
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The game's story is told through in-game cut scenes and in-game moments, as with the other ''Halo'' games. The game is set in [[2531]],<ref>http://www.computerandvideogames.com/article.php?id=168577</ref> it focuses around the [[UNSC Marine Corps|Marine]] forces of the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] as they engage Covenant ground forces after the discovery of an ancient artifact during a journey to the planet [[Harvest]], at which point has been partially glassed, the first planet to be attacked by the Covenant.
The game's story is told through in-game cut scenes and in-game moments, as with the other ''Halo'' games. The game is set in [[2531]],<ref>http://www.computerandvideogames.com/article.php?id=168577</ref> it focuses around the [[UNSC Marine Corps|Marine]] forces of the [[UNSC Spirit of Fire|UNSC ''Spirit of Fire'']] as they engage Covenant ground forces after the discovery of an ancient artifact during a journey to the planet [[Harvest]], at which point has been partially glassed, the first planet to be attacked by the Covenant.


The story will thus begin with the UNSC's early battles on Harvest, but will also feature another colony world, [[Arcadia]], which holds "''something of great interest to the Covenant''". The planet is subsequently invaded by the Covenant, and the UNSC must evacuate the planet while engaging the invasion force. While no Halo Installations will be featured in the campaign, they are likely to be present in some multiplayer maps.<ref>'''Gamepro''', July Edition, pg. 52</ref> The majority of the campaign (15 missions in total)<ref>Xbox World 360 Issue 63 p9</ref> will take place in the polar/mountainous, parts of the jungle, and ruin regions of the world, allowing Ensemble Studios to "''do some great stuff with mountains, snow, ice, forests and some [[Forerunner]] structures''".<ref>http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx</ref> In addition to striking into new territory, past events not just from the games will be expanded upon.<ref name = "Imagine">[http://www.360magazine.co.uk/games/halo_wars/halo_wars.html Imagine Publishing]. ''Simon Miller''. Accessed on 2008-13-07</ref>
The story will thus begin with the UNSC's early battles on Harvest, but will also feature another colony world, [[Arcadia]], which holds "''something of great interest to the Covenant''". The planet is subsequently invaded by the Covenant, and the UNSC must evacuate the planet while engaging the invasion force. While no Halo Installations will be featured in the campaign, they are likely to be present in some multiplayer maps.<ref>''Gamepro'', July Edition, pg. 52</ref> The majority of the campaign (15 missions in total)<ref>''Xbox World 360'' Issue 63 p9</ref> will take place in the polar/mountainous, parts of the jungle, and ruin regions of the world, allowing Ensemble Studios to "''do some great stuff with mountains, snow, ice, forests and some [[Forerunner]] structures''".<ref>http://www.halowars.com/news/articles/archive/2008/02/27/Lance-Hoke-Question-_2600_-Answer.aspx</ref> In addition to striking into new territory, past events not just from the games will be expanded upon.<ref name = "Imagine">[http://www.360magazine.co.uk/games/halo_wars/halo_wars.html Imagine Publishing]. ''Simon Miller''. Accessed on 2008-13-07</ref>


It has been confirmed that the Master Chief will not be making an appearance in the game. There will be a group of SPARTANs that are called [[SPARTAN Group Omega]]. In contrast, the ''Spirit of Fire'' is set to be "full of new characters," such as the AI [[Serina]], Sergeant [[John Forge]], and the ''[[Spirit of Fire]]'''s commander, [[Cutter]].<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Devine]</ref> At least some of these characters will go planet side to aid the player. It has also been confirmed that the single player campaign is purely from the UNSC's perspective. Co-op campaign over Xbox Live has been announced too.
It has been confirmed that the [[Master Chief]] will not be making an appearance in the game. There will be a group of SPARTANs that are called [[SPARTAN Group Omega]]. In contrast, the ''Spirit of Fire'' is set to be "full of new characters," such as the AI [[Serina]], Sergeant [[John Forge]], and the ''[[Spirit of Fire]]'''s commander, [[Cutter]].<ref>[http://forums.halo.fr/viewtopic.php?p=315181 Interview-Graeme Devine]</ref> At least some of these characters will go planet side to aid the player. It has also been confirmed that the single player campaign is purely from the UNSC's perspective. Co-op campaign over Xbox Live has been announced too.
