Ghost Town: Difference between revisions

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|location=[[Mount Kilimanjaro Water Plant]], [[Africa]]<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|location=[[Mount Kilimanjaro Water Plant]], [[Africa]]<ref>[https://www.halowaypoint.com/en-us/universe/locations/earth '''Halo Waypoint''': ''Earth'']</ref>
|terrain=Concrete ruins, vegetation
|terrain=Concrete ruins, vegetation
|gametypes=
|symmetry=
*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Slayer]]
*[[Slayer]]
*[[1 Flag CTF|One Flag]]
*[[1 Flag CTF|One Flag]]
*[[Single Bomb|One Bomb]]
*[[Single Bomb|One Bomb]]
|playernumber=4-12
|playernumber=4-12
|hided=true
}}
}}
{{Article Quote|These fractured remains near Voi remind us that brave souls died here to buy our salvation.<ref>http://www.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack</ref>}}
{{Article Quote|These fractured remains near Voi remind us that brave souls died here to buy our salvation.<ref>http://www.bungie.net/projects/halo3/content.aspx?link=H3LegendaryMapPack</ref>}}
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'''The Atrium:'''
'''The Atrium:'''
Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the [[Sniper rifle|Sniper Rifle]]. It features rubble and vegetation that has overgrown after years of desolation. Its ceiling is curved and is formed from several small windowpanes.
Is a long lean hallway with a walkway that connects to the Pump Station building. The Atrium area also houses the [[SRS99D-S2 AM sniper rifle|sniper rifle]]. It features rubble and vegetation that has overgrown after years of desolation. Its ceiling is curved and is formed from several small windowpanes.


'''The Pump Station:'''
'''The Pump Station:'''
A three-story building in the center of the map, with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the [[Shotgun]] spawns by a similar catwalk.
A three-story building in the center of the map, with catwalks leading to the Interior Base. It has several entrances, and is connected to the Atrium via a wooden catwalk. On the opposite side of the building it is connected to the area where the [[M90 shotgun|shotgun]] spawns by a similar catwalk.


'''The Interior Base:'''
'''The Interior Base:'''
An interior section in the corner of the map. It connects to the Pump Station via a catwalk where a Brute shot spawns, and has an exit leading towards the Shotgun spawn. This is where the Defenders spawn.
An interior section in the corner of the map. It connects to the Pump Station via a catwalk where a [[Type-25 Brute Shot|Brute Shot]] spawns, and has an exit leading towards the shotgun spawn. This is where the Defenders spawn.


'''The Tunnel:'''
'''The Tunnel:'''
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==Overview==
==Overview==
Starting from the [[M274 Ultra-Light All-Terrain Vehicle|Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the [[Shotgun]] (where the [[Bubble Shield]] is located). From Shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[Overshield]] and there’s a second level walkway overhead housing the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]] and grenades. Directly to the left and under the Plasma Grenades that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 Camera was taken.
Starting from the [[M274 Mongoose|Mongoose]] in the upper left corner of the image (see overview image in the image section) is one of the two bases (the other is in the bottom right of the image). The “Atrium” area (the building in the upper right corner, indicated with a 3) is a long, lean and overgrown two-story hallway with a catwalk that connects to the Pump Station, a three story building with catwalks that exit to the Interior Base (again in the lower right corner) and second level walkways to the shotgun (where the [[Z-4190 bubble shield|bubble shield]] is located). From the shotgun spawn, if players head to the right after coming from the Pump Station, they’ll be able to stay on a path that feeds down to the [[overshield]] and there’s a second level walkway overhead housing the [[M41 SPNKR|rocket launcher]] and [[grenade]]s. Directly to the left and under the [[Type-1 plasma grenade|plasma grenades]] that spawn near the Rocket Launcher is a tunnel that curves behind and empties almost into the area where the number 2 camera was taken.


The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward Sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active camouflage|Active Camo]], and a [[Portable gravity lift|Gravity Lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.
The Pump Station’s main room is a bombed out shell of a structure with "God Rays" filtering through the ceiling - and that top floor has a walkway that leads toward the sniper in the Atrium and a walkway (where the Brute Shot spawns) that leads to the Interior base in the lower right corner. That multi-level base has a few connecting walkways that lead to an elevated and dilapidated structure that overlooks [[Active camouflage|active camo]], and a [[gravity lift]] spawn and is positioned above a dark hallway that funnels into the Atrium.


For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (Rocket Launcher side) down in front of Atrium and also down the Woods side (Shotgun side).
For the most part players have quick and dirty methods at their disposal, via quick jumps or equipment to get to the map’s second and third level catwalks and there are long sight lines from the Attackers’ base (rocket launcher side) down in front of Atrium and also down the Woods side (shotgun side).


