Halo Graphic Novel: Difference between revisions

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==Background and publication==
==Background and publication==
Bungie Studios' original concept of the graphic novel was to bring the ''Halo'' series into new media beyond that of video games, with sequential art being the main focus.<ref name="IGN: Exploring the Halo Graphic Novel"> {{cite web|author=Goldstein, Hilary|date=2006-06-23|url=http://uk.comics.ign.com/articles/714/714462p1.html|title=IGN: Exploring the Halo Graphic Novel (Part I)|work=[[IGN]]|accessdate=Feb 19|accessyear=2007}}</ref> Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.<ref name="IGN: Exploring the Halo Graphic Novel" /> This also gave the studio greater access to various artists that it hoped would contribute; the novel’s executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.<ref name="IGN: Exploring the Halo Graphic Novel 2">{{cite web|author=Goldstein, Hilary|date=2006-06-23|url=http://uk.comics.ign.com/articles/714/714462p1.html|title=IGN: Exploring the Halo Graphic Novel (Part II)|work=[[IGN]]|accessdate=Feb 19|accessyear=2007}}</ref> Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.<ref name="IGN: Exploring the Halo Graphic Novel 2" /> Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."<ref name="Inside Bungie"> {{cite web|date=2007-01-19|author=Staff|url=http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php|title=Inside Bungie|work=Edge Magazine|accessdate=February 19|accessyear=2007}}</ref>  
Bungie Studios' original concept of the graphic novel was to bring the ''Halo'' series into new media beyond that of video games, with sequential art being the main focus.<ref name="IGN: Exploring the Halo Graphic Novel"> {{cite web|author=Goldstein, Hilary|date=2006-06-23|url=http://uk.comics.ign.com/articles/714/714462p1.html|title=IGN: Exploring the Halo Graphic Novel (Part I)|work=[[IGN]]|accessdate=Feb 19|accessyear=2007}}</ref> Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.<ref name="IGN: Exploring the Halo Graphic Novel" /> This also gave the studio greater access to various artists that it hoped would contribute; the novel’s executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.<ref name="IGN: Exploring the Halo Graphic Novel 2">{{cite web|author=Goldstein, Hilary|date=2006-06-23|url=http://uk.comics.ign.com/articles/714/714462p1.html|title=IGN: Exploring the Halo Graphic Novel (Part II)|work=[[IGN]]|accessdate=Feb 19|accessyear=2007}}</ref> Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.<ref name="IGN: Exploring the Halo Graphic Novel 2" /> Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist [[Simon Bisley]] and French artist [[Jean Giraud|Jean "Moebius" Giraud]], the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."<ref name="Inside Bungie"> {{cite web|date=2007-01-19|author=Staff|url=http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php|title=Inside Bungie|work=Edge Magazine|accessdate=February 19|accessyear=2007}}</ref>  


The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.<ref name="IGN: Exploring the Halo Graphic Novel" /> The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.<ref name="Newsarama: Inside the Halo Graphic Novel"/><ref name="Bungie HGN announcement"> {{cite web|archiveurl=http://web.archive.org/web/20070203055515/http://www.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks|archivedate=2007-02-03|date=2006-03-16|author=Milkie|url=http://www.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks|title=Bungie Official Announcement|work=[[Bungie.net]]|accessdate=21 February|accessyear=2007}}</ref>
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.<ref name="IGN: Exploring the Halo Graphic Novel" /> The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.<ref name="Newsarama: Inside the Halo Graphic Novel"/><ref name="Bungie HGN announcement"> {{cite web|archiveurl=http://web.archive.org/web/20070203055515/http://www.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks|archivedate=2007-02-03|date=2006-03-16|author=Milkie|url=http://www.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks|title=Bungie Official Announcement|work=[[Bungie.net]]|accessdate=21 February|accessyear=2007}}</ref>
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===Supplemental===
===Supplemental===
Located after the main body of stories is a selection of art pieces that represent interpretations of the ''Halo'' universe from a number of comic book artists. These contributors include Doug Alexander, Rick Berry, Geof Darrow, and more than twenty-five others, both freelance and from [[Bungie Studios]]&mdash;including lead composer [[Martin O'Donnell]].<ref>{{cite web|url=http://nikon.bungie.org/misc/hgn_preview/index.html?display=inside_front_cover|title="Halo Graphic Novel Preview": Front Cover|work=[[Halo.Bungie.Org]]|accessdate=February 20|accessyear=2007}}</ref>
Located after the main body of stories is a selection of art pieces that represent interpretations of the ''Halo'' universe from a number of comic book artists. These contributors include Doug Alexander, Rick Berry, [[Geof Darrow]], and more than twenty-five others, both freelance and from [[Bungie Studios]]&mdash;including lead composer [[Martin O'Donnell]].<ref>{{cite web|url=http://nikon.bungie.org/misc/hgn_preview/index.html?display=inside_front_cover|title="Halo Graphic Novel Preview": Front Cover|work=[[Halo.Bungie.Org]]|accessdate=February 20|accessyear=2007}}</ref>