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==Campaign Elements==
==Campaign Elements==
*Halo Wars will incorporate the concept of "Socket Bases", in which only specific areas can be used to build specific buildings.<ref>http://www.halowars.com/GameInfo/UNSC.aspx</ref>
*''Halo Wars'' will incorporate the concept of "Socket Bases", in which only specific areas can be used to build specific buildings.<ref>http://www.halowars.com/GameInfo/UNSC.aspx</ref>
*'Supply runs' are set to be featured, allowing a regular rejuvenation of supply for the production of units as opposed to a resource gathering system.<ref>Xbox World 360 Issue 63 P.7</ref>
*"Supply runs" are set to be featured, allowing a regular rejuvenation of supply for the production of units as opposed to a resource gathering system.<ref>''Xbox World 360'' Issue 63 P.7</ref>
*Forerunner structures have been added into the game.
*Forerunner structures have been added into the game.
*Ensemble has stated the camera angle and zoom can be adjusted so that the player can zoom in on one unit, while playing, and then see the whole battlefield.  
*Ensemble has stated the camera angle and zoom can be adjusted so that the player can zoom in on one unit, while playing, and then see the whole battlefield.  
*Downloadable content has been planned for the game, ranging from new units and maps to potentially new campaign levels<ref>[http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=4 Gameplayer.com] Quote:{{Quote|"We have plans for extra units and extra maps, and then beyond that we’ll look at what else we can add further down the track, such as extra campaigns and so on. I think it’s definitely a good way of consistently breathing new life into the product via DLC."|Graeme Devine}}</ref>. This could perhaps expand to new game campaigns.  
*Downloadable content has been planned for the game, ranging from new units and maps to potentially new campaign levels<ref>[http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=4 Gameplayer.com] Quote:{{Quote|"We have plans for extra units and extra maps, and then beyond that we’ll look at what else we can add further down the track, such as extra campaigns and so on. I think it’s definitely a good way of consistently breathing new life into the product via DLC."|Graeme Devine}}</ref>. This could perhaps expand to new game campaigns.  
*It may also feature a map editor, either shipping with the game, or as downloadable content from Xbox Live Marketplace.<ref>[http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=3 Gameplayer.com] Quote: {{Quote|"We actually talked quite a lot about that, we’ve got a very powerful map editor, so we’ve talked about whether we could release that with the game or via Xbox Live and allow people to make their own maps, and then work out a way for users to share the maps. I would love for that to be in the final product. Because I think user created content is just fantastic. I think it’s absolutely the future, because people love to tell their own stories, people love to make up their own little war campaigns, and there are a lot of people out there who are incredibly talented."|Graeme Devine}}</ref>
*It may also feature a map editor, either shipping with the game, or as downloadable content from Xbox Live Marketplace.<ref>[http://www.gameplayer.com.au/Home/FEATURES/FEATURE/tabid/1488/Default.aspx?CID=a05dd664-5e27-4607-ad73-e74bab6e4016&v7Pager=3 Gameplayer.com] Quote: {{Quote|"We actually talked quite a lot about that, we’ve got a very powerful map editor, so we’ve talked about whether we could release that with the game or via Xbox Live and allow people to make their own maps, and then work out a way for users to share the maps. I would love for that to be in the final product. Because I think user created content is just fantastic. I think it’s absolutely the future, because people love to tell their own stories, people love to make up their own little war campaigns, and there are a lot of people out there who are incredibly talented."|Graeme Devine}}</ref>
*It is stated so far that the currency featured in the game will be Energy and Resources. Large vehicles such as the Covenant ''[[Scarab]]'' will be costly.
*It is stated so far that the currency featured in the game will be Energy and Resources. Large vehicles such as the Covenant [[Scarab]] will be costly.
