Ghosts of Halo: Difference between revisions

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The mystery has been solved!!!!
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Such players tend to behave bizarrely and possess odd features. Among other things, they lack gamertags, do not show up on the scoreboard, and move erratically. They can be hostile if provoked, though some have been known to attack actual players for no reason. On some occasions, they are also invulnerable.
Such players tend to behave bizarrely and possess odd features. Among other things, they lack gamertags, do not show up on the scoreboard, and move erratically. They can be hostile if provoked, though some have been known to attack actual players for no reason. On some occasions, they are also invulnerable.


They cannot be reproduced consistently and are very rarely seen, thus making the reason for their existence impossible to determine. It is entirely possible that no such "ghosts" exist and they are simply hoaxes.
It was once thought that the ghosts cannot be reproduced consistently and are very rarely seen, thus making the reason for their existence impossible to determine. It is entirely possible that no such "ghosts" exist and they are simply hoaxes. However, it has since been discovered that the ghosts are in fact simple to reproduce under the right conditions. Such conditions can be reproduced artificially by overloading a map in Halo: Reach. In previous Halo games, such conditions would be more rare. See Cause.
 
==Cause==
Ghosts of Halo are caused by stress on the game engine due to lots of activity going as well as network lag. Under the right conditions, it can cause a single player or multiple players to manifest as ghosts. To the ghost player, they are not aware of what's going on, but to other people it will seem very bizarre. It seems in Halo: Reach you need to overload the map in order to artifically simulate the right conditions for a ghost to manifest. The same rule or some similar condition probably applies to the other Halo games.
 
[http://www.youtube.com/watch?v=UrLvnGdbTxU&feature=channel_video_title Video detailing the exact cause of the ghosts and how to control it.]
 
The more players in the game, the more different the results will be of how the ghost manifests itself.


==History==
==History==
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