A few promotional pieces were created before the ''Halo Graphic Novel'''s release date, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story.<ref name="Bunge: 16 Page Preview Comic">{{cite web|url=http://nikon.bungie.org/misc/hgn_preview/|title="Halo Graphic Novel Preview"|work=[[Halo.Bungie.Org]]|accessdate=February 19|accessyear=2007}}</ref>  A full-color poster of the book's cover was released on June 28, 2006.<ref name="Online poster">{{cite web|author=Staff|date=2006-06-12|url=http://uk.comics.ign.com/articles/712/712165p1.html|title="Halo Graphic Novel Poster Preview"|work=[[IGN]]|accessdate=February 22|accessyear=2007}}</ref>
A few promotional pieces were created before the ''Halo Graphic Novel'''s release date, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story.<ref name="Bunge: 16 Page Preview Comic">{{cite web|url=http://nikon.bungie.org/misc/hgn_preview/|title="Halo Graphic Novel Preview"|work=[[Halo.Bungie.Org]]|accessdate=February 19|accessyear=2007}}</ref>  A full-color poster of the book's cover was released on June 28, 2006.<ref name="Online poster">{{cite web|author=Staff|date=2006-06-12|url=http://uk.comics.ign.com/articles/712/712165p1.html|title="Halo Graphic Novel Poster Preview"|work=[[IGN]]|accessdate=February 22|accessyear=2007}}</ref>
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=== '''Second Sunrise Over New Mombasa''' ===
=== '''Second Sunrise Over New Mombasa''' ===


Near the beginning of ''[[Halo 2]]'', the Covenant stumble upon humanity's best-guarded secret&mdash;the location of Earth&mdash;and launch a direct attack on the city of [[New Mombasa]], [[Kenya]]. By the time players arrive at the city in ''Halo 2'', it is deserted; "Second Sunrise", which takes place during the attack, explains that this was not always the case. The story is told through the eyes of a reporter who creates propaganda for the UNSC. When the Covenant invade the city, the reporter and fellow citizens take to its defense, until they are forced to flee as the city faces ruin.
Fighting a war isn't just shipping men and machines to distant worlds. There are subtler, more dangerous fights taking place on the streets of [[New Mombasa]], and in the hearts and minds of men.
 
Bungie described "Second Sunrise" as an attempt to put a human face on the conflict by illustrating the effects of war on the common citizen.<ref name="HGN: SSNM">''Halo Graphic Novel'', page 84 (ISBN 0785123725)</ref> The story was written by Brett Lewis with art provided by Jean "Moebius" Giraud. Giraud explained that his son's enjoyment of the game series ultimately compelled him to accept an invitation to contribute his art; before writing, he had never played the video games.<ref name="HGN: SSNM2">''Halo Graphic Novel'', page 99 (ISBN 0785123725)</ref>


''Characters''
''Characters''
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== External Links ==
== External Links ==
*[http://halo.bungie.net Bungie Studios]
 
*[http://www.marvelcomics.com Marvel Comics]
*[http://en.wikipedia.org/wiki/Halo_Graphic_Novel Wikipedia page on Halo Graphic Novel]
*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]
*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]


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