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DavidJCobb (talk | contribs) (Fixed some stuff.) |
DavidJCobb (talk | contribs) m (→Auto-Update 3: Line breaks between list items actually create separate and adjacent lists. Fixed it.) |
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*Game's title screen now displays the version number "1.1". | *Game's title screen now displays the version number "1.1". | ||
*Addressed several major hacks, cheats and exploits. Some fixes include: | *Addressed several major hacks, cheats and exploits. Some fixes include: | ||
**Players can no longer [[teleport]] around levels by disconnecting their modems. | **Players can no longer [[teleport]] around levels by disconnecting their modems. | ||
**Players can no longer fly over long distances by quickly switching from the [[Rocket Launcher]] to the [[Energy Sword]] while repeatedly pressing '''RT''' while their aiming [[reticule]] is red (when aiming at a distant enemy). | **Players can no longer fly over long distances by quickly switching from the [[Rocket Launcher]] to the [[Energy Sword]] while repeatedly pressing '''RT''' while their aiming [[reticule]] is red (when aiming at a distant enemy). | ||
**The [[Flyboy]] glitch was patched. | **The [[Flyboy]] glitch was patched. | ||
**Changes were made to the physics system to prevent players from grabbing weapons through walls. The fix also affects [[CTF]] flags, [[Assault]] bombs, and [[Oddball]] skulls. <!-- It was either grabbing weapons through walls or dropping them through walls. When rewriting this I assumed the former. DavidJCobb 08/09/2009 --> | **Changes were made to the physics system to prevent players from grabbing weapons through walls. The fix also affects [[CTF]] flags, [[Assault]] bombs, and [[Oddball]] skulls. <!-- It was either grabbing weapons through walls or dropping them through walls. When rewriting this I assumed the former. DavidJCobb 08/09/2009 --> | ||
*Upgraded software to automatically detect and [[ban]] cheating players. | *Upgraded software to automatically detect and [[ban]] cheating players. | ||
*Boosted the effectiveness of [[grenades]]. [[Frag Grenades]] now inflict a bit more damage, and explode a few milliseconds faster. [[Plasma Grenades]] received an ever larger damage boost, and can now wipe out a fully-shielded opponent with one blast. | *Boosted the effectiveness of [[grenades]]. [[Frag Grenades]] now inflict a bit more damage, and explode a few milliseconds faster. [[Plasma Grenades]] received an ever larger damage boost, and can now wipe out a fully-shielded opponent with one blast. | ||
*[[Melee]] combat received a massive upgrade. Two melee hits will almost always crush a fully-shielded opponent. As before, [[Assassination|melee blows from behind still kill with one hit]]. But now, jumping melee blows also kill with just one hit. | *[[Melee]] combat received a massive upgrade. Two melee hits will almost always crush a fully-shielded opponent. As before, [[Assassination|melee blows from behind still kill with one hit]]. But now, jumping melee blows also kill with just one hit. | ||
*The [[Brute Shot]] received a big damage boost, making it one of the better weapons in the game for medium-range butchery. On a related note, the [[Brute Shot]]'s massive blade also makes it a [[melee]] killing machine; one-two slices will do the job. | *The [[Brute Shot]] received a big damage boost, making it one of the better weapons in the game for medium-range butchery. On a related note, the [[Brute Shot]]'s massive blade also makes it a [[melee]] killing machine; one-two slices will do the job. | ||
*[[Dual-wield]] combos received some slight adjustments to damage, primarily to frontal assault-style combos. Some changes include: | *[[Dual-wield]] combos received some slight adjustments to damage, primarily to frontal assault-style combos. Some changes include: | ||
**The [[SMG]]/[[Plasma Rifle]] combo saw a slight damage reduction. | **The [[SMG]]/[[Plasma Rifle]] combo saw a slight damage reduction. | ||
**The SMG/[[Plasma Pistol]] overcharge combo saw a slight damage reduction. | **The SMG/[[Plasma Pistol]] overcharge combo saw a slight damage reduction. | ||
**The [[Magnum]]/Magnum combo received a small but noticeable fix regarding [[headshot]] damage, so they're no longer as overwhelmingly powerful. | **The [[Magnum]]/Magnum combo received a small but noticeable fix regarding [[headshot]] damage, so they're no longer as overwhelmingly powerful. | ||
*When multiple players are using the same TV screen, they no longer see notices of weapons and ammo that they pick up. | *When multiple players are using the same TV screen, they no longer see notices of weapons and ammo that they pick up. | ||
*Also made several other changes. | *Also made several other changes. | ||
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