==Strategies==
==Strategies==
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section-->
*Grab the [[Overshield]] when the game begins. It may not help against the [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], but with so many brutal weapons; you can easily die on this map.
*Grab the overshield when the game begins. It may not help against the rocket launcher, but with so many brutal weapons; you can easily die on this map.
*Getting the higher walkways is key to control, since you have the high ground, you can easily have a good advantage point on that area of the map.
*Getting the higher walkways is key to control, since you have the high ground, you can easily have a good advantage point on that area of the map.
*Remember, there ''is'' a [[Shotgun]] on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the Overshield and Bubble Shield being nearby.
*Remember, there ''is'' a shotgun on this map. It is near the cut-down tree near the municipal house. Take it and use it at your disposal. This also works well with the overshield and bubble shield being nearby.
*The Atrium can be a great place to hide or [[Camping|camp]].
*The Atrium can be a great place to hide or [[Camping|camp]].
*Dual Spikers and Plasma Rifles work great on this map.
*Dual [[Type-25 Spiker|Spikers]] and [[Type-25 plasma rifle|plasma rifles]] work great on this map.
*When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy.
*When you have an Oddball, be sure to keep moving and change your paths to help confuse your enemy.
*As it is always suggested that the destined winning team possesses the Shotgun, a combination of a [[BR55HB SR Battle Rifle|Battle Rifle]] and a Shotgun works well on this map.
*As it is always suggested that the destined winning team possesses the shotgun, a combination of a [[BR55HB battle rifle|battle rifle]] and a shotgun works well on this map.
*In Infection games, stick with multiple players in a tight spot above the hole in the building and don't help players jumping on obstacles or going out alone, they will be infected easily. When the next round starts, they will simply come with you into the fortified position.
*In Infection games, stick with multiple players in a tight spot above the hole in the building and don't help players jumping on obstacles or going out alone, they will be infected easily. When the next round starts, they will simply come with you into the fortified position.
*The pipes at the back near the sniper make a great place to hide with the Oddball or Bomb if you are wanting to outlast a match.
*The pipes at the back near the sniper make a great place to hide with the Oddball or Bomb if you are wanting to outlast a match.
*If you take the [[Gravity lift|Gravity Lift]], and go over to the side of the broken wall opposite of the [[Overshield]], you can toss it on the small pile of bricks to get on the wall. This is a decent place to snipe from in snipers, and a good spot in SWAT too.
*If you take the gravity lift, and go over to the side of the broken wall opposite of the overshield, you can toss it on the small pile of bricks to get on the wall. This is a decent place to snipe from in snipers, and a good spot in SWAT too.
*A fairly common strategy is for teams starting at the base, they will take a Mongoose to steal the Overshield at the beginning of a game, grenades, and whoever picks up the Rocket Launcher can usually counter, plus, whoever is going for the Overshield for his team.
*A fairly common strategy is for teams starting at the base, they will take a Mongoose to steal the overshield at the beginning of a game, grenades, and whoever picks up the rocket launcher can usually counter, plus, whoever is going for the overshield for his team.


==Forge==
==Forge==
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
<!--This section is for Forge tips, do not put things like "Add a brute shot, its more fun"  Give good reasons WHY and WHERE to add the object(s), like "Adding shield doors in the main hallway will change the flow of battle to the sides of it, allowing for more heated firefights in the side allies." Thank you for keeping Halopedia neat-->
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.
*Using the walkway and bridges, you can create faster travel between some of the buildings, allowing the pace of the game to move faster.
*You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a teleporter on top of the ramp/bridge.
*You can access the upper area of the Atrium by placing a ramp or bridge between two support beams and then place a [[teleporter]] on top of the ramp/bridge.
Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.  
Behind the concrete ramp in the Pump Station, there is a fenced off passageway which can be accessed by spawning a respawn inside. It is advised that you spawn a two-way teleporter node inside upon gaining access.  
This method can also be used to access the ruined brick building between the Atrium and the Interior Base.
This method can also be used to access the ruined brick building between the Atrium and the Interior Base.
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*The map makes a great [[race]]track due to its rectangular shape.
*The map makes a great [[race]]track due to its rectangular shape.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge Turret Glitch]], and most of them can be safely walked around in without dying.
*A lot of excellent hiding places, such as the slab of collapsed concrete below the large building, and the collapsed brick room between the Atrium and Interior Base, have invisible walls to stop people from camping. These walls can still be bypassed using the [[Forge Turret Glitch]], and most of them can be safely walked around in without dying.
*The sound of [[Kig-yar Sniper|Sniper Jackals]] turning on their [[Type-50 Sniper Rifle System|Beam Rifles]] can be heard occasionally. This can also be heard in Sierra 117.
*The sound of [[Kig-yar Sniper|Sniper Jackals]] turning on their [[Type-50 particle beam rifle|beam rifles]] can be heard occasionally. This can also be heard in Sierra 117.
*In a  [[ViDoc]], Victor Leon of [[Bungie]] pointed out the "Water Barrels" had no water in them at all.
*In a  [[ViDoc]], Victor Leon of [[Bungie]] pointed out the "Water Barrels" had no water in them at all.
*The buildings in ''Ghost Town'' resemble the main building and visitor center in the movie ''Jurassic Park''.
*The buildings in ''Ghost Town'' resemble the main building and visitor center in the movie ''Jurassic Park''.
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