Halo 3 ViDoc: Et Tu, Brute?: Difference between revisions

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{{ratings}}{{Era|H3}}
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'''ViDoc: Et Tu Brute''' is a behind the scenes look at Halo 3, specifically the [[Brute]]s in Halo 3. This [[7]]:03 min ([[7]]:00 excluding the Xbox 360 Logo and slogan) clip interviews various [[Bungie]] employees about the Brutes and their development, how they were created in Halo 2 and how they will be expanded upon in Halo 3. It's name, "Et Tu, Brute?" is Latin for "And you, Brutus?", a pun on the name of the Brutes. These are also said to be the last words spoken by Julius Caesar.
{{Era|H3}}
 
'''ViDoc: Et Tu Brute''' is a behind the scenes look at [[Halo 3]], specifically the [[Brute]]s in Halo 3. This [[7]]:03 min ([[7]]:00 excluding the Xbox 360 Logo and slogan) clip interviews various [[Bungie]] employees about the Brutes and their development, how they were created in [[Halo 2]] and how they will be expanded upon in Halo 3. It's name, "Et Tu, Brute?" is Latin for "And you, Brutus?", a pun on the name of the Brutes. These are also said to be the last words spoken by Julius Caesar.


==Transcript==
==Transcript==
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1:47 - [[Curtis Creamer]] - Going back and trying to recreate a character like this is one part art and one part science, and the art part is very difficult to understand just exactly how long it's going to take.
1:47 - [[Curtis Creamer]] - Going back and trying to recreate a character like this is one part art and one part science, and the art part is very difficult to understand just exactly how long it's going to take.


2:00 - [[Isaac Hannaford]] - The concept artist tries to communicate through composition what the idea is trying to get across. A lot of times the direction just gets narrowed down to, 'can you just make it look cool'. The Brutes originally looked a lot like Chewbacca: like they were just big hairy guys with a Bandoleer. I looked at a lot of animal reference, rhinoceros, and some gorilla. Their natural body plating was Brutish! This was our way of, like, kind of pulling them into the fold of the Covenant. They've got kind of ancient looking buckles and gauntlets, and leather straps holding all that stuff together. Making them a little more serious bad guy ... I hope.
2:00 - [[Isaac Hannaford]] - The concept artist tries to communicate through composition what the idea is trying to get across. A lot of times the direction just gets narrowed down to, 'can you just make it look cool'. The Brutes originally looked a lot like Chewbacca: like they were just big hairy guys with a Bandoleer. I looked at a lot of animal reference, rhinoceros, and some gorilla. Their natural body plating was Brutish! This was our way of, like, kind of pulling them into the fold of the Covenant. They've got kind of ancient looking buckles and gauntlets, and leather straps holding all that stuff together. Making them a little more serious bad guy... I hope.


''Camera opens on a table with four [[Bungie]] staff being Interviewed. From left to right: [[Nathan Walpole]], John, [[Bill O'Brien]], and Jeremy''
''Camera opens on a table with four [[Bungie]] staff being Interviewed. From left to right: [[Nathan Walpole]], John, [[Bill O'Brien]], and Jeremy''
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