Halo 4 E3 2012 Stage Demo: Difference between revisions

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*The player could carry a maximum of four grenades of each type, instead of the final game's two.
*The player could carry a maximum of four grenades of each type, instead of the final game's two.
*The Armor Ability icon for [[Promethean vision]] is an eye over a regular hexagon, while in the final build the icon is an outline of the MJOLNIR [[MJOLNIR Powered Assault Armor/Recruit|Recruit armor]]'s helmet.
*The Armor Ability icon for [[Promethean vision]] is an eye over a regular hexagon, while in the final build the icon is an outline of the MJOLNIR [[MJOLNIR Powered Assault Armor/Recruit|Recruit armor]]'s helmet.
*Frag grenades did not explode or do any damage of any kind.
*Ambient wildlife existed and could be seen in the background.
*The player was invincible.


==Sources==
==Sources==
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