Gravemind (Form): Difference between revisions

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The mostly collected and impassive tone that is frequently heard from it can be justified by his implied near omniscience; often knowing what is happening, and having a clear picture of what will occur later, gives it little reason to worry about matters, and it only becomes truly irritated or angry when something occurs that he has not foreseen, or is close to defeating him. Such examples are what Cortana keeps hidden from him, the knowledge of the Ark and of the [[Activation Index]], and the Chief and Arbiter's mission to activate the [[Halo Array]].
The mostly collected and impassive tone that is frequently heard from it can be justified by his implied near omniscience; often knowing what is happening, and having a clear picture of what will occur later, gives it little reason to worry about matters, and it only becomes truly irritated or angry when something occurs that he has not foreseen, or is close to defeating him. Such examples are what Cortana keeps hidden from him, the knowledge of the Ark and of the [[Activation Index]], and the Chief and Arbiter's mission to activate the [[Halo Array]].


He is also known to be quite manipulative: in ''Halo 2'', Gravemind tricks the Chief into being a decoy to distract the [[High Prophet]]s as he attempts to take over High Charity, and in ''Halo 3'', he convinces the Master Chief and the Arbiter to help him kill the Prophet of Truth, but is hostile again immediately after the firing of the Halo array is stopped.
He is also known to be quite manipulative: in ''Halo 2'', Gravemind tricks the Chief into being a decoy to distract the [[High Prophet]]s as he attempts to take over High Charity, and in ''Halo 3'', he convinces the Master Chief and the Arbiter to help him kill the [[Prophet of Truth]], but is hostile again immediately after the firing of the Halo array is stopped.


It is also notable that the original Gravemind was able to convince the Forerunner AI [[Mendicant Bias]] to join his cause and turn his fleet upon the [[Forerunner]]s by telling him that the Flood are the next step of evolution and that the [[Forerunners]] are denying it.
It is also notable that the original Gravemind was able to convince the Forerunner AI [[Mendicant Bias]] to join his cause and turn his fleet upon the [[Forerunner]]s by telling him that the Flood are the next step of evolution and that the [[Forerunners]] are denying it.


The Gravemind is not violent until it is absolutely necessary; this is what makes a Gravemind a key point in Flood evolution. Ironically this is unlike the previous Flood stages.  He is able to put aside differences when it is necessary.  The end of the Halo 3 level The Covenant is an example of this, as the only choice he has is to make a short alliance with the Chief and the Arbiter so they can kill their common enemy, the Prophet of Truth.
The Gravemind is not violent until it is absolutely necessary; this is what makes a Gravemind a key point in [[Flood]] evolution. Ironically this is unlike the previous Flood stages.  He is able to put aside differences when it is necessary.  The end of the Halo 3 level The Covenant is an example of this, as the only choice he has is to make a short alliance with the Chief and the Arbiter so they can kill their common enemy, the Prophet of Truth.


The Gravemind later tells the Master Chief and the Arbiter that by activating the Ark the only thing that will be accomplished is adding time to a sentence he did not deserve. This seems to suggest that the Gravemind does not understand why the living races hate the Flood, and that he believes that the Flood is just the next step in galactic evolution.
The Gravemind later tells the [[Master Chief]] and the [[Arbiter]] that by activating the [[Ark]] the only thing that will be accomplished is adding time to a sentence he did not deserve. This seems to suggest that the Gravemind does not understand why the living races hate the Flood, and that he believes that the Flood is just the next step in galactic evolution.


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