*It is unknown whether or not the [[Covenant]] [[Yanme'e|Drone]] race will be included for the Covenant. At this time in the Halo Universe, they still filled a minor technical role, rather than a more important combat role.
*It is unknown whether or not the [[Covenant]] [[Yanme'e|Drone]] race will be included for the Covenant. At this time in the ''Halo'' Universe, they still filled a minor technical role, rather than a more important combat role.
*In Halo Wars, certain units and powers are only available for certain leaders. The player(s) must choose a leader in multiplayer and skirmish mode.
*In ''Halo Wars'', certain units and powers are only available for certain leaders. The player(s) must choose a leader in multiplayer and skirmish mode.


==Characters==
==Characters==
[[Image:The Arbiter - Halo Wars.png|right|thumb|100px|The Arbiter that appears in ''Halo Wars''.]]
[[Image:The Arbiter - Halo Wars.png|right|thumb|100px|The Arbiter that appears in ''Halo Wars''.]]
[[Image:Prophet of Regret.jpg|right|thumb|100px|The Prophet of Regret as he appears in ''Halo Wars''.]]
[[Image:Prophet of Regret.jpg|right|thumb|100px|The Prophet of Regret as he appears in ''Halo Wars''.]]
Aside from CGI cutscenes and on-the-battlefield appearances, characters in Halo Wars often appear in "talking head" animations, where a small view screen appears in the upper left corner showing the face of the character speaking at the moment.
Aside from CGI cutscenes and on-the-battlefield appearances, characters in ''Halo Wars'' often appear in "talking head" animations, where a small view screen appears in the upper left corner showing the face of the character speaking at the moment.
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[[Image:Marines.PNG|right|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]]
[[Image:Marines.PNG|right|thumb|140px|[[UNSC Marine Corps|UNSC Marines]].]]
*'''Infantry'''
*'''Infantry'''
**[[SPARTAN Group Omega]]: SPARTAN-IIs are individual units who are superior to Marines. They begin with dual-wielded [[M7/Caseless Submachine Gun|SMGs]] and can hijack enemy vehicles, so the player can control them. They can also be outfitted with [[AIE-486H Heavy Machine Gun|chainguns]] and [[Spartan Lasers]] as well as AIs which can increase their speed, much like Cortana does for John-117 in ''[[The Fall of Reach|Halo: The Fall of Reach]]'', and help them hijack vehicles faster.  <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: Halo Wars Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN hijacks an enemy vehicle, their rank is added to the vehicle's rank and the captured vehicle's stats are increased. Only three SPARTANs can be deployed at a time. It has been confirmed that their health will regenerate over time; They are outfitted with the MJOLNIR Mk. IV, meaning they should not be capable of supporting AIs or shields, facts which have apparently been overlooked. In Skirmish mode, only 3 spartans may be deployed, but they do not count against maximum population count.
**[[SPARTAN Group Omega]]: SPARTAN-IIs are individual units who are superior to Marines. They begin with dual-wielded [[M7/Caseless Submachine Gun|SMGs]] and can hijack enemy vehicles, so the player can control them. They can also be outfitted with [[AIE-486H Heavy Machine Gun|chainguns]] and [[Spartan Lasers]] as well as AIs which can increase their speed, much like Cortana does for John-117 in ''[[The Fall of Reach|Halo: The Fall of Reach]]'', and help them hijack vehicles faster.  <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on">[http://au.xbox360.ign.com/articles/890/890357p1.html E3 2008: Halo Wars Hands-on]. ''Alex Simmons''. Accessed on 2008-17-07</ref> When a SPARTAN hijacks an enemy vehicle, their rank is added to the vehicle's rank and the captured vehicle's stats are increased. Only three SPARTANs can be deployed at a time. It has been confirmed that their health will regenerate over time; They are outfitted with the MJOLNIR Mk. IV, meaning they should not be capable of supporting AIs or shields, facts which have apparently been overlooked. In Skirmish mode, only 3 Spartans may be deployed, but they do not count against maximum population count.
