Forge objects in Halo 3/Weapons: Difference between revisions

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{{Template:Forge Object
{{Template:Forge Object
|name=[[MA5C Assault Rifle|Assault Rifle]]
|name=[[MA5C Individual Combat Weapon System|Assault Rifle]]
|description=Good for short-to-medium-range combat.
|description=Good for short-to-medium-range combat.
|protip=The AR is a typical starting weapon. You can place some ammo for players to pick up, but in general you don't need to provide too many of them.
|protip=The AR is a typical starting weapon. You can place some ammo for players to pick up, but in general you don't need to provide too many of them.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Beam Rifle]]
|name=[[Type-50 Sniper Rifle System|Beam Rifle]]
|description=Beam Rifles have less ammo than Sniper Rifles and they overheat, but have a slightly higher rate of fire.
|description=Beam Rifles have less ammo than Sniper Rifles and they overheat, but have a slightly higher rate of fire.
|protip=Beam Rifles' ability to fire slightly faster than Sniper Rifles makes them somewhat better for medium-range combat, such as when an opponent tries and fails to sneak up on a sniper.
|protip=Beam Rifles' ability to fire slightly faster than Sniper Rifles makes them somewhat better for medium-range combat, such as when an opponent tries and fails to sneak up on a sniper.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Brute Shot]]
|name=[[Type-25 Grenade Launcher|Brute Shot]]
|description=Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range.
|description=Brute Shots are good anti-vehicle weapons, able to easily send vehicles flying. In a pinch, though, a full Brute Shot clip can take out an opponent on foot at close range.
|protip=Like Plasma Pistols, they should be placed in close proximity to where vehicles are likely to travel. Having a height advantage never hurts, either.
|protip=Like Plasma Pistols, they should be placed in close proximity to where vehicles are likely to travel. Having a height advantage never hurts, either.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Covenant Carbine]]
|name=[[Type-51 Carbine|Covenant Carbine]]
|description=Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster.
|description=Similar to the Battle Rifle, the Carbine has fewer shots and does less damage, but fires faster.
|protip=The Carbine works at roughly the same range as a BR, but when placing it, do note that it has less ammo. The Carbine is deadly when facing a number of unshielded foes.
|protip=The Carbine works at roughly the same range as a BR, but when placing it, do note that it has less ammo. The Carbine is deadly when facing a number of unshielded foes.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Energy Sword]]
|name=[[Type-1 Energy Weapon/Sword|Energy Sword]]
|description=Covenant melee weapon. Attacking while the cross-hair is red will cause the player to quickly lunge at enemies.
|description=Covenant melee weapon. Attacking while the cross-hair is red will cause the player to quickly lunge at enemies.
|protip=On maps lacking other options, like [[Construct (Level)|Construct]], the Sword is a power weapon. Players often run for the weapon, trying to get it first.
|protip=On maps lacking other options, like [[Construct (level)|Construct]], the Sword is a power weapon. Players often run for the weapon, trying to get it first.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=8
|DefaultMax=8
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{{Template:Forge Object
{{Template:Forge Object
|name=[[M7057 Defoliant Projector|Flamethrower]]
|name=[[M7057/Defoliant Projector|Flamethrower]]
|description=A support weapon. It won't kill instantly, but a few seconds of exposure to fire should consistently kill enemies.
|description=A support weapon. It won't kill instantly, but a few seconds of exposure to fire should consistently kill enemies.
|protip=The flamethrower is completely lethal in close quarters. In small rooms, grenades can be used to blast a flamethrower user to death, or at least make them drop the weapon and run. Keep this in mind when placing a flamethrower.
|protip=The flamethrower is completely lethal in close quarters. In small rooms, grenades can be used to blast a flamethrower user to death, or at least make them drop the weapon and run. Keep this in mind when placing a flamethrower.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Fuel Rod Gun]]
|name=[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
|description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage.
|description=Fuel rods are slow-moving, easily dodged, and somewhat inaccurate, but they do quite a bit of damage.
|protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets.
|protip=The Fuel Rod Gun is slightly weaker than the Rocket Launcher, but it's still dangerous, it has more ammo, and it doesn't need to reload as often. When placed on a high perch, it can be used to rain hell down upon a group of targets.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Gravity Hammer]]
|name=[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
|description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike.
|description=Whereas the Energy Sword requires accuracy, the Gravity Hammer requires only proximity. Of course, aiming at your player increases the range of your strike.
|protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon.
|protip=The Gravity Hammer is the ultimate weapon for close-quarters battle. [[Camping#Corner Camping|Camping around a corner]] is a good way to get easy kills. Consider this when placing the weapon.
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|name=[[AIE-486H Heavy Machine Gun|Machine Gun Turret]]
|name=[[AIE-486H Heavy Machine Gun|Machine Gun Turret]]
|description=A detachable turret.
|description=A detachable turret.
|protip=The Machine Gun Turret is categorized as a weapon but programmed as a vehicle. This means that the [[Missile Pod]] can lock onto it.
|protip=The Machine Gun Turret is categorized as a weapon but programmed as a vehicle. This means that the [[LAU-65D/SGM-151|Missile Pod]] can lock onto it.
|DefaultCost=6
|DefaultCost=6
|DefaultMax=4
|DefaultMax=4
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Mauler]]
|name=[[Type-52 Pistol|Mauler]]
|description=A weapon typically seen used by Brutes in the campaign, similar to a pistol but with the blast of a shotgun.
|description=A weapon typically seen used by Brutes in the campaign, similar to a pistol but with the blast of a shotgun.
|protip=A single Mauler can be deadly: a shot to take out a target's shields and a melee to finish them off. Dual Maulers fired continuously can also take out a surprised target.
