Flood (gametype): Difference between revisions

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== Description ==
== Description ==
Flood's core gameplay is identical to Infection's core gameplay: players are split into a Survivor team and a Flood team, and survivors must avoid being killed and converted to the Flood team.<ref name="OXM"/> The principal difference between Flood and Infection is the addition of a new player model for the Flood: an infected Spartan's body was stripped of its hard armor plating and covered in a Flood carapace. Altered settings also gave Flood players a special armor effect that trailed behind them and a first-person screen effect that distorted their vision.
Flood's core gameplay is identical to Infection's core gameplay: players are split into a Survivor team and a Flood team, and survivors must avoid being killed and converted to the Flood team.{{Ref/Reuse|OXM}} The principal difference between Flood and Infection is the addition of a new player model for the Flood: an infected Spartan's body was stripped of its hard armor plating and covered in a Flood carapace. Altered settings also gave Flood players a special armor effect that trailed behind them and a first-person screen effect that distorted their vision.


Flood players did not spawn with weapons and couldn't pick any weapons up; they attacked using a fleshy claw that behaved similarly to the [[Energy Sword]]s used in Infection. Flood players were also incapable of sprinting.
Flood players did not spawn with weapons and couldn't pick any weapons up; they attacked using a fleshy claw that behaved similarly to the [[Energy Sword]]s used in Infection. Flood players were also incapable of sprinting.


Flood's default settings dictated that two players would start on the Flood team, and rounds would last for three minutes.<ref name="Waypoint 10.3.12"/> Unlike Infection in ''Halo: Reach'', infected Spartans in ''Halo 4'' are equipped with energy shields, making it harder to kill them with headshots. Survivors would spawn with [[M45D Tactical Shotgun#M45D Tactical Shotgun|shotguns]] and [[M6H Personal Defense Weapon System|magnums]], and both teams had three loadouts to pick from, each of which offered a different armor ability.
Flood's default settings dictated that two players would start on the Flood team, and rounds would last for three minutes.{{Ref/Reuse|Waypoint 10.3.12}} Unlike Infection in ''Halo: Reach'', infected Spartans in ''Halo 4'' are equipped with energy shields, making it harder to kill them with headshots. Survivors would spawn with [[M45D Tactical Shotgun#M45D Tactical Shotgun|shotguns]] and [[M6H Personal Defense Weapon System|magnums]], and both teams had three loadouts to pick from, each of which offered a different armor ability.


A new public variant called Hivemind was added on July 1, 2013. In Hivemind, Spartans appeared in their chosen colors, instead of the default green. Survivors start with Assault Rifles and Magnums, and are able to pick up other weapons around the map, including Shotguns. It takes two hits from a Flood to kill a survivor. Neither side has Armor Abilities.
A new public variant called Hivemind was added on July 1, 2013. In Hivemind, Spartans appeared in their chosen colors, instead of the default green. Survivors start with Assault Rifles and Magnums, and are able to pick up other weapons around the map, including Shotguns. It takes two hits from a Flood to kill a survivor. Neither side has Armor Abilities.
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==Medals==
==Medals==
The gametype features exclusive medals that can only be earned by playing this particular game mode.<ref name="Waypoint 10.3.12"/>
The gametype features exclusive medals that can only be earned by playing this particular game mode.{{Ref/Reuse|Waypoint 10.3.12}}
*[[Flood Conversion Medal|Flood Conversion]] - Convert a Spartan to the Flood.
*[[Flood Conversion Medal|Flood Conversion]] - Convert a Spartan to the Flood.
*[[Alpha Conversion Medal|Alpha Conversion]] - Convert a Spartan to the Flood as an Alpha.
*[[Alpha Conversion Medal|Alpha Conversion]] - Convert a Spartan to the Flood as an Alpha.