Enforcer Sentinel: Difference between revisions

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==Design details==
==Design details==
Enforcers are a specialised [[Sentinel]] variant equipped with energy shields and an array of powerful weapons. They serve as part of a Halo installation's defense against mass [[Flood]] outbreaks and have been seen guarding key locations such as the entrances to the [[Sentinel Wall]] and the [[Library]] on [[Installation 05]]. Enforcers are produced by hovering [[Sentinel manufacturing facility|Sentinel production facilities]].<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>
Enforcers are a specialised [[Sentinel]] variant equipped with energy shields and an array of powerful weapons. They serve as part of a Halo installation's defense against mass [[Flood]] outbreaks and have been seen guarding key locations such as the entrances to the [[Sentinel Wall]] and the [[Library]] on [[Installation 05]]. Enforcers are produced by hovering [[Sentinel manufacturing facility|Sentinel production facilities]].{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


Enforcers have three [[energy shield]]s; the larger two are split in half (for their pulse beams to fire through), and the small upper shield protects the 'eye' of the Enforcer. However, the shields only protect the front of the machine. Enforcers are armed with [[pulse beam]]s and [[Forerunner missile launcher|missiles]]. They are also equipped with large claw-like arms which are able to pick up and rip apart most [[vehicles]].
Enforcers have three [[energy shield]]s; the larger two are split in half (for their pulse beams to fire through), and the small upper shield protects the 'eye' of the Enforcer. However, the shields only protect the front of the machine. Enforcers are armed with [[pulse beam]]s and [[Forerunner missile launcher|missiles]]. They are also equipped with large claw-like arms which are able to pick up and rip apart most [[vehicles]].
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=== Appearance ===
=== Appearance ===
Enforcers have only been observed on Installation 05 fighting the local Flood infestation on the levels [[Sacred Icon]] and [[Quarantine Zone]]. They were not seen in ''[[Halo: Combat Evolved]]'' or ''[[Halo 3]]'', most likely because the situations involving the Flood on [[Installation 04]] were not as serious as that on Installation 05 and [[Installation 00]] was not expected to encounter an outbreak to begin with.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>
Enforcers have only been observed on Installation 05 fighting the local Flood infestation on the levels [[Sacred Icon]] and [[Quarantine Zone]]. They were not seen in ''[[Halo: Combat Evolved]]'' or ''[[Halo 3]]'', most likely because the situations involving the Flood on [[Installation 04]] were not as serious as that on Installation 05 and [[Installation 00]] was not expected to encounter an outbreak to begin with.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


== Gameplay ==
== Gameplay ==
=== Combat behavior ===
=== Combat behavior ===
[[File:Enforcer ML - Scorpion.png|thumb|250px|Two Enforcers engage a [[M808B Scorpion|Scorpion tank]].]]
[[File:Enforcer ML - Scorpion.png|thumb|250px|Two Enforcers engage a [[M808B Scorpion|Scorpion tank]].]]
The Enforcer's energy shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[BR55 battle rifle|battle rifle]], [[M90 shotgun|shotgun]], and [[M7 SMG|SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-yar]]'s shields as they are blue in color and turn red when nearly depleted. Like a [[Sangheili]] or [[SPARTAN-II Program|Spartan-II]], its shield can be taken out with one charged [[Type-25 Directed Energy Pistol|Plasma Pistol]] shot.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>
The Enforcer's energy shields can absorb more damage than a normal [[Sentinel]] shield. The shields, which only guard the front area of the machine, are immune to ballistic [[weapons]], such as the [[BR55 battle rifle|battle rifle]], [[M90 shotgun|shotgun]], and [[M7 SMG|SMG]]. However, they are weak against plasma weapons, and have many similarities to a [[Kig-yar]]'s shields as they are blue in color and turn red when nearly depleted. Like a [[Sangheili]] or [[SPARTAN-II Program|Spartan-II]], its shield can be taken out with one charged [[Type-25 Directed Energy Pistol|Plasma Pistol]] shot.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


The Enforcer is very strong, capable of withstanding even two [[M808B Scorpion|Scorpion]] shells or two to three [[Type-26 Wraith|Wraith]] shots. If the Enforcer is lifting a vehicle off the ground, all occupants should exit the vehicle immediately to avoid being crushed.  
The Enforcer is very strong, capable of withstanding even two [[M808B Scorpion|Scorpion]] shells or two to three [[Type-26 Wraith|Wraith]] shots. If the Enforcer is lifting a vehicle off the ground, all occupants should exit the vehicle immediately to avoid being crushed.  


One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can injure or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>
One disadvantage of the Enforcer is that they cannot detect enemies in cover, which can be used to a player's advantage. If a player moves stealthily enough from one area to another, the Enforcer will continue to fire into the last known area the enemy was located in. After they have lost track of their target, they will quickly lose interest and turn their back on the enemy, giving the player an opportunity to attack from behind. Once the Enforcer has taken enough damage, its shields will drop and it will explode. After exploding, large pieces of the former Enforcer will come crashing to the ground. These pieces can injure or even kill the player if they land on them, making it best to stay away from the Enforcer when it is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


The Enforcer's pulse beams, which appear similar to the [[Type-33 Guided Munitions Launcher|Covenant Needlers]]' projectiles, are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at close- to medium-range. Its mortar projectiles, on the other hand, are extremely dangerous and can quickly pin down or kill infantry. It will use its missiles against any vehicle it encounters, from a [[Type-32 Ghost|Ghost]] to a [[Type-52 Phantom|Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium- to long-range weapons. Enforcers also use both their pulse beams and missiles against the player when on foot. They tend to fire their weapons in an order, going from their pulse beams, then to their missiles, then back to the pulse beams. It will continue this until the player is killed or when the Enforcer is destroyed.<ref name="Sacred Icon"/><ref name="Quarantine Zone"/>
The Enforcer's pulse beams, which appear similar to the [[Type-33 Guided Munitions Launcher|Covenant Needlers]]' projectiles, are usually not a threat to players as they are very easy to dodge. It uses these red projectiles to fight infantry at close- to medium-range. Its mortar projectiles, on the other hand, are extremely dangerous and can quickly pin down or kill infantry. It will use its missiles against any vehicle it encounters, from a [[Type-32 Ghost|Ghost]] to a [[Type-52 Phantom|Phantom]], and will occasionally use it against infantry, should they appear in large groups. The Enforcer uses its mortar projectiles as medium- to long-range weapons. Enforcers also use both their pulse beams and missiles against the player when on foot. They tend to fire their weapons in an order, going from their pulse beams, then to their missiles, then back to the pulse beams. It will continue this until the player is killed or when the Enforcer is destroyed.{{Ref/Reuse|Sacred Icon}}{{Ref/Reuse|Quarantine Zone}}


If the player can shoot off its pulse beam arms, and the small pair of missile launchers on the top of its back, it will start to fire an invisible [[Sentinel beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is blue, similar to the beam a [[Sentinel Major]] uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.
If the player can shoot off its pulse beam arms, and the small pair of missile launchers on the top of its back, it will start to fire an invisible [[Sentinel beam]]. Although invisible, the beam causes visible damage to walls. The sparks emitted from the weapon show that the beam is blue, similar to the beam a [[Sentinel Major]] uses. Thereby, you can wield it (it is somewhat hard to do this, so it is not advisable, but, you can try it, making sure not to kill the Enforcer in the process.