Grifball: Difference between revisions

465 bytes added ,  14 years ago
("afterwards" is slang.)
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{|cellspacing="0" border="1" style="border:1px solid #AAA;"
{|cellspacing="0" border="1" style="border:1px solid #AAA;"
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!Bomb  
!Bomb
!Energy Sword  
!Energy Sword
!Gravity Hammer
!Gravity Hammer
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|-
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|You will both sword parry, but if you melee instead of slicing the second time it is faster.
|You will both sword parry, but if you melee instead of slicing the second time it is faster.


OR  
OR


Melee first to parry the Lunge then Melee again to kill
Melee first to parry the Lunge then Melee again to kill
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*A common and sometimes effective tactic is to jump above your enemies during the inital rush for the bomb and hammer them.You hav to time it just right or they will most likey hit you first.This technique often results in betrayals but if done right will kill the opposing rushers and get you the bomb.
*A good counter against 'Grif' is to jump above him and slash with the sword.Only experienced bomb carriers will counter this as most are looking forward and not up.
*When holding the [[Gravity Hammer]], if you wish to head towards the enemies spawn area, face the wall behind where you spawn and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop; however, it leaves you exposed to an enemy's attack.
*When holding the [[Gravity Hammer]], if you wish to head towards the enemies spawn area, face the wall behind where you spawn and repeatedly slam the hammer down and jump whilst facing the floor while moving backwards. This is an excellent way to speed toward the bomb, or enemies bomb drop; however, it leaves you exposed to an enemy's attack.
*When using the sword against the Gravity Hammer (though not recommended if you are unskilled with the sword) wait for them to swing and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.  
*When using the sword against the Gravity Hammer (though not recommended if you are unskilled with the sword) wait for them to swing and while their hammer is still down, get close and lunge. This takes some practice, but it is an effective way of racking up kills with the sword.
*Don't stick together; the enemies will just get a multi kills with one hit or two, or you may betray each other due to the splash damage. Instead, spread out and take every direction so it's one on one.
*Don't stick together; the enemies will just get a multi kills with one hit or two, or you may betray each other due to the splash damage. Instead, spread out and take every direction so it's one on one.
*Protect your bomb drop area, don't let the enemy rush and drop the bomb, keep them at a long distance.
*Protect your bomb drop area, don't let the enemy rush and drop the bomb, keep them at a long distance.
*You do not need the full nine (five in matchmaking), just attempt to get five (three in matchmaking) scores. If you have the ball and full over shields, you can "wave ride" as it is commonly called by jumping over a player, on the other team or yours, and at the cost of your shield you can be flung across the map. Sometimes you will just be propelled upwards but, using this tactic you can go from your side of the field to the goal. It is possible to wave ride multiple times if you are in the air long enough to let your shields recharge. Using the Sword against the ball carrier can be more useful than the Hammer because of having no possible way of wave riding
*You do not need the full nine (five in matchmaking), just attempt to get five (three in matchmaking) scores. If you have the ball and full over shields, you can "wave ride" as it is commonly called by jumping over a player, on the other team or yours, and at the cost of your shield you can be flung across the map. Sometimes you will just be propelled upwards but, using this tactic you can go from your side of the field to the goal. It is possible to wave ride multiple times if you are in the air long enough to let your shields recharge. Using the Sword against the ball carrier can be more useful than the Hammer because of having no possible way of wave riding
*You don't need to wait for the reticule to turn red to swing in Grifball. Swinging just before it turns red will still get you a kill because of the lack of shields when not holding the ball.
*You don't need to wait for the reticule to turn red to swing in Grifball. Swinging just before it turns red will still get you a kill because of the lack of shields when not holding the ball.
*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.  
*At the beginning of a round, don't rush the bomb with everyone else on your team. Instead, stay off to the side of the bomb. That way, you can grab the bomb almost unchallenged after most people are dead after the opening rush, or run to their spawn area as they spawn.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*If you’re feeling lucky, try a couple of twists or sharp turns to trick the other team.
*A recent technique that appeared in the Grifball Tournament was known as "wall jumping". In which the ball carrier (also known as Grif) would jump on the small ledge behind the goal before scoring in order to evade pursuers.
*A recent technique that appeared in the Grifball Tournament was known as "wall jumping". In which the ball carrier (also known as Grif) would jump on the small ledge behind the goal before scoring in order to evade pursuers.