Flyable Pelican and Phantom: Difference between revisions

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==Gameplay==
==Gameplay==
Both vehicles are operated by using '''RB''' button to ascend and '''LB''' button to descend, with the default controls. The Phantom can boost by pressing '''LT''' button. Co-op players can ride in the back by holding action (although the indicator is not shown, it will still work). The chin gun of the Pelican can be operated by a player that holds action near it. They will have full motion and firing abilities but cannot see anything because of camera placement. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby.
Both vehicles are operated by using '''RB''' button to ascend and '''LB''' button to descend, with the default controls. The Phantom can boost by pressing '''LT''' button. Co-op players can ride in the back by holding action (although the indicator is not shown, it will still work). The chin gun of the Pelican can be operated by a player that holds action near it. They will have full motion and firing abilities but cannot see anything because of camera placement. The chin gun is simply the same as the [[Falcon|Falcon's]] chin gun. Friendly Army troopers will automatically man the chin turret or ride in the back if the Pelican lands nearby.


If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that they are faster and the pilot cannot exit, except by committing suicide by flying too low. The Phantom can fly through buildings although the player will be killed instantly when this happens.
If the pilot exits the Pelican, it will disappear. Phantoms function almost identically, except that they are faster and the pilot cannot exit, except by committing suicide by flying too low. The Phantom can fly through buildings although the player will be killed instantly when this happens.