Exodus/Walkthrough: Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Walkthrough infobox
{{Walkthrough infobox
|pagelabel=Walkthrough
||era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]]
|era=[[File:Halo Reach box art.png|40px|link=Halo: Reach]]
|prev=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|prev=[[Long Night of Solace (level)/Walkthrough|Long Night of Solace]]
|next=[[New Alexandria/Walkthrough|New Alexandria]]
|next=[[New Alexandria/Walkthrough|New Alexandria]]
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|new weapons=
|new weapons=
**[[Paegaas Workshop Spiker]]
**[[Paegaas Workshop Spiker]]
**[[Type-2 gravity hammer]]
**[[Gravity hammer (fiction)|gravity hammer]]
|enemies=  
|enemies=  
*[[Covenant]]
*[[Covenant]]
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===Why Is There Only One Elevator?===
===Why Is There Only One Elevator?===
After you hit the button, two Phantoms will fly in to drop off reinforcements in the upper and lower courtyards. The lower courtyard consists of a pair of Brutes, some Skirmishers, and a Brute Captain wielding a [[Type-2 gravity hammer|Gravity Hammer]]. The Upper courtyard consists of an additional pair of Brutes, a group of Grunts, and ''another'' Brute Captain with a Hammer. This guide will start with the latter as you are close and have a elevation advantage over the enemies entering in the lower part of the atrium. The Sniper Rifle is key here. '''Note:''' If you are not adept to sniping you can use the DMR and the Needler to take out enemies as previously mentioned.
After you hit the button, two Phantoms will fly in to drop off reinforcements in the upper and lower courtyards. The lower courtyard consists of a pair of Brutes, some Skirmishers, and a Brute Captain wielding a [[Gravity hammer (fiction)|Gravity Hammer]]. The Upper courtyard consists of an additional pair of Brutes, a group of Grunts, and ''another'' Brute Captain with a Hammer. This guide will start with the latter as you are close and have a elevation advantage over the enemies entering in the lower part of the atrium. The Sniper Rifle is key here. '''Note:''' If you are not adept to sniping you can use the DMR and the Needler to take out enemies as previously mentioned.


As the Phantom lands in the upper courtyard, take out your Sniper Rifle and wait for the pair of Brutes to get out. Drill them with a headshot. Kill the group of Grunts next with a well placed grenade or headshot them with the DMR or Magnum. Immediately switch back to your Sniper Rifle and snipe the Captain as he gets out. Once the upper courtyard is clear, move to focus on the lower courtyard invaders. Mind the Skirmishers and focus on the Brutes. Kill the Brute pair and nail the Captain with some sniper headshots. Clean up the area by eliminating all the Skirmishers and head to the elevator.
As the Phantom lands in the upper courtyard, take out your Sniper Rifle and wait for the pair of Brutes to get out. Drill them with a headshot. Kill the group of Grunts next with a well placed grenade or headshot them with the DMR or Magnum. Immediately switch back to your Sniper Rifle and snipe the Captain as he gets out. Once the upper courtyard is clear, move to focus on the lower courtyard invaders. Mind the Skirmishers and focus on the Brutes. Kill the Brute pair and nail the Captain with some sniper headshots. Clean up the area by eliminating all the Skirmishers and head to the elevator.