**[[Hellbringer|Flamethrower Marine]]:<ref name="Forum">http://www.halowars.com/forums/thread/242938.aspx</ref> Called the ''Hellbringers'', these Marines are specialists equipped with heavier armor and flamethrowers which can be used to torch entire infantry units. They can be upgraded with Flash Bang Grenades, which stun enemies when hit, napalm ammunition that will most likely increase the damage they cause, and oxide tanks, which also increase damage. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[Hellbringer|Flamethrower Marine]]:<ref name="Forum">http://www.halowars.com/forums/thread/242938.aspx</ref> Called the ''Hellbringers'', these Marines are specialists equipped with heavier armor and flamethrowers which can be used to torch entire infantry units. They can be upgraded with Flash Bang Grenades, which stun enemies when hit, napalm ammunition that will most likely increase the damage they cause, and oxide tanks, which also increase damage. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[UNSC Marine Corps|UNSC Marines]]: Marines are the basic infantry of the UNSC who are armed with [[MA5 Series]] rifles and have the special ability to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> The squads can be upgraded to replace grenades with a [[Rocket Launcher]], making them more effective against vehicles<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>. They usually operate in teams of five but may add another member to their squads via the "New Blood" upgrade.<ref name = "CES 09"/>
**[[UNSC Marine Corps|UNSC Marines]]: Marines are the basic infantry of the UNSC who are armed with [[MA5 Series]] rifles and have the special ability to throw [[M9 High-Explosive Dual-Purpose Grenade|grenades]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref> The squads can be upgraded to replace grenades with a [[Rocket Launcher]], making them more effective against vehicles<ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>. They usually operate in teams of five but may add another member to their squads via the "New Blood" upgrade.<ref name = "CES 09"/>
**[[Medic]]: This is a unit capable of healing injured infantry when they are not in combat. These are gained when the respective upgrade is purchased from the barracks. They are equipped with the MA5B Assault Rifle. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[Medic]]: This is a unit capable of healing injured infantry when they are not in combat. These are gained when the respective upgrade is purchased from the barracks. They are equipped with the MA5B Assault Rifle. <ref name = "IGN E3 2008: ''Halo Wars'' Hands-on"/>
**[[Orbital Drop Shock Troopers]]: An available upgrade for infantry. It can be upgraded at the [[Field Armory]]. <ref name = "OXM">January 2009, ''Official Xbox Magazine'', pp 38-43</ref> The upgrades effects allow the player to substitute standard marine squads with ODST teams (armed with M90 Shotguns), as well as the HEV drop. Note that ODST squads can still use the rocket launcher ability. They are only available when the player chooses Captain Cutter before the match.
**[[Orbital Drop Shock Troopers]]: An available upgrade for infantry. It can be upgraded at the [[Field Armory]]. <ref name = "OXM">January 2009, ''Official Xbox Magazine'', pp 38-43</ref> The upgrades effects allow the player to substitute standard Marine squads with ODST teams (armed with M90 Shotguns), as well as the HEV drop. Note that ODST squads can still use the Rocket Launcher ability. They are only available when the player chooses Captain Cutter before the match.
*'''Weapons'''
*'''Weapons'''
**[[M6D Personal Defense Weapon System]] (Magnum)  
**[[M6D Personal Defense Weapon System]] (Magnum)  
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**[[Warthog|M12 Light Reconnaissance Vehicle]] (Warthog) : Can be upgraded to carry an [[M41 LAAG]] and later an [[M66 Gauss Cannon]] at a reduction of speed. Can jump gaps, and has ramming ability as its special attack. May be upgraded so its passenger has a [[grenade launcher]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref>
**[[Warthog|M12 Light Reconnaissance Vehicle]] (Warthog) : Can be upgraded to carry an [[M41 LAAG]] and later an [[M66 Gauss Cannon]] at a reduction of speed. Can jump gaps, and has ramming ability as its special attack. May be upgraded so its passenger has a [[grenade launcher]].<ref name = "CES 09">[http://www.g4tv.com/ces2009/hdvideos/36151/Halo-Wars-CES-09-Cam-Footage.html Halo Wars CES 09 Cam Footage]. ''G4''. Accessed on 2009-01-20</ref>
