Forerunner automated turret: Difference between revisions

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== Behavior against foes/allies ==
== Behavior against foes/allies ==
After the player has defeated [[343 Guilty Spark (Monitor)|343 Guilty Spark]], if the player deployed any Auto-Turrets outside the [[Control Room]], they will turn against the player and fire at him/her. This could be due to the fact that a [[Forerunner]] construct has been destroyed, and any other Forerunner constructs in the immediate area must kill the construct's destroyer. Another theory of why they behave in that manner is because the Monitor of the Installation has been destroyed, and without any protocol to follow, they fired at anything that moved. This includes the Master Chief and the Arbiter. When they are against the player, their shots are incredibly dangerous, strong enough to kill you in one shot on [[Legendary]].
After the player has defeated [[343 Guilty Spark (Monitor)|343 Guilty Spark]], if the player deployed any Auto-Turrets outside the [[Control Room]], they will turn against the player and fire at him/her. This could be due to the fact that a [[Forerunner]] construct has been destroyed, and any other Forerunner constructs in the immediate area must kill the construct's destroyer. Another theory of why they behave in that manner is because the Monitor of the Installation has been destroyed, and without any protocol to follow, they fired at anything that moved. This includes the Master Chief and the Arbiter. When they are against the player, their shots are incredibly dangerous, strong enough to kill you in one shot on [[Legendary]].
On the level [[The Covenant (Level)|The Covenant]], if you use an Auto-Turret during the part where you're allied with the Flood, the Auto-Turret and the Flood will try to kill each other.
On the level [[The Covenant (Level)|The Covenant]], if you use an Auto-Turret during the part where you are allied with the Flood, the Auto-Turret and the Flood will try to kill each other.
It is likely that the Auto-turret is encoded into the level as a 'Forerunner team member', meaning its allegiance lies with [[343 Guilty Spark (Monitor)| Guilty Spark]]. When Guilty Spark, a member of the 'Forerunner team', becomes your enemy, it follows a script to break the team allegiance between the player (the Master Chief, and on [[Co-op]], the Arbiter). This is also why the Flood and Auto-turrets fight each other, because while the player's allegiance is aligned with the Flood, the Forerunner and Flood teams remain enemies.<ref>By using HMT to exam the <tt>actor</tt> tags of an AI, the different allegiance flags can be seen and altered. For ''[[Halo: Combat Evolved]]'', these teams are 'Flood', Sentinel', 'Covenant', 'Human', and 'Player', as well as several others, which are never used. The allegiance of a unit is determined by the team flag selected for that unit. No one unit of a team can ally with another team without the use of scripts, or that specific unit relocating to another team, but the former is much easier.</ref>
It is likely that the Auto-turret is encoded into the level as a 'Forerunner team member', meaning its allegiance lies with [[343 Guilty Spark (Monitor)| Guilty Spark]]. When Guilty Spark, a member of the 'Forerunner team', becomes your enemy, it follows a script to break the team allegiance between the player (the Master Chief, and on [[Co-op]], the Arbiter). This is also why the Flood and Auto-turrets fight each other, because while the player's allegiance is aligned with the Flood, the Forerunner and Flood teams remain enemies.<ref>By using HMT to exam the <tt>actor</tt> tags of an AI, the different allegiance flags can be seen and altered. For ''[[Halo: Combat Evolved]]'', these teams are 'Flood', Sentinel', 'Covenant', 'Human', and 'Player', as well as several others, which are never used. The allegiance of a unit is determined by the team flag selected for that unit. No one unit of a team can ally with another team without the use of scripts, or that specific unit relocating to another team, but the former is much easier.</ref>


However, on the same level, when you get to the Seperatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom, and prevent Guilty Spark from departing, and you pick up an Auto-Turret and deploy an Auto-Turret, the Auto-Turret will fire at Guilty Spark for reasons unknown. Perhaps Guilty Spark's zealousy for the Ark affected the Auto-Turrets?
However, on the same level, when you get to the Seperatist Phantom that arrives to pick up the Arbiter, if you destroy the Phantom (thus preventing Guilty Spark from departing) and you pick up and deploy an Auto-Turret, it will fire at Guilty Spark for unknown reasons.


==Gallery==
==Gallery==
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