Drive an AA Wraith: Difference between revisions

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In ''[[Halo 3]]'' and ''[[Halo 3: ODST|Halo 3 ODST]]'s'' [[campaign]], a glitch allows players to '''drive an [[Type-52 Anti-Aircraft Artillery|AA Wraith]] '''(and a "Normal" Wraith in Halo 3: ODST) in any level it appears in. The glitch is a timing-related exploit that allows a player to kill the vehicle's driver and enter the cockpit before the [[Type-26 Assault Gun Carriage|Wraith]] self-destructs.
In ''[[Halo 3]]'' and ''[[Halo 3 ODST]]'''s [[campaign]], a glitch allows players to '''drive an [[AA Wraith]] '''(and a normal [[Wraith]] in ''Halo 3: ODST'') in any level it appears in. The glitch is a timing-related exploit that allows a player to kill the vehicle's driver and enter the cockpit before the [[Wraith]] self-destructs.


It is to be noted, however, that the Wraith will self-destruct once you leave it. Avoid leaving the [[Thel 'Vadam|Arbiter]] or any [[UNSC Marine Corps|Marine]] in the turret; they will die when the vehicle self-destructs, and the deaths will be counted as [[betrayal]]s.
It is to be noted, however, that the Wraith will self-destruct once you leave it. Avoid leaving the [[Thel 'Vadam|Arbiter]] or any [[UNSC Marine Corps|Marine]] in the turret; they will die when the vehicle self-destructs, and the deaths will be counted as [[betrayal]]s.
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#Find an AA Wraith on any level where one can be [[Boarding|boarded]]. [[The Covenant (level)|The Covenant]] is an excellent level for the purpose.
#Find an AA Wraith on any level where one can be [[Boarding|boarded]]. [[The Covenant (level)|The Covenant]] is an excellent level for the purpose.
#Kill the gunner, if necessary.
#Kill the gunner, if necessary.
#Stand on the front hatch of the Wraith and [[melee]] it off. [[Weapons]] like [[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launchers]] or [[M6 Grindell/Galilean Nonlinear Rifle|Spartan Lasers]] with a good melee force will smash open the hatch in one hit without killing the driver.
#Stand on the front hatch of the Wraith and [[melee]] it off. [[Weapons]] like [[Rocket Launcher]]s or [[Spartan Laser]]s with a good melee force will smash open the hatch in one hit without killing the driver.
#*On higher difficulties or with the [[Halo 3 Skulls#Tilt|Tilt]] [[Halo 3 Skulls|skull]] on, you will probably have to board the Wraith and melee the hatch until it falls off, as a normal melee attack won't even dent the hatch.
#*On higher difficulties or with the [[Halo 3 Skulls#Tilt|Tilt]] [[Halo 3 Skulls|skull]] on, you will probably have to board the Wraith and melee the hatch until it falls off, as a normal melee attack won't even dent the hatch.
#After the hatch is off, melee the driver to knock his helmet off. Do not kill the driver, or the glitch will fail.
#After the hatch is off, melee the driver to knock his helmet off. Do not kill the driver, or the glitch will fail.
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==Trivia==
==Trivia==
*When piloted, the vehicle uses a temporary [[reticule]] that seems to be used for vehicles that lack unique reticules. This same reticule could be seen in several [[ViDoc]]s and in the ''[[Halo 3 Beta]]'', when using locked vehicles like the standard Wraith. It is possible that the Anti-Air Wraith is drivable because it is a modified version of the standard Wraith; it is also possible that Bungie once intended for it to be usable by players, but removed this capability due to the vehicle's immense firepower.
*When piloted, the vehicle uses a temporary [[reticule]] that seems to be used for vehicles that lack unique reticules. This same reticule could be seen in several [[ViDoc]]s and in the ''[[Halo 3 Beta]]'', when using locked vehicles like the standard Wraith. It is possible that the Anti-Air Wraith is drivable because it is a modified version of the standard Wraith; it is also possible that Bungie once intended for it to be usable by players, but removed this capability due to the vehicle's immense firepower.
*Notably, there is an animation that is seen only when the player gets out of the vehicle - the turret being contracted into its compartment. However, if the player starts The Covenant at Rally Point Alpha and gets a loading point (past the Banshees) and goes to Theater, the player will see the two Anti-Air Wraiths spawn with a gunner, but without the driver. The turret will be contracted, and strangely, the Anti-Air Wraith will not explode.
*Notably, there is an animation that is seen only when the player gets out of the vehicle - the turret being contracted into its compartment. However, if the player starts The Covenant at Rally Point Alpha and gets a loading point (past the Banshees) and goes to Theater, the player will see the two Anti-Air Wraiths spawn with a gunner, but without the driver. The turret will be contracted, and strangely, the Anti-Air Wraith will not explode.
*If hijacked, the main weapon can be fired at a rate much greater than is seen during normal gameplay; all one needs to do is button-mash on the right trigger. This is most likely because there was no [[Wikipedia:Cooldown|wait between shots]] programmed, since it was not intended to be driven.
*If hijacked, the main weapon can be fired at a rate much greater than is seen during normal gameplay; all one needs to do is button-mash on the right trigger. This is most likely because there was no [[Wikipedia:Cooldown|wait between shots]] programmed, since it was not intended to be driven.
*When doing this glitch on higher difficulties, Heroic and Legendary on Halo 3 (all difficulties on Halo 3: ODST), overcharging the [[type-25 Directed Energy Pistol|plasma pistol]] will disable the Wraith, causing the Wraith to be still, giving the player a good opportunity to successfully hijack the Wraith. When the player attempts to hijack the Wraith, and the Wraith is not distracted, the Wraith will move erratically, and it is almost impossible to hijack the Wraith.
*When doing this glitch on higher difficulties, Heroic and Legendary on Halo 3 (all difficulties on Halo 3: ODST), overcharging the [[type-25 Directed Energy Pistol|plasma pistol]] will disable the Wraith, causing the Wraith to be still, giving the player a good opportunity to successfully hijack the Wraith. When the player attempts to hijack the Wraith, and the Wraith is not distracted, the Wraith will move erratically, and it is almost impossible to hijack the Wraith.
*Unlike the Wraith's plasma turret, there is no apparent crosshair for the AA Wraith's turret.
*Unlike the Wraith's plasma turret, there is no apparent crosshair for the AA Wraith's turret.
*Anti-Air Wraiths are quite rare in ''[[Halo 3: ODST]]''. In ''ODST'', ''all'' Wraiths, Anti-Air or otherwise, are rigged to explode when the driver dies or exits. This glitch must be performed to drive a Wraith at all (except for the levels [[Kikowani Station]] and [[Coastal Highway]]).
*Anti-Air Wraiths are quite rare in ''[[Halo 3: ODST]]''. In ''ODST'', ''all'' Wraiths, Anti-Air or otherwise, are rigged to explode when the driver dies or exits. This glitch must be performed to drive a Wraith at all (except for the levels [[Kikowani Station]] and [[Coastal Highway]]).
*Hijacking the standard Wraith in [[Firefight]] makes it far easier to unlock the [[Vidmaster Challenge: Endure]] [[achievement]]. The Wraith is very vulnerable to [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]], the Catch skull, and other Wraiths, however.
*Hijacking the standard Wraith in [[Firefight]] makes it far easier to unlock the [[Vidmaster Challenge: Endure]] [[achievement]]. The Wraith is very vulnerable to [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]], the Catch skull, and other Wraiths, however.


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