**[[Warthog|"Flaming" Warthog M12 Light Reconnaissance Vehicle]] (Warthog) : Only available if game is pre-ordered.
**[[Warthog|"Flaming" Warthog M12 Light Reconnaissance Vehicle]] (Warthog) : Only available if game is pre-ordered.
**[[M808 Scorpion MBT]]: The M808 Scorpion is the basic human tank that can be upgraded to the 'Grizzly' variant
**[[M808 Scorpion MBT]]: The M808 Scorpion is the basic Human tank that can be upgraded to the 'Grizzly' variant
***Variant 1: The Scorpion mounts a much larger cannon.
***Variant 1: The Scorpion mounts a much larger cannon.
***Variant 2: Same as above but the coaxial gun has been upgraded and the turret has an improved turning speed.
***Variant 2: Same as above but the coaxial gun has been upgraded and the turret has an improved turning speed.
***[[Grizzly|Grizzly variant]]<ref name=Forum/>: An upgrade of the Scorpion, it packs two cannons and a flamethrower. This upgrade is only available when the player chooses [[Sergeant Forge]] as his or her Leader Character in online play.
***[[Grizzly|Grizzly variant]]<ref name=Forum/>: An upgrade of the Scorpion, it packs two cannons and a flamethrower. This upgrade is only available when the player chooses [[Sergeant Forge]] as his or her Leader Character in online play.
**[[Behemoth-class Troop Transport]]<ref name=Forum/> (Elephant): The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon and twin engines to upgrade speed It is [[Captain Cutter|Captain Cutter's]] unique unit.  
**[[Behemoth-class Troop Transport]]<ref name=Forum/> (Elephant): The Elephant, as it is more commonly known, can carry squads into combat and can fulfill the role of a barracks in the field, along with having the ability to be upgraded with a cannon and twin engines to upgrade speed. It is [[Captain Cutter]]'s unique unit.  
**[[Gremlin Combat Support Vehicle|Gremlin]]: A Combat Support vehicle, it's [[Professor Anders]]'s unique Unit. It attacks with an EMP cannon that disables vehicles or non-infantry units temporarily. It can be upgraded to fire farther and to make the EMP blast link to other vehicles.[http://www.halowars.com/forums/459293/ShowThread.aspx#459293]
**[[Gremlin Combat Support Vehicle|Gremlin]]: A Combat Support vehicle, it's [[Professor Anders]]'s unique Unit. It attacks with an EMP cannon that disables vehicles or non-infantry units temporarily. It can be upgraded to fire farther and to make the EMP blast link to other vehicles.[http://www.halowars.com/forums/459293/ShowThread.aspx#459293]
**[[Rhino]]: The Rhino is a heavy tracked unit that has a greater defense but lower attack than the Scorpion. It has been confirmed that the Rhino is a separate vehicle from the Scorpion.
**[[Rhino]]: The Rhino is a heavy tracked unit that has a greater defense but lower attack than the Scorpion. It has been confirmed that the Rhino is a separate vehicle from the Scorpion.
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**[[Dropship 77-Troop Carrier|D77-TC Pelican Dropship]]: Pelicans can carry units into combat and provide fire support.
**[[Dropship 77-Troop Carrier|D77-TC Pelican Dropship]]: Pelicans can carry units into combat and provide fire support.
**[[Shortsword-class Bomber]]: Shortsword bombers operate low-altitude bombing runs that can destroy or freeze enemy units. These runs are more like a spray of bombs than a specific target area. These "sprays" are directed by selecting a point on the map with the controller and a direction for the "spray" to go in.  
