Flyable Pelican and Phantom: Difference between revisions

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==Gameplay==
==Gameplay==
Both vehicles are operated by using '''RB''' button to ascend and '''LB''' button to descend, with the default controls.  With the Recon control scheme, in order to ascend press '''A''' and descend with '''LB'''.  The Phantom can boost by pressing '''LT''' button. Co-op players can ride in the back by holding action (although the indicator is not shown, it will still work). The chain gun of the Pelican can be operated by a player that holds action near it. They will have full motion and firing abilities but cannot see anything because of camera placement. The chin gun is the same as the [[UH-144 Falcon|Falcon's]] chin gun. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby. The Phantom's side [[Type-52 Directed Energy Support Weapon|plasma turrets]] where [[Unggoy]] usually man them can be manned by other players.
Both vehicles are operated by using '''RB''' button to ascend and '''LB''' button to descend, with the default controls.  With the Recon control scheme, in order to ascend press '''A''' button and descend with '''LB''' button.  The Phantom can boost by pressing '''LT''' button. Co-op players can ride in the back by holding action (although the indicator is not shown, it will still work). The chain gun of the Pelican can be operated by a player that holds action near it. They will have full motion and firing abilities but cannot see anything because of camera placement. The chin gun is the same as the [[UH-144 Falcon|Falcon's]] chin gun. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby. The Phantom's side [[Type-52 Directed Energy Support Weapon|plasma turrets]] where [[Unggoy]] usually man them can be manned by other players.


If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that they are faster and the pilot cannot exit, except by committing suicide by flying too low. The Phantom can fly through buildings and other Phantoms and players, although the player will be killed instantly if they fly through a building. If the player wishes to finish the level by themselves with the pelican they can simply push the shade turrets off the edge and not have to worry about their health.
If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that they are faster and the pilot cannot exit, except by committing suicide by flying too low. The Phantom can fly through buildings and other Phantoms and players, although the player will be killed instantly if they fly through a building. If the player wishes to finish the level by themselves with the pelican they can simply push the shade turrets off the edge and not have to worry about their health.