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{{ | {{era|HW}} | ||
{{ | {{ratings}}{{Multiplayer Map Infobox | ||
{{Multiplayer Map Infobox | |||
|name=Frozen Valley | |name=Frozen Valley | ||
|image=[[File:Frozen Valley3D.jpg|300px]] | |image=[[File:Frozen Valley3D.jpg|300px]] | ||
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|weapons= | |weapons= | ||
|vehicles= | |vehicles= | ||
|equipment=*[[Sniper Tower]] | |equipment=*[[Deployable lookout tower|Sniper Tower]] | ||
|power-ups=*[[Forerunner Spire of Healing]] | |power-ups=*[[Forerunner Spire of Healing]] | ||
*[[Forerunner Bonus Reactor]] | *[[Forerunner Bonus Reactor]] | ||
|gametypes= | |gametypes= | ||
|playernumber=3v3 (6 players) | |playernumber=3v3 (6 players) | ||
}} | }}'''Frozen Valley''' is a [[Halo Wars]] [[multiplayer]] map.<ref>http://www.halowars.com/forums/permalink/451842/454925/ShowThread.aspx#454925</ref> | ||
'''Frozen Valley''' is a [[Halo Wars]] [[multiplayer]] map.<ref>http://www.halowars.com/forums/permalink/451842/454925/ShowThread.aspx#454925</ref> | |||
==Summary== | ==Summary== | ||
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==Strategies== | ==Strategies== | ||
Vehicles dominate this map up and down. Mobility is key. A group of locked down Cobras can essentially lock down a mountain pass, making it impassible. Expect to use your leader teleport/[[Pelican]] drop a lot to hit the enemy in the rear. As [[Cutter]], try to place an [[Elephant]] in the middle Healing Spire as quickly as possible to secure one of the most important locations on the map. It is also a good idea to control the shields so you can strategically force an enemy's army to go a certain way, possibly funneling them into your [[Cobra]] | Vehicles dominate this map up and down. Mobility is key. A group of locked down Cobras can essentially lock down a mountain pass, making it impassible. Expect to use your leader teleport/[[Dropship 77-Troop Carrier|Pelican]] drop a lot to hit the enemy in the rear. As [[James Gregory Cutter|Cutter]], try to place an [[M312 Heavy Recovery Vehicle|Elephant]] in the middle Healing Spire as quickly as possible to secure one of the most important locations on the map. It is also a good idea to control the shields so you can strategically force an enemy's army to go a certain way, possibly funneling them into your [[SP42 Cobra|Cobras]]. [[Type-47 Ultra Heavy Assault Platform|Scarabs]] are also very effective and good to use on this map as it has many large mountains and hills which only the scarab and air units can reach. | ||
If using a member of the Covenant, using a leader as a one man army can be very effective if used correctly on this map, keeping a large force to defend your central base you can send a full upgraded leader to damage the enemy forces as best as possible, then either "Leader Recalling" him or simply moving him to the Spire of Healing for a free health recharge, this saves the need for [[Engineers]] or needing to be healed by a [[UNSC]] allies Healing Ring. This tactic often works best as the [[Arbiter]] as being in rage mode means he is more difficult to hit and can therefore do more damage before being forced to retreat. | If using a member of the Covenant, using a leader as a one man army can be very effective if used correctly on this map, keeping a large force to defend your central base you can send a full upgraded leader to damage the enemy forces as best as possible, then either "Leader Recalling" him or simply moving him to the Spire of Healing for a free health recharge, this saves the need for [[Huragok|Engineers]] or needing to be healed by a [[United Nations Space Command|UNSC]] allies Healing Ring. This tactic often works best as the [[Arbiter]] as being in rage mode means he is more difficult to hit and can therefore do more damage before being forced to retreat. | ||
Have a Heal/Repair on units in the Spire of Healing to temporarily double the healing process. This is useful on units that take time to heal, such as the Scarab. | Have a Heal/Repair on units in the Spire of Healing to temporarily double the healing process. This is useful on units that take time to heal, such as the Scarab. | ||
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*Frozen Valley and [[Barrens]] are the only levels in [[Halo Wars]] to feature the [[Forerunner Spire of Healing]]. | *Frozen Valley and [[Barrens]] are the only levels in [[Halo Wars]] to feature the [[Forerunner Spire of Healing]]. | ||
*On this map, luck determines which two players will have a tactical advantage by having their default base near a [[Forerunner Bonus Reactor]]. | *On this map, luck determines which two players will have a tactical advantage by having their default base near a [[Forerunner Bonus Reactor]]. | ||
*On 3v3 Party Teams many players use teamwork to share the | *On 3v3 Party Teams many players use teamwork to share the [[Forerunner Bonus Reactor|Bonus Reactor]] in order to research their higher Tech required upgrades. This is a very useful tactic as it means a [[Covenant Empire|Covenant]] player no longer needs to research the [[Temple (Covenant)|Age of Reclamation]], and a UNSC player no longer needs to build a fourth [[UNSC Reactor|Reactor]] or upgrade two. | ||
==Gallery== | ==Gallery== |
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