Eos'Mak-pattern plasma pistol: Difference between revisions

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==Design Details==
==Design Details==
[[File:Plasma-pistol.png|thumb|left|130px|A blueprint of a plasma pistol.]]
[[File:Plasma-pistol.png|thumb|left|130px|A blueprint of a plasma pistol.]]
The '''Plasma Pistol''' is a Covenant [[Directed Energy Weapon]] reverse engineered from Forerunner technology that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon is powered by a battery cell and has a power output of 100-150 KV @ 2~3 dA, but when overcharged, the power output is 1.5 MV @ 2~3 dA.<ref name="bung"/> The Type-25 DEP is a semi-automatic weapon using a single collimator design that gives the weapon its smooth and aerodynamic, claw like appearance. The Type-25 DEPs functionality is straightforward, the rear section of the pistol has a holographic display which indicates temperature as the weapon is fired — in the center of the holographic display is a small red pad, this pad is the Type-25 DEPs safety and activation mechanism. Before the plasma pistol can be fired the user must place his thumb on the pad, the pistol then activates and can be fired. On the left side is another small red button this opens the top heating vent and allows access to the internal components of the Type-25 DEP. It has two modes of fire, semi-automatic direct and semi-guided area of effect (AOE); the later rapidly drains its battery life.<ref>'''Halo Waypoint:''' Halo: Reach Stats</ref>
The '''Plasma Pistol''' is a Covenant [[Directed Energy Weapon]] reverse engineered from Forerunner technology that uses a superheated ionized gas called [[Plasma]] instead of projectile ammunition. The weapon is powered by a battery cell and has a power output of 100-150 KV @ 2~3 dA, but when overcharged, the power output is 1.5 MV @ 2~3 dA.<ref name="bung"/> The Type-25 DEP is a semi-automatic weapon using a single collimator design that gives the weapon its smooth and aerodynamic, claw like appearance. The Type-25 DEPs functionality is straightforward, the rear section of the pistol has a holographic display which indicates temperature as the weapon is fired — in the center of the holographic display is a small red pad, this pad is the Type-25 DEPs safety and activation mechanism. Before the plasma pistol can be fired the user must place his thumb on the pad, the pistol then activates and can be fired. On the left side is another small red button this opens the top heating vent and allows access to the internal components of the Type-25 DEP. It has two modes of fire, semi-automatic direct and semi-guided area of effect (AOE); the latter rapidly drains its battery life.<ref>'''Halo Waypoint:''' Halo: Reach Stats</ref>


Against infantry, the lethality of the Type-25 Directed Energy Pistol is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light or unarmored target. The Type-25 Pistol also has the ability to charge a single superheated bolt, which can instantly deplete almost any form of [[Energy Shield|energy shielding]]<ref>'''[[Halo: First Strike]]''', ''page 116''</ref> and disable [[vehicle]] mechanics temporarily, and if an overcharged bolt were to hit an unarmored flesh target, it will result in an instant kill.<ref>'''[[Halo: The Flood]]''', ''page 81''</ref> This high-powered shot makes the Plasma Pistol a formidable strategic weapon, however like its counterpart, over-extended periods of fire will overheat the weapon. In the context of the ''Halo'' games, all of the plasma weapons' strength and lethality are compensated for both the sake of ESRB rating and gameplay.
Against infantry, the lethality of the Type-25 Directed Energy Pistol is extreme. Injuries inflicted to a victim are severe third-degree burns, this level of injury causes the wound to be cauterized instantly upon impact.<ref>'''[[Halo: The Fall of Reach]]''', ''pages 328''</ref> Body fluids would be subjected to flash vaporization, inducing a strain or a shock on the body after impact<ref>'''[[Halo: The Flood]]''', ''page 22''</ref>, fluids trapped in organs or arteries in addition to the rapid expansion of heat would cause ruptures or small explosions causing additional damage to the target. Near misses can also cause injury to the target, as they produce severe burns to the area they pass, this can also cause heat trauma or heat stroke from the extreme temperatures of the bolt.<ref>'''[[Halo: Ghosts of Onyx]]''', ''page 19''</ref><ref name="reach">'''[[Halo: The Fall of Reach]]''', ''page 315''</ref> Should the plasma impact an object, the impact can cause splash damage creating debris both non-heated and heated that may come into contact with a target, with a crippling or lethal effect.<ref>'''[[Halo: The Cole Protocol]]''', ''page 15''</ref> Generally two hits from either a Plasma Pistol or Plasma Rifle will kill a light or unarmored target. The Type-25 Pistol also has the ability to charge a single superheated bolt, which can instantly deplete almost any form of [[Energy Shield|energy shielding]]<ref>'''[[Halo: First Strike]]''', ''page 116''</ref> and disable [[vehicle]] mechanics temporarily, and if an overcharged bolt were to hit an unarmored flesh target, it will result in an instant kill.<ref>'''[[Halo: The Flood]]''', ''page 81''</ref> This high-powered shot makes the Plasma Pistol a formidable strategic weapon, however like its counterpart, over-extended periods of fire will overheat the weapon. In the context of the ''Halo'' games, all of the plasma weapons' strength and lethality are compensated for both the sake of ESRB rating and gameplay.
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