**[[Shortsword-class Bomber]]: Shortsword bombers operate low-altitude bombing runs that can destroy or freeze enemy units. These runs are more like a spray of bombs than a specific target area. These "sprays" are directed by selecting a point on the map with the controller and a direction for the "spray" to go in.  
**[[Hornet]]<ref name=Forum/>: The Hornet is a light gunship that can carry two passengers to provide support and fire on enemy ground and air targets. The Hornet can also carry "rocket-toting" passengers<ref>OXM January 2009 Article</ref>. If upgraded once ("Wingmates" upgrade)two marines ride on the Hornet for increased damage. A second upgrade ("chaff pods") allows for better avoidance of missile attacks.
**[[Hornet]]<ref name=Forum/>: The Hornet is a light gunship that can carry two passengers to provide support and fire on enemy ground and air targets. The Hornet can also carry "rocket-toting" passengers<ref>''OXM'' January 2009 Article</ref>. If upgraded once ("Wingmates" upgrade)two Marines ride on the Hornet for increased damage. A second upgrade ("chaff pods") allows for better avoidance of missile attacks.
**[[Vulture]]: The Vulture is a large gunship that can deliver heavy amounts of fire against all ground targets. It can be upgraded once to double the number of rockets in its special attack "barrage".
**[[Vulture]]: The Vulture is a large gunship that can deliver heavy amounts of fire against all ground targets. It can be upgraded once to double the number of rockets in its special attack "barrage".
**[[Hawk]]: The Hawk is the super upgraded version of the Hornet. It is a tank busting aerodyne armed with twin auto cannons and a nose-mounted laser weapon. It can be obtained only with [[Anders]] in charge.
**[[Hawk]]: The Hawk is the super upgraded version of the Hornet. It is a tank busting aerodyne armed with twin auto cannons and a nose-mounted laser weapon. It can be obtained only with [[Anders]] in charge.
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**[[Pod]]: Appearing at the beginning of the ''Field Trip To Harvest'' cinematic, these dropships, larger than both the Pelican and Albatross, delivers extremely large objects to ground positions, such as portions of [[firebase]]s.  
**[[Pod]]: Appearing at the beginning of the ''Field Trip To Harvest'' cinematic, these dropships, larger than both the Pelican and Albatross, delivers extremely large objects to ground positions, such as portions of [[firebase]]s.  
*'''Buildings'''
*'''Buildings'''
**[[Station]]: Provides the basic base of the UNSC with optional 'add on' buildings that can increase its usefulness. May be upgraded to a [[fortress]].
**[[Station]]: Provides the basic base of the UNSC with optional "add on" buildings that can increase its usefulness. May be upgraded to a [[fortress]].
***[[UNSC Reactor]]: The Reactor provides power for a UNSC base to run on. Can be upgraded once to double energy output.
***[[UNSC Reactor]]: The Reactor provides power for a UNSC base to run on. Can be upgraded once to double energy output.
***[[UNSC Air Pad]]: This provides UNSC air units along with upgrades for them.  
***[[UNSC Air Pad]]: This provides UNSC air units along with upgrades for them.  
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**''[[Spirit Of Fire]]'': The ''Spirit of Fire'' provides both direct and indirect support by sending down troops and buildings, deploying bombers, or directly firing one of its MAC guns on the surface.  
**''[[Spirit Of Fire]]'': The ''Spirit of Fire'' provides both direct and indirect support by sending down troops and buildings, deploying bombers, or directly firing one of its MAC guns on the surface.  
**'''[[Magnetic Accelerator Cannon|MAC]] Blast''': Varying numbers of slugs can be used to cause varying levels of destruction, with each being individually aimed.<ref>http://www.shacknews.com/featuredarticle.x?id=446</ref>
**'''[[Magnetic Accelerator Cannon|MAC]] Blast''': Varying numbers of slugs can be used to cause varying levels of destruction, with each being individually aimed.<ref>http://www.shacknews.com/featuredarticle.x?id=446</ref>
**'''ODST Drop''': Several ODST Pods, individually aimed by the user, are called down at 100 resoureces each. The Pods will spawn a whole ODST squad.<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref> Only available in skirmish mode if [[Captain Cutter]] is the selected Hero unit.
