First-person shooter: Difference between revisions

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{{Status|RealWorld}}
{{Wikipedia|First-person shooter}}
{{Wikipedia|First-person shooter}}
[[File:MJOLNIR HUD.jpg|right|260px|thumb|In First-person shooters, the surrounding environments are experienced through the playable characters' own eyes. As is demonstrated by this screenshot of ''[[Halo: Combat Evolved]]''.]]
[[File:MJOLNIR HUD.jpg|thumb|260px|In first-person shooters, the surrounding environments are experienced through the playable characters' own eyes, as  demonstrated by this screenshot of ''[[Halo: Combat Evolved]]''.]]
 
'''First-person shooter''' ('''FPS''') is a [[Wikipedia:Video game genres|video game genre]]. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a [[Wikipedia:First person (video games)|first-person point of view]]—that is, the player experiences the game through the eyes of their character.
'''First-person shooter''' ('''FPS''') is a [[Wikipedia:Video game genres|video game genre]]. FPS games center around the usage of guns and other projectile weapons in combat, and the action in these games is depicted from a [[Wikipedia:First person (video games)|first-person point of view]]—that is, the player experiences the game through the eyes of their character.


== First-Person in ''Halo'' ==
== First-person in ''Halo'' ==
Nearly all of the action in the ''Halo'' games is seen from a first-person view. There are certain circumstances (such as driving a vehicle) that will switch the viewpoint to a third-person view, however. Players can see their character's arms and weapon on-screen, and from ''[[Halo 2]]'' onwards, a player's legs are also visible.
Nearly all the action in the ''[[Halo (disambiguation)#Video games|Halo]]'' games is seen from a first-person view. There are certain circumstances (such as driving a vehicle) that will switch the viewpoint to a third-person view, however. Players can see their character's arms and weapon on-screen, and from ''[[Halo 2]]'' onwards, a player's legs are also visible.


In all<ref group="note">Countless [[Halo Custom Edition]] mapmakers have worked with this system, proving its usage in ''[[Halo: Combat Evolved]]'' and its derivative games, [[Halo PC]] and Halo Custom Edition. (An abundance of [[tag]]s for first-person arms exist on [[Halomaps.org]].) Two [[glitches]] ([[Corpse Respawn]] and [[Alert carry|Higher Weapons]]) prove that the system is used in ''[[Halo 3]]'' (both de-synchronize a player's third-person arms from their first-person arms). Because the system is used both before and after ''[[Halo 2]]'', it is extremely likely that it is also used in ''Halo 2''. Finally, one can safely assume that ''[[Halo 3: ODST]]'' uses this system, as it is based upon the [[Halo 3 Engine]].</ref> of the ''Halo'' games, each playable character actually has two sets of arms.<ref>[http://www.modnexus.com/forums/viewtopic.php?f=32&t=7763&p=81740 '''ModNexus Forums:''' MC Arms?] ([http://www.webcitation.org/5kkQre7MS WebCite])</ref><ref>[http://www.modnexus.com/forums/viewtopic.php?f=31&t=8306 '''ModNexus Forums:''' Halo 2 on E-Bay] ([http://www.webcitation.org/5kkSG0quc WebCite])<div style="margin-left:2em">Multiple modders discuss possible ways to create a third-person view mod for [[Halo 2 Vista]]. One modder suggests using negative zoom (zooming out of first-person view), but another notes that the player's model wouldn't be visible, having been replaced by its first-person arms.</div></ref><ref>[http://hce.halomaps.org/index.cfm?fid=4959 '''Halomaps:''' COD 4 First Person Tags]<div style="margin-left:2em">A [[Halo Custom Edition]] [[tag]] for first-person arms. The arms themselves were presumably ripped from ''[[Wikipedia:Call of Duty 4: Modern Warfare|Call of Duty 4: Modern Warfare]]''.</div></ref> The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail. If you look quickly after dying you will see the game kind of hide your usually unseen arms.
In all{{Ref/Note|Countless [[Halo Custom Edition]] mapmakers have worked with this system, proving its usage in ''[[Halo: Combat Evolved]]'' and its derivative games, [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] and Halo Custom Edition. (An abundance of [[tag]]s for first-person arms exist on [[Halomaps.org]].) Two [[glitches]] ([[Corpse Respawn]] and [[Alert carry|Higher Weapons]]) prove that the system is used in ''[[Halo 3]]'' (both desynchronize a player's third-person arms from their first-person arms). Because the system is used both before and after ''[[Halo 2]]'', it is extremely likely that it is also used in ''Halo 2''. Finally, one can safely assume that ''[[Halo 3: ODST]]'' uses this system, as it is based upon the [[Halo 3 Engine]].}} of the ''Halo'' games, each playable character actually has two sets of arms.<ref>[http://www.modnexus.com/forums/viewtopic.php?f=32&t=7763&p=81740 '''ModNexus Forums:''' MC Arms?] ([http://www.webcitation.org/5kkQre7MS WebCite])</ref><ref>[http://www.modnexus.com/forums/viewtopic.php?f=31&t=8306 '''ModNexus Forums:''' Halo 2 on E-Bay] ([http://www.webcitation.org/5kkSG0quc WebCite])<div style="margin-left:2em">Multiple modders discuss possible ways to create a third-person view mod for [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]]. One modder suggests using negative zoom (zooming out of first-person view), but another notes that the player's model wouldn't be visible, having been replaced by its first-person arms.</div></ref><ref>[http://hce.halomaps.org/index.cfm?fid=4959 '''Halomaps:''' COD 4 First Person Tags]<div style="margin-left:2em">A [[Halo Custom Edition]] [[tag]] for first-person arms. The arms themselves were presumably ripped from ''[[Wikipedia:Call of Duty 4: Modern Warfare|Call of Duty 4: Modern Warfare]]''.</div></ref> The third-person arms are visible to everyone except their "owner", and tend to be relatively lacking in detail. The first-person arms are visible only to their "owner", and since they are much closer to the in-game camera, they tend to be far richer in detail. If you look quickly after dying, you will see the game kind of hide your usually unseen arms.


