Forum:Halo 5: Guardians (General): Difference between revisions

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Undo revision 1133582 by DJenser (talk) What did we learn? Don't edit while eating...
m (Undo revision 1133582 by DJenser (talk) What did we learn? Don't edit while eating...)
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The lack of splitscreen co-op play was hugely disappointing for me, because I always enjoyed playing with my roommates. I can get over that though. Aside from that, I love the idea of Warzone and the squad mechanics in the campaign.--{{User:Spartacus/Sig}} 11:25, 14 July 2015 (EDT)
The lack of splitscreen co-op play was hugely disappointing for me, because I always enjoyed playing with my roommates. I can get over that though. Aside from that, I love the idea of Warzone and the squad mechanics in the campaign.--{{User:Spartacus/Sig}} 11:25, 14 July 2015 (EDT)


Leaving out co-op was both a resource and business decision. From a systems standpoint, the console simply doesn't have the horsepower at its price-point to render the amount of scenery and AI activity present on a Campaign or Warzone-sized map at 1080p/60fps for more than a single player's perspective. That being said, I guess it thus became unfeasible from a business standpoint to divert resources & manpower away from getting the game ready for release in order to develop a splitscreen option for a single mode of play (that being Arena). Keep in mind that they were basically starting from scratch with H5, whereas the previous games' modes were developed through refinements to existing system architecture which already had splitscreen built into it. This dovetails nicely with Microsoft's desire to sell consoles because it means that, if you want multiplayer, you will now need to go out & buy one. More XBones sold = more money, plain & simple. Scheisty? For sure, but it would be naïve to say that one didn't see Microsoft moving in this direction within its own studios. They are a business, after all, and the bottom line for any business is to make money...[[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 13:20, 14 July 2015 (EDT)
Leaving out splitscreen was both a resource and business decision. From a systems standpoint, the console simply doesn't have the horsepower at its price-point to render the amount of scenery and AI activity present on a Campaign or Warzone-sized map at 1080p/60fps for more than a single player's perspective. That being said, I guess it thus became unfeasible from a business standpoint to divert resources & manpower away from getting the game ready for release in order to develop a splitscreen option for a single mode of play (that being Arena). Keep in mind that they were basically starting from scratch with H5, whereas the previous games' modes were developed through refinements to existing system architecture which already had splitscreen built into it. This dovetails nicely with Microsoft's desire to sell consoles because it means that, if you want multiplayer, you will now need to go out & buy one. More XBones sold = more money, plain & simple. Scheisty? For sure, but it would be naïve to say that one didn't see Microsoft moving in this direction within its own studios. They are a business, after all, and the bottom line for any business is to make money...[[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 13:20, 14 July 2015 (EDT)
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