**'''ODST Drop''': Several ODST Pods, individually aimed by the user, are called down at 100 resources each. The Pods will spawn a whole ODST squad.<ref>http://e3.g4tv.com/e32008/videos/26921/Hands_On_Halo_Wars.html</ref> Only available in skirmish mode if [[Captain Cutter]] is the selected Hero unit.
**'''Disruption Bomb''': A bomb that deactivates any leader powers and prevents others being activated in a short radius during the effect. <ref>http://www.gametrailers.com/player/41104.html</ref>
**'''Disruption Bomb''': A bomb that deactivates any leader powers and prevents others being activated in a short radius during the effect. <ref>http://www.gametrailers.com/player/41104.html</ref>
**'''[[Heal and Repair]]''': Heals all units and structures in a selected area. <ref name = "Gamereactor">2008-04-11, [http://www.gamereactor.no/grtv/?id=3396&sid=5bb9748a525446234980eb00694fb89a TGS08: Halo Wars Gameplay Presentation]. ''Gamereactor TV''. Accessed on 2008-17-12</ref>
**'''[[Heal and Repair]]''': Heals all units and structures in a selected area. <ref name = "Gamereactor">2008-04-11, [http://www.gamereactor.no/grtv/?id=3396&sid=5bb9748a525446234980eb00694fb89a TGS08: Halo Wars Gameplay Presentation]. ''Gamereactor TV''. Accessed on 2008-17-12</ref>
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[[Image:Brute_1024.jpg|thumb|right|The [[Brute Army Commander]] in ''Halo Wars'']][[Image:OMG Duel Energy Swords!.jpg|thumb|right|Concept art for the [[Elite]] grasping two [[Energy Swords]].]][[Image:Gameprohalowars.jpg|200px|thumb|A Covenant Scarab destroys various UNSC vehicles]]
[[Image:Brute_1024.jpg|thumb|right|The [[Brute Army Commander]] in ''Halo Wars'']][[Image:OMG Duel Energy Swords!.jpg|thumb|right|Concept art for the [[Elite]] grasping two [[Energy Swords]].]][[Image:Gameprohalowars.jpg|200px|thumb|A Covenant Scarab destroys various UNSC vehicles]]
*'''Infantry'''
*'''Infantry'''
**[[Unggoy]] (Grunts): Fight in lances consisting of a Sangheili Minor or Major (or, depending on the player's selected leader, a Brute Minor or Major) and several Grunts. They have the secondary ability to throw plasma grenades. Can be upgraded with needlers, additional members, and a [[Deacon]] to boost combat capabilities. <ref>http://halowars.com/images/cov/covenant_grunt_squad.jpg</ref>
**[[Unggoy]] (Grunts): Fight in lances consisting of a Sangheili Minor or Major (or, depending on the player's selected leader, a Brute Minor or Major) and several Grunts. They have the secondary ability to throw Plasma Grenades. Can be upgraded with Needlers, additional members, and a [[Deacon]] to boost combat capabilities. <ref>http://halowars.com/images/cov/covenant_grunt_squad.jpg</ref>
**[[Sangheili]] (Elites): In addition to leading Unggoy lances, several specialties of Elites may be fielded. It is unknown if Elite groups may be purchased in the Covenant faction, but it might be possible as it is shown in a video of the Halo Wars demo.
**[[Sangheili]] (Elites): In addition to leading Unggoy lances, several specialties of Elites may be fielded. It is unknown if Elite groups may be purchased in the Covenant faction, but it might be possible as it is shown in a video of the ''Halo Wars'' demo.
***[[Suicide Unggoy]]: Will berserk and blow themselves up. Leader-specific unit of the Arbiter.
***[[Suicide Unggoy]]: Will berserk and blow themselves up. Leader-specific unit of the Arbiter.
***[[Honor Guard Elite]]: Serve as powerful anti-infantry units. They can be upgraded with energy shields and active camouflage. They are the leader-specific unit of the [[Prophet of Regret]].
