Ghosts of Halo: Difference between revisions

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In ''Halo: Reach'', an additional form of ghost can be produced by severely overburdening the game engine in an already laggy environment. Under the right conditions, one or more players may manifest as "ghosts".<ref name="reach-ghost">[http://www.youtube.com/watch?v=UrLvnGdbTxU&feature=channel_video_title '''YouTube:''' Halo: Reach - Ghost of Forge World (Mystery Solved)]</ref>
In ''Halo: Reach'', an additional form of ghost can be produced by severely overburdening the game engine in an already laggy environment. Under the right conditions, one or more players may manifest as "ghosts".<ref name="reach-ghost">[http://www.youtube.com/watch?v=UrLvnGdbTxU&feature=channel_video_title '''YouTube:''' Halo: Reach - Ghost of Forge World (Mystery Solved)]</ref>


The Ghosts of Halo in ''Reach'' differ significantly from those seen in past games. They appear on the scoreboard, but show as perpetually dead (with their emblem covered by a red "X"). Actions taken by a ghost occur like they should; they can fire shots normally, occupy vehicles, and so on. However, the ghost itself is entirely absent on others' consoles; they do not appear on the motion tracker when on foot, and ghost-occupied vehicles are displayed on the motion tracker as if they were moving of their own accord.
The Ghosts of Halo in ''Reach'' differ significantly from those seen in past games. They appear on the scoreboard, but are shown as dead. Actions taken by a ghost occur like they should; they can fire shots normally, occupy vehicles, and so on. However, the ghost itself is entirely absent on others' consoles; they do not appear on the motion tracker when on foot, and ghost-occupied vehicles are displayed on the motion tracker as if they were moving of their own accord.


(In fact ghost-occupied vehicles act as if they are not occupied at all. Other players see vehicle-entry prompts even when a ghost is occupying a seat. Furthermore, the vehicle will not show pilot-related animations; a Falcon, for example, will fly around with its cockpit open and the propellers not spinning.)
(In fact ghost-occupied vehicles act as if they are not occupied at all. Other players see vehicle-entry prompts even when a ghost is occupying a seat. Furthermore, the vehicle will not show pilot-related animations; a Falcon, for example, will fly around with its cockpit open and the propellers not spinning.)