In ''[[Halo: Combat Evolved]]'', the entirety of a player's body is hidden, and the first-person arms are shown. However subsequent Halo games such as ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' do not hide the player's legs; but they do hide everything else.<ref group="note">In ''Halo 2'', this is demonstrated through the [[Body Separation Glitch]]. In ''Halo 3'', this is demonstrated through the Corpse Respawn glitch. When a player corpse-spawns, they find themselves looking through their own midsection at a rubbery, black object: the "base" of their torso. The torso is not rendered invisible as a result of [[Wikipedia:Hidden surface determination#Backface culling|backface culling]] -- if backface culling was making the torso invisible, then at least a few "stray polygons" (polygons whose [[Wikipedia:Surface normal|normals]] still face the camera) would be visible when observing the glitch from the first-person in [[Theater]]; no such polygons can be seen from ''any angle''.</ref> Finally, there are also differences between first-person and third-person poses.
In ''[[Halo: Combat Evolved]]'', the entirety of a player's body is hidden, and the first-person arms are shown. However, subsequent Halo games such as ''[[Halo 2]]'', ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]'' do not hide the player's legs; but they do hide everything else.{{Ref/Note|In ''Halo 2'', this is demonstrated through the [[Body separation glitch]]. In ''Halo 3'', this is demonstrated through the Corpse Respawn glitch. When a player corpse-spawns, they find themselves looking through their own midsection at a rubbery, black object: the "base" of their torso. The torso is not rendered invisible as a result of [[Wikipedia:Hidden surface determination#Backface culling|backface culling]] -- if backface culling was making the torso invisible, then at least a few "stray polygons" (polygons whose [[Wikipedia:Surface normal|normals]] still face the camera) would be visible when observing the glitch from the first-person in [[Theater]]; no such polygons can be seen from ''any angle''.}} Finally, there are also differences between first-person and third-person poses.


== Notes ==
== Notes ==
<references group="note"/>
{{Ref/Notes}}


== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}
[[Category:Game Genres]]
 
[[Category:Game genres]]