***[[Honor Guard Elite]]: Serve as powerful anti-infantry units. They can be upgraded with energy shields and active camouflage. They are the leader-specific unit of the [[Prophet of Regret]].
***[[Unnamed Arbiter|Arbiter]]: An antagonist in the campaign and a leader unit in multiplayer. He might be Cutter's counterpart. His secondary ability is a rage power that drains resources but makes the Arbiter go on a "killing spree."Unknown is Elite Specific<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
***[[Unnamed Arbiter|Arbiter]]: An antagonist in the campaign and a leader unit in multiplayer. He might be Cutter's counterpart. His secondary ability is a rage power that drains resources but makes the Arbiter go on a "killing spree". Unknown is Elite Specific<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
**[[Mgalekgolo]]  (Hunters): Hunters are heavily armored and armed with fuel rod-launching Assault Cannons, like they are in ''Halo: Combat Evolved''. They are the Covenant's primary anti-vehicle infantry. It is unknown if they will be able to melee enemy units in close combat, but it is confirmed they have a charge ability that can knock enemy infantry into the air. When upgraded, they can fire a more powerful beam from their cannons.<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
**[[Mgalekgolo]]  (Hunters): Hunters are heavily armored and armed with fuel rod-launching Assault Cannons, like they are in ''Halo: Combat Evolved''. They are the Covenant's primary anti-vehicle infantry. It is unknown if they will be able to melee enemy units in close combat, but it is confirmed they have a charge ability that can knock enemy infantry into the air. When upgraded, they can fire a more powerful beam from their cannons.<ref>http://www.youtube.com/watch?v=rjS8PnT-ESw</ref>
**[[Kig-Yar]]  (Jackals): Jackals fight in pairs in Halo Wars and provide decent defense against Marines armed with conventional weapons but little defense against grenades, explosives or vehicles. They are originally armed with carbines and can be positioned in Covenant Watchtowers to provide a higher range of view. They are initially trained without shields but can be upgraded to incorporate personal energy shields and use beam rifles with the shields in the later stages of the Covenant tech tree.
**[[Kig-Yar]]  (Jackals): Jackals fight in pairs in ''Halo Wars'' and provide decent defense against Marines armed with conventional weapons but little defense against grenades, explosives or vehicles. They are originally armed with Carbines and can be positioned in Covenant Watchtowers to provide a higher range of view. They are initially trained without shields but can be upgraded to incorporate Personal Energy Shields and use Beam Rifles with the shields in the later stages of the Covenant tech tree.
**[[Jiralhanae]] (Brutes): In battle the Brutes wield Brute Shots, which are devastating against infantry and effective against light vehicles. Due to their limited battlefield use prior to the events of ''[[Halo 2]]'', they are apparently leader-specific units belonging to the unknown [[Brute Army Commander|Chieftain]]. They can be upgraded to have [[Jump Pack Brute|Jump packs]] and more powerful brute shots <ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>.
**[[Jiralhanae]] (Brutes): In battle the Brutes wield Brute Shots, which are devastating against infantry and effective against light vehicles. Due to their limited battlefield use prior to the events of ''[[Halo 2]]'', they are apparently leader-specific units belonging to the unknown [[Brute Army Commander|Chieftain]]. They can be upgraded to have [[Jump Pack Brute|Jump packs]] and more powerful brute shots <ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>.
***Jiralhanae [[Brute Chieftain|Chieftain]]. The only usable Brute Chieftain is the same Chieftain that can be selected as a leader, making him a 'hero' unit for the faction like the Arbiter<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>.
***Jiralhanae [[Brute Chieftain|Chieftain]]. The only usable Brute Chieftain is the same Chieftain that can be selected as a leader, making him a 'hero' unit for the faction like the Arbiter<ref>http://www.xbox.com/NR/rdonlyres/31804095-7B32-4CE2-A17E-3CB54A3692EF/0/HaloWars_MNL_EN.PDF</ref>.