Flare: Difference between revisions
m
Reverted edits by Spartan-198 (Talk) to last version by Orionf22
Spartan-198 (talk | contribs) m (→Overview) |
m (Reverted edits by Spartan-198 (Talk) to last version by Orionf22) |
||
Line 13: | Line 13: | ||
==Overview== | ==Overview== | ||
[[Image:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light.]] | [[Image:H3 Flare.jpg|left|thumb|200px|An unarmed Flare in bright light.]] | ||
Flares are visually identical to [[Radar Jammer]]s and [[Power Drain]]s save for their varying colors; flares have a yellow | Flares are visually identical to [[Radar Jammer]]s and [[Power Drain]]s save for their varying colors; flares have a yellow glow. When a player picks up a Flare, the equipment piece is represented on the [[HUD]] by a circle with multiple rays coming from it. | ||
Though Flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian (Level)|Guardian]] and [[Isolation (Level)|Isolation]], but were removed during a title update as a result of the [[Equipment Jumping]] glitch, which allowed players to use Flares and other items to reach inordinate heights in [[Matchmaking]]. Because of this, Flares are only useful in modified map variants and some [[Campaign]] levels. | Though Flares can be [[Forge]]d into every map in the game, they do not appear in any maps by default. They used to spawn in [[Guardian (Level)|Guardian]] and [[Isolation (Level)|Isolation]], but were removed during a title update as a result of the [[Equipment Jumping]] glitch, which allowed players to use Flares and other items to reach inordinate heights in [[Matchmaking]]. Because of this, Flares are only useful in modified map variants and some [[Campaign]] levels. |