Floating assault rifles: Difference between revisions

(I have never seen floating ARs on AotCR in the same manner as in 343 GS. Only floating because they were recently spawned, then dropped to the floor.)
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==Method One==
==Method One==
Use the [[stay in the Pelican]] glitch to remain in the [[Pelican]] that drops you off at the level's start. Remain seated until the Pelican comes to a full stop at the top of the level. After you get off the Pelican, quickly run to the area in which you go into the structure with the [[Flood]]. When playing the level normally, you would eventually see several [[Covenant]] running from [[MA5B Assault Rifle]] fire coming from inside a structure. Head towards the structure while remaining on the high ground. When you are nearly above the structure, jump down in front of the entrance and you will find that no one is holding the Assault Rifles. The explosions are not caused by [[Frag Grenades]] either; rather they are [[spawned]] effects. This saves time, instead of going through the entire swamp.
Use the "[[Stay in the Pelican]]" glitch to remain in the [[Pelican]] that drops you off at the level's start. Remain seated until the Pelican comes to a full stop at the top of the level. After you get off the Pelican, quickly run to the area in which you go into the structure with the [[Flood]]. When playing the level normally, you would eventually see several [[Covenant]] running from [[MA5B Assault Rifle]] fire coming from inside a structure. Head towards the structure while remaining on the high ground. When you are nearly above the structure, jump down in front of the entrance and you will find that no one is holding the Assault Rifles. The explosions are not caused by [[Frag Grenades]] either; rather they are [[spawned]] effects. This saves time, instead of going through the entire swamp.
[[Image:Floating_Rifle.png|thumb|200px|A Floating Assault Rifle]]
[[Image:Floating_Rifle.png|thumb|200px|A Floating Assault Rifle]]


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