Ghost Town: Difference between revisions

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*Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled—only the edges of the level's roofs actually exist.
*Ghost Town's [[Invisible Walls|invisible ceiling]] is one of the lowest in the game, both to keep people from camping on rooftops and because the rooftops were never modeled—only the edges of the level's roofs actually exist.
*The map makes a great [[race]]track due to its rectangular shape.
*The map makes a great [[race]]track due to its rectangular shape.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge Turret Glitch]], and most of them can be safely walked around in without dying.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge turret glitch]], and most of them can be safely walked around in without dying.
===Glitches===
===Glitches===
*There is a hidden room in one corner of the map that has a fractured ceiling with rebar and concrete sticking out as well as a hole in the brick wall. The [[Forge Turret Glitch]] can be used to easily enter the room, and with some effort, a Two-Way Node can also be placed inside.
*There is a hidden room in one corner of the map that has a fractured ceiling with rebar and concrete sticking out as well as a hole in the brick wall. The [[Forge turret glitch]] can be used to easily enter the room, and with some effort, a Two-Way Node can also be placed inside.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It can be accessed using the Forge Turret Glitch.
*Under the Pump Station, beyond the concrete ramp, there is a fenced-off passageway leading to another part of the building. It seems to have been fenced off by [[Bungie]] for the final version of the map. This passageway is actually quite large, but resembles more of an abstract room. It can be accessed using the Forge turret glitch.
*On occasions, if you place a door upside down in the Pump Station it will turn invisible, but still be solid.
*On occasions, if you place a door upside down in the Pump Station it will turn invisible, but still be solid.