|protip=A single Mauler can be deadly: a shot to take out a target's shields and a melee to finish them off. Dual Maulers fired continuously can also take out a surprised target.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Missile Pod]]
|name=[[LAU-65D/SGM-151|Missile Pod]]
|description=Eight missiles that lock onto vehicles and turrets.
|description=Eight missiles that lock onto vehicles and turrets.
|protip=Best placed where a player can get a good view of a large area. Note that sometimes players may try using it as a long-range anti-infantry weapon.
|protip=Best placed where a player can get a good view of a large area. Note that sometimes players may try using it as a long-range anti-infantry weapon.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Needler]]
|name=[[Type-33 Guided Munitions Launcher|Needler]]
|description=Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly.
|description=Needlers fire rounds that stick in the target; when these rounds have accumulated, they explode, killing the target instantly.
|protip=Needlers are deadly in medium-range areas with little cover. If a player wielding a Needler lies in wait, they can take an unsuspecting target by surprise and explode them.
|protip=Needlers are deadly in medium-range areas with little cover. If a player wielding a Needler lies in wait, they can take an unsuspecting target by surprise and explode them.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Plasma Cannon]]
|name=[[Type-52 Directed Energy Support Weapon|Plasma Cannon]]
|description=A detachable turret.
|description=A detachable turret.
|protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[Missile Pod]] can lock onto it.
|protip=The Plasma Cannon is categorized as a weapon but programmed as a vehicle. This means that the [[LAU-65D/SGM-151|Missile Pod]] can lock onto it.
|DefaultCost=6
|DefaultCost=6
|DefaultMax=4
|DefaultMax=4
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Plasma Pistol]]
|name=[[Type-25 Directed Energy Pistol|Plasma Pistol]]
|description=The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage.
|description=The Plasma Pistol's ability to disable shields and vehicles at close range is its only true advantage.
|protip=Plasma Pistols are good for [[Noob Combo|noob combos]] and stopping vehicles. They can be placed behind cover at places where vehicles are likely to travel.
|protip=Plasma Pistols are good for [[Noob Combo|noob combos]] and stopping vehicles. They can be placed behind cover at places where vehicles are likely to travel.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Plasma Rifle]]
|name=[[Type-25 Directed Energy Rifle|Plasma Rifle]]
|description=Plasma Rifles can drain shields very rapidly.
|description=Plasma Rifles can drain shields very rapidly.
|protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle.
|protip=Dual-wielding a Plasma Rifle with a headshot-capable weapon can allow for easy kills, as long as you don't miss with the Rifle.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[M41 SSR MAV/AW|Rocket Launcher]]
|name=[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
|description=Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets.
|description=Slow and easily dodged, rockets work best against close-to-medium-range vehicles or slow-moving targets.
|protip=The Launcher is a power weapon; in many maps, such as [[High Ground (Level)|High Ground]] and [[The Pit (Level)|The Pit]], entire firefights occur as players rush for the weapon. It is best placed in the middle where players will have to fight to get to it.
|protip=The Launcher is a power weapon; in many maps, such as [[High Ground]] and [[The Pit]], entire firefights occur as players rush for the weapon. It is best placed in the middle where players will have to fight to get to it.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=8
|DefaultMax=8
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{{Template:Forge Object
{{Template:Forge Object
|name=[[SMG]]
|name=[[M7/Caseless Submachine Gun|SMG]]
|description=Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal.
|description=Not the most accurate, SMGs have one purpose: to fill the air with hot, piercing metal.
|protip=A player dual-wielding SMGs can take a fully-shielded opponent by surprise and, by firing nonstop and keeping their aim steady, cut them to shreds in seconds. If that's what you want, place SMGs in pairs.
|protip=A player dual-wielding SMGs can take a fully-shielded opponent by surprise and, by firing nonstop and keeping their aim steady, cut them to shreds in seconds. If that's what you want, place SMGs in pairs.
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
|name=[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]]
|description=Good for long-range combat, though talented players can [[No-scope|no-scope]] at close range.
|description=Good for long-range combat, though talented players can [[no-Scoping|no-scope]] at close range.
|protip=Try placing Sniper Rifles near high perches. Such perches should have a good view of the level, but should also be exposed to allow for counter-sniping.
|protip=Try placing Sniper Rifles near high perches. Such perches should have a good view of the level, but should also be exposed to allow for counter-sniping.
|DefaultCost=2
|DefaultCost=2
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Spartan Laser]]
|name=[[M6 Grindell/Galilean Nonlinear Rifle|Spartan Laser]]
|description=Able to annihilate anything in the game, the laser's only downside is its limited charge and its four-second delay, which makes it tricky to aim.
|description=Able to annihilate anything in the game, the laser's only downside is its limited charge and its four-second delay, which makes it tricky to aim.
|protip=The Spartan Laser is a power weapon; in maps where it's located at the center, such as [[Valhalla (Level)|Valhalla]], players often rush for control over it. Valhalla assists the chaos with [[Man Cannon]]s, which allow quick access to the bluff the laser spawns on.
|protip=The Spartan Laser is a power weapon; in maps where it's located at the center, such as [[Valhalla]], players often rush for control over it. Valhalla assists the chaos with [[Man Cannon]]s, which allow quick access to the bluff the laser spawns on.
|DefaultCost=2
|DefaultCost=2
|DefaultMax=8
|DefaultMax=8
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{{Template:Forge Object
{{Template:Forge Object
|name=[[Spiker]]
|name=[[Type-25 Carbine|Spiker]]
|description=Spikers are good for medium-range combat.
|description=Spikers are good for medium-range combat.
|protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases.
|protip=Spikers should be placed in medium-sized areas. Their accuracy decreases sharply as the distance to the target increases.
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