Halo 2 (Windows Vista): Difference between revisions

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*Halo 2 Windows Vista still contains most game code from Halo 2 Xbox, these include splitscreen, Bungie.net user role and co-op mode, although in it's current state it is disabled.
*Halo 2 Windows Vista still contains most game code from Halo 2 Xbox, these include splitscreen, Bungie.net user role and co-op mode, although in it's current state it is disabled.
#The split-screen mode, being left untouched has distortions in splitting the screen, because it does not support any resolutions present in Halo 2 Windows Vista and HiredGun did not wish to port this feature.
#The split-screen mode, being left untouched has distortions in splitting the screen, because it does not support any resolutions present in Halo 2 Windows Vista and it proved very difficult so HiredGun did not wish to port this feature.
#The Bungie.net user role, was left disabled, but an enthusiast memory editor could enable these, to show up as a Bungie.net staff, or Bungie employee, these were left disabled as Bungie did not want to support the ranking system, matchmaking and the game itself.
#The Bungie.net user role, was left disabled, but an enthusiast memory editor could enable these, to show up as a Bungie.net staff, or Bungie employee, these were left disabled as Bungie did not want to support the ranking system, matchmaking and the game itself.
#Co-op gaming mode was left disabled, as split-screen had been a challenge for HiredGun, however online co-op was never added because it would require extensive changes in how the netcode works, they would have to add support for many events, objects and the artificial intelligence to synchronize between clients, host and servers.
#Co-op gaming mode was left disabled, as split-screen had been a challenge for HiredGun, however online co-op was never added because it would require extensive changes in how the netcode works, they would have to add support for many (scripted and cinematic) events, objects and the artificial intelligence to synchronize between clients, host and servers.


==Sources==
==Sources==
Anonymous user