Halo Legends: Difference between revisions

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''Halo Legends'' was distributed by [[Wikipedia:Warner Home Video|Warner Bros.]] and released onto standard DVD and Blu-Ray on February 16, 2010.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html '''Los Angeles Times''': ''Video game publishers Microsoft, Ubisoft invading Hollywood's turf'']</ref> And on February 9, the [[halo Legends: Original Soundtrack|''Halo Legends'' Original Soundtrack]] was released. Some of the episodes were briefly distributed on [[Halo Waypoint]] before the release of the DVD.<ref>[http://xbox360.ign.com/articles/107/1073289p2.html "IGN-next six years": Legends, Movies and the Next Six Years]</ref>
''Halo Legends'' was distributed by [[Wikipedia:Warner Home Video|Warner Bros.]] and released onto standard DVD and Blu-Ray on February 16, 2010.<ref>[http://latimesblogs.latimes.com/entertainmentnewsbuzz/2009/07/video-game-publishers-microsoft-ubisoft-invading-hollywoods-turf.html '''Los Angeles Times''': ''Video game publishers Microsoft, Ubisoft invading Hollywood's turf'']</ref> And on February 9, the [[halo Legends: Original Soundtrack|''Halo Legends'' Original Soundtrack]] was released. Some of the episodes were briefly distributed on [[Halo Waypoint]] before the release of the DVD.<ref>[http://xbox360.ign.com/articles/107/1073289p2.html "IGN-next six years": Legends, Movies and the Next Six Years]</ref>


==Background and Development==
==Background and development==
{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}
{{Quote|It's a wildly varied genre, but anime creators do things with weapons and vehicles and technology nobody else does and that marries very well with Halo. It's amazing to see some of the new stuff they're introducing and how neatly it maps to the visual aesthetics in the Halo universe|[[Frank O'Connor]], Creative Director of [[343 Industries]].}}